Results: 1211Comments by: p3lim |
File: oUF Experience10-16-10 |
Originally posted by Toran
Thanks...
Posted By: p3lim
Originally posted by Toran
Thanks for your patience with this, p3lim, but it's still spawning that error. Even with the changes quoted above.
Something is wrong with your layout atleast, the FrameLevel of your status bars are way too low.
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File: oUF Experience10-16-10 |
Originally posted by Toran
http:/...
Posted By: p3lim
Originally posted by Toran
http://pastey.net/141717
Change line 120 to this
local bar = CreateFrame('StatusBar', nil, parent)
And remove line 121
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File: oUF Experience10-16-10 |
Originally posted by Toran
Sorry,...
Posted By: p3lim
Originally posted by Toran
Sorry, sometimes I'm unable to, but understood. Anyway received this error when using the below..
1x oUF_Experience-40000.9-Release\oUF_Experience.lua:112:
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File: oUF Experience10-16-10 |
Re: experience bar doesnt show
Posted By: p3lim
Originally posted by maluus
Hey,
I m using caellian ui. a few months ago experience bar was showing above my player frame on mouseover. I m updating my addons regularly. now I cant see experience bar anymore. is there something wrong or things have changed and should I do something?
This is an implementation issue of a layou...
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File: pMinimap10-16-10 |
Re: Dingeon Difficulty
Posted By: p3lim
Originally posted by x0reaper0x
Will there be an option to hide the Dungeon Difficulty flag thats usually up next to the default minimap location?
Yes. You can test the 4.0 version by following the link on the info page.
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File: oUF Experience10-16-10 |
Originally posted by Toran
Thanks...
Posted By: p3lim
Originally posted by Toran
Thanks. This correct?
self.Experience = createStatusbar(self.Experience, texture, nil, 4, nil, 0, .7, 1, 1)
Yes, but always test before asking :)
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File: oUF Experience10-15-10 |
Originally posted by Toran
Ok, no...
Posted By: p3lim
Originally posted by Toran
Ok, not sure what I need to do. Can you be more specific? thanks
the first arg in your 'createStatusBar' is the parent, use the Experience bar instead of the unitframe (self)
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File: oUF Experience10-14-10 |
Originally posted by Toran
On my...
Posted By: p3lim
Originally posted by Toran
On my lvl 80, it shows as a plain blue bar. Didn't show before on my 80. Are there new settings we need to implement? Here's my code:
if(IsAddOnLoaded('oUF_Experience')) then
self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1)
self.Experience:SetPoint('TOPLEFT',...
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File: pMinimap10-13-10 |
Originally posted by Ross
Only er...
Posted By: p3lim
Originally posted by Ross
Only error I get using this version for the 4.0.1 instead of the cata one (since I was told the map can't be moved in that one)
Interface\AddOns\pMinimap\pMinimap.lua:259: Couldn't find CVar named 'showClock'
Count: 1
Call Stack:
: ?
: in function `SetCVar'
Interface\AddOns\pMinimap\pMinimap.lua:...
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File: oUF ReadyCheck10-12-10 |
Readycheck support for oUF has been...
Posted By: p3lim
Readycheck support for oUF has been implemented into the core with this commit.
I am discontinuing this plug-in as there is no need for it.
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File: Dolemite10-01-10 |
Originally posted by BooFer
Can y...
Posted By: p3lim
Originally posted by BooFer
Can you make it into one mod that does it all? I'm pretty sure that a lot of people have many toons with different profs that would love one handy mod to help them out.
They all use different ways to get information, Molinari uses a "secure" way of getting item info (tooltip scanning), while Dolemite...
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File: Broker_Equipment09-26-10 |
Originally posted by Tonyleila
Hi...
Posted By: p3lim
Originally posted by Tonyleila
Hi, i like your addon and i use it for my interface (wowinterface.com/downloads/info17709-LeilaUIv2.html)
and on the german version there is a very long word called "unbekannt" (unknown) when i use a set thats not in the list.
Is it possible to shortn this to "N/A" ? because it won't fit into my bar...
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File: pMinimap (Cataclysm)09-24-10 |
Originally posted by kbc8090
conf...
Posted By: p3lim
Originally posted by kbc8090
config settings aren't saving in the latest update.
Don't worry about that, I will replace how the settings work anyways ;)
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File: Backpack09-21-10 |
Re: Create several windows
Posted By: p3lim
Originally posted by Nearly
Great layout, however! I have a question / request.
Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "ge...
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File: Broker_Equipment09-16-10 |
Originally posted by Nogun
I'm ha...
Posted By: p3lim
Originally posted by Nogun
I'm having a pretty annoying issue with this addon relating to hot-swapping equipment sets.
When I change set when in combat it swaps to it once I exit combat like it should, but after I have done that and I then equip a different item that does not belong to the set I previously hot-swapped or even equi...
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File: pMinimap (Cataclysm)09-14-10 |
Re: nodes
Posted By: p3lim
Originally posted by Voxxel
-Double sized and flashing node marks are incredible useful on a mining tour.
As I see this could be useful, its fairly outside the scope of this addon.
Although it regards the minimap, it's a minimap addon, not a gathering addon.
Originally posted by Voxxel
-Automatic addon icon sorting around...
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File: oUF Experience09-06-10 |
Cataclysm branch can be found on gi...
Posted By: p3lim
Cataclysm branch can be found on github, needs testing!
http://github.com/p3lim/oUF_Experience/tree/cata
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File: oUF ReadyCheck09-06-10 |
3.3.5 (oUF 1.4) & Cataclysm branch...
Posted By: p3lim
3.3.5 (oUF 1.4) & Cataclysm branch can be found on github, needs testing!
http://github.com/p3lim/oUF_ReadyCheck/tree/cata
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File: ncClassPlates08-22-10 |
Castbar could be a yellow glow arou...
Posted By: p3lim
Castbar could be a yellow glow around the class-texture, but that wouldnt include a time, texture nor name of the spell.
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File: LLPvpState08-20-10 |
Looks good, not that big fan of gra...
Posted By: p3lim
Looks good, not that big fan of gradients, but its much better than the default one;)
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File: oUF Swing08-05-10 |
Do the following (ingame) and see i...
Posted By: p3lim
Do the following (ingame) and see if it returns "Оружие"
/run print(ENCHSLOT_WEAPON)
If it does, you can use that global string instead of a localized one.
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File: oUF ReadyCheck08-02-10 |
As far I know, its still working....
Posted By: p3lim
As far I know, its still working.
I cannot vertify if it is though.
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File: pMinimap08-02-10 |
Re: Sliders
Posted By: p3lim
Originally posted by knosher
Ok so i have recently just redone my complete UI and sorted a load of what i want and stuff with all the addons.
But 1 little problem im having atm is with this addon there is no option to enable to move the sliders. By sliders i mean the stuff like the boss health frames etc..
All it is, is i dont...
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File: tuttiHUD07-16-10 |
I see alot of improvement that coul...
Posted By: p3lim
I see alot of improvement that could be done in it, but if it works without CPU/mem leaks its all good :)
You should try out oUF, its a good framework that allows you to only care about the looks instead of the functions.
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File: tuttiHUD07-14-10 |
When did you start making addons Tu...
Posted By: p3lim
When did you start making addons Tutti?
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