Results: 81Comments by: ObscureScience
File: SimplePowerBar10-26-20
I'm really surprised people still u...
Posted By: ObscureScience
I'm really surprised people still use my addon. You really shouldn't be. I never liked the Blizzard bar :) Addon has been updated with a number of fixes. A lot of the API calls here were changed in 8.2. I'm still diving into some of the major changes I wasn't a part of. My issues now are with moving around the blizzard fr...
File: SimplePowerBar10-20-20
I'm really surprised people still u...
Posted By: ObscureScience
I'm really surprised people still use my addon. You really shouldn't be. I never liked the Blizzard bar :)
File: SimplePowerBar10-18-20
"Updated" Core.lua, no errors. Not...
Posted By: ObscureScience
"Updated" Core.lua, no errors. Not tested at all. https://pastebin.com/ty1BNHBC Thanks again :banana: Getting this error on login: 1x SimplePowerBar\Core.lua:36: attempt to index global 'SimplePowerBar' (a nil value) :36: in main chunk Locals: PPBA = PlayerPowerBarAlt { 0 = spark = { } fram...
File: High Definition World of Warcraft Icons Replacement10-01-19
Will this have any effect if using...
Posted By: ObscureScience
Will this have any effect if using Dominos?
File: SimplePowerBar09-27-19
Seems to no longer be working in 8....
Posted By: ObscureScience
Seems to no longer be working in 8.2. Commander Sivara (1st boss in EP) toxic and frost bars do NOT show. The bar just sits there perpetually empty. Works fine for me. Did you add tordenflesk's fix?
File: Real Mob Health09-09-19
Got this error when I dinged today,...
Posted By: ObscureScience
Got this error when I dinged today, was in a group. 1x AddOn 'RealMobHealth' tried to call the protected function 'PartyMemberFrame1:Hide()'. !BugGrabber\BugGrabber.lua:519: in function : in function `Hide' FrameXML\PartyMemberFrame.lua:143: in function `PartyMemberFrame_UpdateMember' FrameXML...
File: LightHeaded09-07-19
I've made a couple tweaks for me, b...
Posted By: ObscureScience
I've made a couple tweaks for me, but it won't work without questlog extended addon. Very cool, thanks.
File: LightHeaded09-06-19
The frame is called QuestLogExFrame...
Posted By: ObscureScience
The frame is called QuestLogExFrameDescription. But attaching to it overlaps the description box. The quest info updates when you change quest. https://i.imgur.com/2DBT0o2.png https://i.imgur.com/U4NLf02.jpg
File: LightHeaded09-06-19
Both of those work. The panel opens...
Posted By: ObscureScience
Both of those work. The panel opens with the quest at the top of my log.
File: LightHeaded09-06-19
/lh show doesn't open with questlog...
Posted By: ObscureScience
/lh show doesn't open with questlog-extended installed unfortunately. I tried the detach option as well but still nothing showed up.
File: QuestLogEx09-06-19
Any chance you can make this compat...
Posted By: ObscureScience
Any chance you can make this compatible with Lightheaded? They have a Classic version in "other files". https://www.wowinterface.com/downloads/info7017-LightHeaded.html#info
File: SLDataText09-03-19
This WA for Classic is fairly close...
Posted By: ObscureScience
This WA for Classic is fairly close to SLDT. Better than nothing. https://wago.io/VUfTzKg4_
File: CoolLevelUp Classic09-01-19
Getting this error when visiting tr...
Posted By: ObscureScience
Getting this error when visiting trainer: 2x CoolLevelUp\data\trainer.lua:85: bad argument #1 to 'find' (string expected, got nil) : in function `find' CoolLevelUp\data\trainer.lua:85: in function `?' CoolLevelUp\CoolLevelUp-1.13.0.2.lua:55: in function `InvokeHandler' CoolLevelUp\CoolLevelUp-1.13.0.2.lua:123: in function `OnE...
File: Auctionator ClassicFix09-01-19
I don't know what this means. Is th...
