Results: 1312Comments by: acapela
File: AlphaMap02-20-08
Originally posted by Telic Cartog...
Posted By: acapela
Originally posted by Telic Cartographer Foglight isn't really compatible with AlphaMap :( yep, this seems to be it. i will try Mozz's here in a bit.
File: AlphaMap02-17-08
been running AlphaMap (and AlphaMob...
Posted By: acapela
been running AlphaMap (and AlphaMobmap) since the support started back up again. currently running version v2.97.20300. often when bringing AlphaMap up, even though i have a zone partially/fully explored, and even with the "compact" option selected, i will often end up with AlphaMap displaying a completely unexplored zone in a fra...
File: ForteXorcist02-16-08
in version 0.98, there was a "weird...
Posted By: acapela
in version 0.98, there was a "weird artifact" related to the soulstone tracker frame (pieces of it replicated in more than one location on the screen). this has gone away in version 0.981. but now, in version 0.981, frames are no longer moveable (and are defaulting to the center of the screen, which is definitely not where i want...
File: SLCore01-17-08
another feature request (in additio...
Posted By: acapela
another feature request (in addition to a bundle, though i agree putting these up on the Ace site would be a superior alternative): give each of the frames a name, again. that way, i can glue the modules together in various ways and move them as a group. right now, frames are created without names. thanks.
File: TrinityBars 2.0: Adornment01-15-08
thanks for supplying a low-gloss op...
Posted By: acapela
thanks for supplying a low-gloss option, i appreciate it. i will install/configure these immediately.
File: ArkInventory01-13-08
ever since WoW v2.3 was released, A...
Posted By: acapela
ever since WoW v2.3 was released, ArkInventory has displayed my character's bank bags as "offline", even when i open the bank directly via a banker NPC in-game. this occurs even when i delete all WTF data related to ArkInventory, and "start fresh". in fact, under these circumstances, when opening the bank (i.e. for the first time)...
File: Possessions11-23-07
i disagree with the above quote for...
Posted By: acapela
i disagree with the above quote for the reasons found in the quote below. well, its up to you, you are the implementor. if you want to add tracking/location selection capabilities for all the banks for the guilds to which the different characters on an account may belong, that would be great :-)
File: ArkInventory11-20-07
ever since the release of WoW patch...
Posted By: acapela
ever since the release of WoW patch 2.3, my arkinventory bank has shown perpetually as "offline". bags and guild bank seem fine. there are no errors generated (by arkinventory or anything else). i am guessing there is some bad synergy happening with another mod, but without any errors flagged, its hard to imagine what. i update r...
File: Possessions11-19-07
i second the request for a guild ba...
Posted By: acapela
i second the request for a guild bank enhancement. restricting it to the bank for the guild containing the character operating the possessions mod would be an acceptable restriction (as opposed to showing things in all the guild banks for all the chars on the same account).
File: ForteXorcist09-14-07
using v0.963, with "far" mode enabl...
Posted By: acapela
using v0.963, with "far" mode enabled, standing right next to a summon target (i.e. not even 5 yards away), the mod will both queue and cast a summon on that target. FYI.
File: ItemRack 2.16 (Old version don't download)09-04-07
edit: no, no, my bad... looks like...
Posted By: acapela
edit: no, no, my bad... looks like a bug in WeaponQuickSwap. i have attempted to fix it, but it is definitely NOT in ItemRack. false alarm. ----- i use WeaponQuickSwap for a variety of applications (for instance, popping on a shield while in battle stance when i end up facing a spellcaster). i just installed ItemRack 1.991, and...
File: eXtreme Unit Buttons03-11-07
edit: woops, just read the fine pri...
Posted By: acapela
edit: woops, just read the fine print. looks like offsets can be added on the profile definitions, where groups are associated with profiles. i will play with that. sorry for the false alarm :). ----- downloaded and played with the mod today. looks wonderful. however, i have run into a gotcha: i use a mix of different unit-frame...