Results: 736Comments by: Aezay
File: Auctioneer03-15-09
Hello, I am the author of the to...
Posted By: Aezay
Hello, I am the author of the tooltip addon TipTac, and as you are probably aware there are some issues that causes the tip to now obey the default anchor with both TipTac and Informant installed. I've been working on finding the cause for this, and it seems to happen when TipTac sets a new height of the GameTooltip. It does th...
File: TipTac03-15-09
Auctioneer / Informant Issue I've...
Posted By: Aezay
Auctioneer / Informant Issue I've found out why Informant is causing TipTac to not stay at the anchor. But why it's actually happening is still very odd to me. Informant shows its information in a tooltip that is anchored to the bottom of the normal tip. When a player tooltip is then shown, the tip is then moved up, as if it's t...
File: Examiner03-14-09
ywfn Thanks for noticing this, I h...
Posted By: Aezay
ywfn Thanks for noticing this, I had already added the pattern for it in the last release, but I never tested it out if it really worked. I had missed that it doesn't show a plus sign and both strike and rating is lower case, so it of course wasn't working.
File: AzCastBar03-14-09
Hevanus & ant1pathy I quickly made...
Posted By: Aezay
Hevanus & ant1pathy I quickly made a GCD plugin, and it was a lot easier to make than I had thought. So this will be in the next release. As for merged tradeskills, I already worked on this for a bit, and most of the code is actually in the CastBar plugin already, but I never finished it, so I just commented it out. Shouldn't be to...
File: TipTac03-14-09
vpr Yeah, I remember this, it was...
Posted By: Aezay
vpr Yeah, I remember this, it was the addon Chatter, right? I've tried it out and been completely unable to reproduce the problem described and seen on the screenshots. Any further help in reproducing it would be helpful.
File: TipTac03-13-09
Before I go and release the next ve...
Posted By: Aezay
Before I go and release the next version of TipTac, I want to make sure everything is working properly. So those of you who had problems with the tip not fading out after leaving a unit frame, I would be glad if you could help test these changes. Download: TipTac 09.03.13 Test
File: TipTac03-12-09
Player Tips Not Fading - I've been...
Posted By: Aezay
Player Tips Not Fading - I've been working quite a bit trying to fix the fadeout problem that still exists, and I think I can safely say now that they are gone. But I will wait a little bit with releasing it, because I need to test it out properly. - One of the things that happened before and made the tips not fade out properly was...
File: AzCastBar03-12-09
Hevanus Just a question, I've not...
Posted By: Aezay
Hevanus Just a question, I've not used a global cooldown bar myself, but if I were to add one, I'd find it easiest to just make a new plugin, but I guess you'd prefer it to be anchored to the player casting bar rather than an extra plugin? As for merged trading skills, I was actually trying to add this at one point, there is still...
File: TipTac03-12-09
Health Bars & Buffs Showing on Non-...
Posted By: Aezay
Health Bars & Buffs Showing on Non-Units I've found the culprit for this, I'll upload a fixed release right away.
File: TipTac03-12-09
LinuxofGB It's possible to do this...
Posted By: Aezay
LinuxofGB It's possible to do this yes, but I would prefer if the aurhor of your actionbar addon did this. Because its easier not to show the tip than to hook a function to forcibly hide it when generated and shown. o_o & tralkar The reason you aren't seeing the border changes is because that last tip is not the GameTooltip, it'...
File: TipTac03-12-09
ckaotik Sorry, missed the second p...
Posted By: Aezay
ckaotik Sorry, missed the second problem you were describing, the one with no name, health and manabar, but only showing auras. Is there anyway you can produce a screenshot of this problem? Syngian It's weird though, because I tried out oUF with Lyn's setup to debug, and I never noticed my tip not wanting to fade, maybe there is...
File: Examiner03-12-09
joequincy I don't think I will eve...
Posted By: Aezay
joequincy I don't think I will ever add support for Talented in Examiner, not only is it an addon I don't use, but the next patch is going to have a few talent UI improvements.
File: TipTac03-12-09
ckaotik I'll add an option for the...
Posted By: Aezay
ckaotik I'll add an option for the next release to not override the fadeout function of the tip, hopefully that will fix the problem you are seeing.
File: Missing Friends03-12-09
oXid_FoX Strange, this shouldn't b...
Posted By: Aezay
oXid_FoX Strange, this shouldn't be able to happen, yet it does. Anyways, I've added a little check for the next release, so it shouldn't give out that error anymore.
File: AzCastBar Plugins03-12-09
willgk Buffs and debuffs without a...
Posted By: Aezay
willgk Buffs and debuffs without a duration will not show any bar color. And that is actually by design, something I want to change now, because I can see how annoying it can be.
File: AzCastBar03-10-09
Spinhalf How do you configure whic...
Posted By: Aezay
Spinhalf How do you configure which buffs/cooldowns to track? cawfee Yeah, I used to use eCastingBar too before making this, and the lagging, just like the default blizzard casting bar, drove me nuts. It happens because they use the values returned from GetTime() which depends on the System Uptime. That means you will only start...
File: AzCastBar Plugins03-10-09
Jerricka I've fixed it, will be in...
Posted By: Aezay
Jerricka I've fixed it, will be in the next release.
File: TipTac03-08-09
Civrock What makes you think TipTa...
Posted By: Aezay
Civrock What makes you think TipTac caused this, I don't see TipTac anywhere in that error report. Trifler It's not the lua file you have to edit, but the toc file. Simply open the TipTac.toc file in a text editor, and change the SavedVariables on line 6 to SavedVariablesPerCharacter, then restart WoW. Informant / Auctioneer...
File: AzCastBar03-08-09
berrybear Thank you for this sugge...
Posted By: Aezay
berrybear Thank you for this suggestion, I really like this, I've added an option in the newest release to hide this border, which is on by default.
File: Examiner03-01-09
shinzon That I cannot explain, but...
Posted By: Aezay
shinzon That I cannot explain, but how do you open Examiner, right click menu, or do you have a shortcut? And it should not have anything to do with your tooltip addon.
File: TipTac03-01-09
Peis When something gets changed,...
Posted By: Aezay
Peis When something gets changed, don't think I've made any changes to TipTac at all lately. Civrock Does it happen often, or something that is a rare occurance? tou Can't say when this will go in, not working so much on my addons lately. Vexione Hmm, think about what you just wrote again :P How would it be possible to...
File: InfoPanel02-25-09
I've been wanting for quite a while...
Posted By: Aezay
I've been wanting for quite a while to make a way to configure the placements of InfoPanel plugins in game, the current way of editing the xml works, but can be quite annoying sometimes. Also because you might want one plugin enabled for some chars but not for others.
File: InfoPanel02-25-09
Fryght This addon uses about ~100k...
Posted By: Aezay
Fryght This addon uses about ~100kb but you can easily cut that down by editing the plugins.xml file and removing the plugins you do not wish to load. runamonk Nice to see someone making plugins for this :) You can upload them as optional files to this addon.
File: TipTac02-25-09
Maischter They are not addons whic...
Posted By: Aezay
Maischter They are not addons which I use, what's not working which works without TipTac installed? tou I've been thinking of adding two more achor types, so there are four in total. 1) worldframe unit 2) worldframe non-unit 3) frame unit 4) frame non-unit This way you could set worldframe unit to be anchored to the mouse,...
File: AzCastBar02-25-09
antispimmer That is because the pl...
Posted By: Aezay
antispimmer That is because the player cast bar always takes priority from the target bar, just as the target bar takes priority from the focus. If you really don't like this behavior, you can change it but it requires you to edit the CastBar.lua file. Here is how you change it, go to about line ~92 and look for this code, then d...