Posted By: ObscureScience
I don't know what this means. Is there a conflict with Arkinventory? 3x Auctionator\AuctionatorHints.lua:515: Usage: GetItemInfo(itemID|"name"|"itemlink") : in function `GetItemInfo' Auctionator\AuctionatorHints.lua:515: in function : ? : in function `?' ...s\ArkInventoryClassic\ArkInven...
File: Santa UI Textures08-31-19
Appears to be working with Classic....
Posted By: ObscureScience
Appears to be working with Classic. Just delete folders recoloring things that don't exist in Classic.
File: MikScrollingBattleText Classic (quickfix)08-29-19
Getting this error: Message: Cou...
Posted By: ObscureScience
Getting this error: Message: Couldn't find CVar named 'floatingCombatTextCombatHealing' Time: Thu Aug 29 08:58:50 2019 Count: 1 Stack: Couldn't find CVar named 'floatingCombatTextCombatHealing' : ? : ? : in function `SetCVar' ...rface\AddOns\MikScrollingBattleText\MSBTProfiles.lua:1807: in function <...rface\AddOns\MikScrol...
File: Nice Damage (font)08-28-19
YO, can we get this for wow classic...
Posted By: ObscureScience
YO, can we get this for wow classic? i REALLY need skurri font for damage It works just fine.
File: GnomishVendorShrinker07-12-19
Any fix for shiftclicking to buy mu...
Posted By: ObscureScience
Any fix for shiftclicking to buy multiples? broke a lil while ago See Krowbar71's reply here: https://www.wowinterface.com/downloads/info21484-GnomishVendorShrinkerFanUpdateforBFAGVS.html#comments
File: Threat Plates09-23-18
Got 2 requests if it's possible....
Posted By: ObscureScience
Got 2 requests if it's possible. Being able to show crowd control auras on the opposite side from debuffs. With them on the same side, they will overlap debuffs on the nameplate above it. Being able to turn off stack count from debuffs.
File: Threat Plates09-14-18
Well, changing anything in Threat P...
Posted By: ObscureScience
Well, changing anything in Threat Plates won't help. It's a CVar controling nameplate positioning. All that the TP setting does is change the CVar. It's basically the same as changing the setting in Interface - Names. Even if you disable Threat Plates, default Blizzard plates should be clamped the same way. Are they not? So I got...
File: Threat Plates09-09-18
Well, the positioning of nameplates...
Posted By: ObscureScience
Well, the positioning of nameplates is controlled by WoW itself. There is only the possibility to switch between stacking and overlapping (with some variables to control how much nameplates should overlap). All of this is controlled with CVars. To switch between stacking and overlapping either go to the TP options, General - Bliz...
File: Threat Plates09-02-18
How do I make Threatplates behave l...
Posted By: ObscureScience
How do I make Threatplates behave like this again? This is a screenshot from Cata. These mobs are stacked but as you can see there is no overlap at all. I can't seem to figure out how to make it happen in BFA. It doesn't have to be as extreme as that, but if you have some settings that would help me multidotting trashpacks I would...
File: LoseControl08-11-18
Someone updated it for BFA: https...
Posted By: ObscureScience
Someone updated it for BFA: https://us.battle.net/forums/en/wow/topic/20765927292
File: Threat Plates08-07-18
I use the stackable nameplates opti...
Posted By: ObscureScience
I use the stackable nameplates option, but when I tilt my camera the nameplates further up come down and overlap the others. Is it possible to avoid this and just let them be off-screen if I tilt? Example pic: https://i.imgur.com/AN34mdr.jpg
File: Damn Unit Sounds07-24-18
Re: Functional sounds
Posted By: ObscureScience
Just remove the old code and copy paste this into the AddOn LUA file and it should work. The only thing that's changed in the code is all the "PlaySound()" strings. Instead of using the sound names it'll use the sound ID instead. At least this works for me. No errors on my side. Thanks, will try Yep it worked.