Results: 1211Comments by: p3lim |
File: oUF Fader08-30-08 |
Originally posted by Caellian
Cor...
Posted By: p3lim
Originally posted by Caellian
Correction, when i said
The frames aren't hidden on first login, i must first do something like pick a target then clear it for it to activate
Actually it's working on my hunter for example.
But when you log in as a rogue you enter the game with an empty energy bar and then it fills in. It sh...
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File: oUF Fader08-30-08 |
Originally posted by Caellian
Not...
Posted By: p3lim
Originally posted by Caellian
Not a feature request, just a curiosity, would that be possible to have the frames light up if they are being aggroed ?
oUF Banzai? :p
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File: oUF Fader08-30-08 |
Originally posted by Caellian
Cor...
Posted By: p3lim
Originally posted by Caellian
Correction, when i said
The frames aren't hidden on first login, i must first do something like pick a target then clear it for it to activate
Actually it's working on my hunter for example.
But when you log in as a rogue you enter the game with an empty energy bar and then it fills in. It sh...
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File: oUF Experience08-30-08 |
Originally posted by coree
i regi...
Posted By: p3lim
Originally posted by coree
i register the updates at the bottom, too :/
Ill add PostUpdateExperience, ok?
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File: oUF Fader08-30-08 |
Updated my previous comment to the...
Posted By: p3lim
Updated my previous comment to the new version.
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File: oUF Fader08-30-08 |
Originally posted by Caellian
- M...
Posted By: p3lim
Originally posted by Caellian
- Make every frames independants
Exemple: My pet isn't full health/power but i am full health/power and ooc etc etc, then fade the relevants frames but not the pet frame.
added in r6
Originally posted by Caellian
- Make the pet frame show if the happiness level isn't max, if you even want to...
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File: oUF DruidMana08-29-08 |
Originally posted by yoyoo
Could...
Posted By: p3lim
Originally posted by yoyoo
Could you upload an older release please?
No, I dont have local backups of older files, try going back in the SVN changelog files to find the code you wish.
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File: oUF Fader08-29-08 |
Originally posted by Caellian
Oh...
Posted By: p3lim
Originally posted by Caellian
Oh neat, may i suggest a few more conditions
Show pet frame if pet happiness goes below green. (no clue how to do it)
Show pet frame if pet health/mana/foucs isn't full (got it working but so far it also keep the player frame shown even if the player if full instead of only the pet)
Also not...
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File: oUF DruidMana08-29-08 |
Originally posted by eiszeit
Test...
Posted By: p3lim
Originally posted by eiszeit
Tested it with:
oUF_Lyn - newest from wowi
oUF_DruidMana - newest from wowi
and oUF - newest from wowi
It just doesn't show anything. When I use the code you provide in the description of this plugin, it throws out an error
layout.lua:614 attempt to index field 'DruidMana' (nil value)
Dunn...
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File: pRogue08-29-08 |
At WotLK I will strip the SnD part...
Posted By: p3lim
At WotLK I will strip the SnD part off this addon so it can live longer.
I will not update it but it will still be usable.
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File: oUF Experience08-29-08 |
Originally posted by coree
but wi...
Posted By: p3lim
Originally posted by coree
but with
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0) <- line 122
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
in die updatehealth function i got an error:
Message: ..\AddOns\oUF_coree\layout.lua line 122:
attempt to index field 'Experien...
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File: oUF Experience08-29-08 |
Originally posted by coree
now it...
Posted By: p3lim
Originally posted by coree
now it works.
wrote in PostUpdateHealth:
if(GetXPExhaustion()) then
XPbar:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
XPbar:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and in the styleFunc:
self.Experience = CreateFrame("StatusBar", "XPbar", self)
thx
No need to create a global names...
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File: oUF Experience08-29-08 |
Originally posted by coree
thats...
