Results: 145Comments by: JackOnTheMap
File: kamiiUI11-29-10
Love your work as always. Thanks fo...
Posted By: JackOnTheMap
Love your work as always. Thanks for the update!!
File: Shot Glass Raid Frames11-22-10
Will these work only for raid frame...
Posted By: JackOnTheMap
Will these work only for raid frames or can they be enabled to work for 5-mans also? I think I'd like to try them for healing in small groups also.
File: FreeUI11-21-10
Originally posted by Haleth Next...
Posted By: JackOnTheMap
Originally posted by Haleth Next version will probably include alDamageMeter rather than TinyDPS (if I get permission from Allez). TinyDPS is a great addon but it's too much of a hassle for me to tweak and update the installer every time it gets updated. On that note: Any chance of Moveableframes support in an upcoming release...
File: oUF_Slim11-19-10
Trying to make the party frames mor...
Posted By: JackOnTheMap
Trying to make the party frames more like oUF nin. I had to make the bars wider because as a healer, it was harder to click on such slim frames.
File: FreeUI11-19-10
Not sure what's going on but today...
Posted By: JackOnTheMap
Not sure what's going on but today my party frames are messed up. All stacked on top of one another and I can not get them to go right again. Can't heal. Strange because everything was fine yesterday. VVV OK. I see you were posting that right as I was posting this :) Any idea when the new version will be uploaded?
File: bdActionbars11-06-10
Nice addon. One issue I'm having...
Posted By: JackOnTheMap
Nice addon. One issue I'm having is that the main action bar does not hide until mouseover. I like to have all of my action bars hidden but enabling/disabling doesn't do anything. Just stays visible no matter what.
File: FreeUI11-05-10
Originally posted by pekaziz Did...
Posted By: JackOnTheMap
Originally posted by pekaziz Did you try changing with value for rune bar itself? if class == "DEATHKNIGHT" then local runes = CreateFrame("Frame", nil, self) runes:SetWidth(229) runes:SetHeight(2) runes:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -3) Yes. Maybe I wasn't clear in my post. I changed ALL of th...
File: FreeUI11-05-10
Thanks for the update. I'm havin...
Posted By: JackOnTheMap
Thanks for the update. I'm having one issue with my customization. I changed all of the values for the width of the action bars to 180. Everything looks fine execpt for the runebar. The value matches everything else but the runebar is still as long as the original unitframe (as in it's going past the bars). There are a few...
File: rActionBar11-04-10
I know you try and keep things simp...
Posted By: JackOnTheMap
I know you try and keep things simple and that there are other more "advanced" bar mods but is it possible to have a bar that is 4 rows of three instead of just two of six and one of twelve? Thank you for your time.
File: oUF Svelte11-02-10
Hello, Ferous. I'm messing aroun...
Posted By: JackOnTheMap
Hello, Ferous. I'm messing around with the color values to try and get the frames semi-transparent to look as much like the frames nin made. So far I've had no luck. Maybe I'm looking in the wrong place. Can you point me in the right direction in your config?
File: FreeUI11-02-10
When or will right-click aura cance...
Posted By: JackOnTheMap
When or will right-click aura canceling be implemented?
File: FreeUI10-27-10
I liked the other runebars better (...
Posted By: JackOnTheMap
I liked the other runebars better (after I made them much shorter anyway) but I'll deal.
File: FreeUI10-20-10
Message: ..\AddOns\oUF_MovableFrame...
Posted By: JackOnTheMap
Message: ..\AddOns\oUF_MovableFrames\movable.lua line 4: oUF_MovableFrames was unable to locate oUF install.
File: FreeUI10-18-10
Originally posted by Fayra Not su...
Posted By: JackOnTheMap
Originally posted by Fayra Not sure if it's just me, but I updated to the newest version, ran the install again like normal and when I talk to the innkeepers or anyone with dialog options, the choices are sort of grayed out rather than the normal white on black background. Noticing the same thing. The transparent windows have t...
File: FreeUI10-18-10
Just want to give a big thank you f...
Posted By: JackOnTheMap
Just want to give a big thank you for the UI. Now that I've got it setup to my liking, I'll never go back. When 4.01 broke my beloved oUF nin, I wasn't sure what I was going to do as far as layouts go but enabling the nin-style healer layout is just so great. Updating may be a pain because I moved the player, target and other e...
File: FreeUI10-17-10
I also like to have all my action b...
Posted By: JackOnTheMap
I also like to have all my action bars show JUST on mouseover so I tried to install Dominos. Unfortunately, while Dominos works, it ruined the runebar. Is there a way to make the action bars hide?
File: FakeMyGearScore10-17-10
I just set my auction mule to OVER...
Posted By: JackOnTheMap
I just set my auction mule to OVER 9,000!!!
File: FreeUI10-16-10
Originally posted by bosswick Meh...
Posted By: JackOnTheMap
Originally posted by bosswick Meh, I'm no good with LUA edits, so moving the unit frames is pretty difficult for me. :/ is there any way to know how to figure out x,y coordinates? I'm used to movableframes. =P Go into The FreeUI folder, then scripts. Go down to unitframes. Near the bottom of the file you'll see "spawn points...
File: rButtonTemplate10-15-10
Re: Re: Re: 4.0.1 combatibilty fix
Posted By: JackOnTheMap
Originally posted by columnFive Yeah, not sure what to tell you - added that line in both my slightly modded version of rABuS and in a fresh copy of the latest version, and it fixes both. If you've made any modifications that put the NormalTexture on a lower strata/drawlevel than the rest of the button, that might be what's causing...
File: FreeUI10-14-10
In the aura.lua in the Elements fol...
Posted By: JackOnTheMap
In the aura.lua in the Elements folder or oUF.lua? I'm having a hard time finding the right file. I don't want to move the buffs on the UF itself, just the ones next to my minimap.
File: FreeUI10-14-10
I'm trying to modify things a bit a...
Posted By: JackOnTheMap
I'm trying to modify things a bit and I moved the minimap to the top right but the buffs are right on top of it now. Are you using the oUF buffs for that or is it one of your scripts that I can open up and move them over to the left a bit? Thank you for your time.
File: rButtonTemplate10-14-10
Re: 4.0.1 combatibilty fix
Posted By: JackOnTheMap
Originally posted by columnFive If anyone else is having a post-patch issue with rActionButtonStyler making ActionButton borders way too big for their buttons, the following fix worked for me: Before line 90, add: nt:ClearAllPoints() Apparently ActionBarTemplate.xml now sets TOPLEFT/BOTTOMRIGHT points for each button's Norma...
File: EavesDrop10-14-10
First off, thank you for the update...
Posted By: JackOnTheMap
First off, thank you for the update. The version I was using before was edited a bit and did not have any of the spell icons. It was just simple damage numbers. The new version that works now has them back. Would you be able to tell me how to get rid of the icons? There's no option check box. Thank you for your time.
File: Stuffing10-11-10
Any idea when/if this will be updat...
Posted By: JackOnTheMap
Any idea when/if this will be updated for 4.+
File: sFilter09-29-10
Message: Interface\AddOns\sFilter\s...
Posted By: JackOnTheMap
Message: Interface\AddOns\sFilter\settings.lua:1: unexpected symbol near '<' Time: 09/29/10 15:08:46 Count: 1 Stack: Locals: