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Results: 80Comments by: Lanerra
File: AftermathhUI03-29-11
Originally posted by Papasouzas H...
Posted By: Lanerra
Originally posted by Papasouzas Heya :) Client fully reseted, all addons went byebye, downloaded 5.2 from here, installed only AftermathUI, started client and......same problem http://img200.imageshack.us/i/wowscrnshotw.jpg/ If after all that, and it doesn't work, then I have no idea. It works on mine and Game92's, and ap...
File: AftermathhUI03-29-11
Originally posted by Papasouzas H...
Posted By: Lanerra
Originally posted by Papasouzas Hi. I did a clean install, after reseting the client completely but problem still there. Any thoughts on that ? That's all well and good. But is AftermathhUI the only thing you have installed as an addon? Have you modified any of the code yourself? Clean install and resetting the client...
File: AftermathhUI03-27-11
Originally posted by Papasouzas I...
Posted By: Lanerra
Originally posted by Papasouzas I guess it has to do smth with AfterChat.Lua but not sure what xcatly. I am guessing that the new whisper window it smth +1 to the allready existed chattabs.nevertheless if u guyz have a solution i'd be happy to know or tell me how to fully reset the chat in order to work like Game92 said previous...
File: AftermathhUI03-26-11
Originally posted by Game92 examp...
Posted By: Lanerra
Originally posted by Game92 example. local nButtons = CreateFrame("Frame", nil, UIParent) nButtons:RegisterEvent("AddOn_LOADED") nButtons:SetScript("OnEvent", function(self, event, AddOn) if AddOn == "AftermathhUI" then elseif AddOn == "Clique" then CreateBorder(_G, 12, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2...
File: AftermathhUI03-25-11
Originally posted by Papasouzas I...
Posted By: Lanerra
Originally posted by Papasouzas I want to skin The epgp popup window with !beautycase. Where do i put the CreateBorder(myFrameName, 12, R, G, B, 1, 1, 1, 1, 1, 1, 1, 1) etch ???? Anywhere in any .lua files inside the addon's folder ???? Enlight me plz :) Well, first you need to know the name of the frame you want skinne...
File: AftermathhUI03-24-11
Originally posted by Cizinify Dam...
Posted By: Lanerra
Originally posted by Cizinify Damn, im using an older version of this and cannot find the = true, -- auto repairs, and sell gray items. in it, but i can on the newer one, was it labelled as something else on the older versions? Why don't you just upgrade to the newer version..?
File: AftermathhUI03-21-11
Re: Re: Powerbar
Posted By: Lanerra
Originally posted by Game92 You can't move it in combat, that's why i think Yup. Generally, moving anything in combat is a bad idea. Causes taint and all kinds of nastiness.
File: AftermathhUI03-19-11
Re: UI
Posted By: Lanerra
Originally posted by Papasouzas How on earth do i enable oUF party & raid to get rid the pesky frame ??? It's a Labyrinth in there :):):) can i disable that minimap ? Also can the vehicle button b skinned as well ? It's set in Aftermath in BF but has no skin. = true, -- want blizzard raid frame panel? it's set on ''true'...
File: AftermathhUI03-19-11
Re: UI
Posted By: Lanerra
Originally posted by Papasouzas How on earth do i enable oUF party & raid to get rid the pesky frame ??? It's a Labyrinth in there :):):) can i disable that minimap ? Also can the vehicle button b skinned as well ? It's set in Aftermath in BF but has no skin. = true, -- want blizzard raid frame panel? it's set on ''true'...
File: AftermathhUI03-18-11
He is in the process of skinning th...
Posted By: Lanerra
He is in the process of skinning the entire UI (including default Blizzard Frames) to match the style used throughout the AftermathhUI. As for the MicroMenu, why would you want that shown? All that can be accessed via pressing keys; C for Character, O for Friends, J for Guild, etc. As for the bars, it can be done provided you k...
File: AftermathhUI03-04-11
Originally posted by marvellos ho...
Posted By: Lanerra
Originally posted by marvellos how to export these borders for use in sharedmedia? edit: cause i want the border as my main border for my tooltip addon (tiptac) which uses sharedmedia lib. is that even possible? Actually, there is one floating around out there that is SharedMedia compatible. Just so you don't have to go dig...
File: AftermathhUI02-27-11
I believe that's due to it being a...
Posted By: Lanerra
I believe that's due to it being a secure hook. ie. Trying to change things drawn on the World Map while in Combat might cause taint.
File: AftermathhUI02-21-11
Yeah, I was wanting to look into do...
Posted By: Lanerra
Yeah, I was wanting to look into doing something along the lines of UIParent:GetChildren() and then have it iterate through all the children that are a frame, and then iterate through all the textures on all the frames, removing them as it goes, and then finally systematically creating the backdrop/border on it's way back up th...
File: AftermathhUI02-19-11
Just a suggestion: Instead of ma...
Posted By: Lanerra
Just a suggestion: Instead of making a whole series of addons that do one or two things each, combine them all into a single addon with a Config.lua or something to control what tweaks you want enabled or not. Looks much cleaner and keeps the Addon Usage tooltip from becoming gigantic.
File: Neav UI08-14-10
Originally posted by Game92 WTB o...
Posted By: Lanerra
Originally posted by Game92 WTB options like, spacing with buttons, in nMainbar and an option to move all the bars would be awsome :) 1 + 2 where in the LUA do you move these? http://img208.imageshack.us/img208/3933/wowscrnshot081410173136.jpg 3. why does it not appear any bar when i got out of shadowfrom? All of...
File: AftermathhUI08-13-10
Originally posted by fahads How I...
Posted By: Lanerra
Originally posted by fahads How I can show my number of raid in the nMinimap I see a small box up from it and I don't know what is this box cuz I can't see it:( That is a placeholder graphic for dungeon difficulty display. Neal has not yet implemented it in his nMinimap addon, but is currently working on it. Depending on whethe...
File: oUF_Aftermathh07-20-10
One of the problems is the self.Ran...
Posted By: Lanerra
One of the problems is the self.Range calls anywhere in the file. They point to the old formatting for oUF 1.3. It should look like this: self.Range = { insideAlpha = 1, outsideAlpha = .3, } Or whatever you'd like your in and out of range alphas to be. There are also some other things that are incompatible with oUF 1.4...
File: Neav UI07-03-10
Here's what my whole nChat looks li...
Posted By: Lanerra
Here's what my whole nChat looks like just to save me time since I have to move today. For the most part, this is Neav's code, precisely as he has coded it, with only the fixes to make it work for 3.3.5, and the aesthetic changes I've shown. http://pastey.net/138247-nnsz
File: Neav UI07-02-10
My personal modifications to the Ch...
Posted By: Lanerra
My personal modifications to the ChatFrame :D http://img687.imageshack.us/img687/4909/lanuichat.jpg
File: Neav UI06-23-10
Nice. Thanks, Spontyman. The next t...
Posted By: Lanerra
Nice. Thanks, Spontyman. The next thing I'm trying to figure out is how to get rid of the ButtonFrames, especially on anything not ChatFrame1. It seems to keep popping back up, though it disappears at first. It's quite annoying. It would be especially nice to not have it effect the placement of the ChatFrames as it appears to clip...
File: Neav UI06-23-10
In nChat.lua replacing all instance...
Posted By: Lanerra
In nChat.lua replacing all instances of "ChatFrameEditBox" with "ChatFrame1EditBox" fixes a lot of the problems. Also, lines 73 through 76, change for i = 6, 8 do select(i, ChatFrame1EditBox:GetRegions()):SetTexture(nil) end to for i = 6, 11 do select(i, ChatFrame1EditBox:GetRegions()):SetTexture(nil) end A...
File: Neav UI06-12-10
Would this font be the one you're l...
Posted By: Lanerra
Would this font be the one you're looking for, Neav? It's called MD11 DU http://img132.imageshack.us/img132/2609/md11.png
File: Neav UI01-04-10
Originally posted by Neal Ask UPS...
Posted By: Lanerra
Originally posted by Neal Ask UPS, they have my package with my nb :( Edit: Yeay my Studio 17 has arrived :) so i think i can upload a new version in a few day's Yay! Thanks, again, for all your hard work, Neal :)
File: Neav UI01-03-10
How goes the updating thus far, Nea...
Posted By: Lanerra
How goes the updating thus far, Neal? :)
File: Neav UI12-09-09
Originally posted by ballagarba S...
Posted By: Lanerra
Originally posted by ballagarba Same here, or rather, the debuffs overlaps the map. That is because I believe a similar trick has to be done to the debuff anchors as was done to the buff anchors, I believe. My buffs sit fine, scale fine, and skin fine, and haven't noticed any thing wrong with the debuffs yet, but haven't really...