Posted By: p3lim
Originally posted by coree
thats what i have now
self.Experience = CreateFrame("StatusBar", nil, self)
self.Experience:SetPoint("TOP", self, "BOTTOM", 0, -5)
self.Experience:SetStatusBarTexture(])
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
self.Experience:SetStatusBarColor(0.58,...
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File: oUF Experience08-29-08 |
Originally posted by coree
i trie...
Posted By: p3lim
Originally posted by coree
i tried to change the barcolor to the restedcolor (blizzard used) if i am rested and to the "normal" barcolor if i am not rested. but i think i did a mistake.
local exhaustionStateID = GetRestState();
if (exhaustionStateID == 1) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
elseif (ex...
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File: oUF P3lim08-29-08 |
Originally posted by p3lim
Tested...
Posted By: p3lim
Originally posted by p3lim
Tested on my lock, bar didnt show
Let me rephrase that..
oUF DruidMana works in such a way that if the player class aint a Druid the library (LibDruidMana) wont kick in, and without values it automaticly hides itself.
This is for two reasons:
- Non-Druid players should never have to see the bar (...
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File: oUF P3lim08-29-08 |
Originally posted by Caellian
Oh...
Posted By: p3lim
Originally posted by Caellian
Oh that weird, i tried r6, was on a lvl 19 rogue, but had the druid mana shown.
Tested on my lock, bar didnt show
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File: oUF Experience08-28-08 |
Originally posted by blackpandemic...
Posted By: p3lim
Originally posted by blackpandemic
Anyway to have this convert to a rep bar (if user chooses so)?
For those oh so annoying times we need to grind rep :P
Its in the plans, yes
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File: oUF P3lim08-28-08 |
Originally posted by Caellian
I m...
Posted By: p3lim
Originally posted by Caellian
I might be wrong but i think u forgot
if(class == 'DRUID') then
for the druid mana bar in r18
I changed DruidMana to not require a class check, it checks itself
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File: oUF Experience08-27-08 |
Added the detailed tooltip, so far...
Posted By: p3lim
Added the detailed tooltip, so far it shows the following:
Rested xp remaining
Remaining xp to ding
Current percentage
Remaining percentage
Current bars (bubbles)
remaining bubbles
these are all values
Feel free to suggest things to the list, but something like 'how many mobs 'till ding' is not something im gonna add
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File: TipTac08-27-08 |
Is this addon gonna be updated for...
Posted By: p3lim
Is this addon gonna be updated for the expansion?
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File: oUF Experience08-27-08 |
Originally posted by Caellian
If...
Posted By: p3lim
Originally posted by Caellian
If it was just me, simply the numeric values of the xp bar, as i don't display any text on the bar itself.
Im adding a more detailed tooltip, the same numeric values thats on the xp bar right now is staying, but Im sure someone is gonna ask for more details at some point, thats why Im asking, what...
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File: oUF Experience08-27-08 |
Give me suggestions what to put in...
Posted By: p3lim
Give me suggestions what to put in the tooltip btw, I have no idea :p
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File: oUF Experience08-27-08 |
Originally posted by Caellian
..t...
Posted By: p3lim
Originally posted by Caellian
..this is gonna be really usefull in WotLK..
Exactly why I made it
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File: oUF P3lim08-27-08 |
Originally posted by nodq
Howto a...
Posted By: p3lim
Originally posted by nodq
Howto add Icons to Castbar?
self.Castbar.Icon = self.Castbar:CreateTexture(nil,'ARTWORK')
self.Castbar.Icon:SetPoint('LEFT', self.Castbar, -17, 0)
self.Castbar.Icon:SetHeight(16)
self.Castbar.Icon:SetWidth(16)
Castbar.icon = self.Castbar.Icon
This does not work at all, am i...
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File: oUF P3lim08-27-08 |
oUF P3lim does not currently work w...
Posted By: p3lim
oUF P3lim does not currently work with the updated version of oUF DruidMana, updated in beta version
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