Results: 105Comments by: Aschker
File: Neav UI12-11-09
Thx for the name of the texture. :)...
Posted By: Aschker
Thx for the name of the texture. :) Was looking for it.. I think im gonna anchor it to oUV_Neav_Player, then somewhere under the portrait.. Minimap is too far away :P Anchored debuffs to player frame too.. Might be usefull info for most of you, but maybe it will give you some ideas
File: lcLoot12-11-09
Re: hmm
Posted By: Aschker
Originally posted by Lynx0 My regular loot window opens at mouse now and wont stay where I set it. Also, update to show the new disenchant option in groups? After an update the game option is always set to "open loot at mouse" so check that, and he is working on it, check the code, its in there.. Its just broken, and as you can...
File: Neav UI12-09-09
OOPS!! ignore me here :P I changed...
Posted By: Aschker
OOPS!! ignore me here :P I changed to many lines :) Got nbuff fixed, and nminimap :D lovely
File: Neav UI12-09-09
is it me or does the 2nd line of bu...
Posted By: Aschker
is it me or does the 2nd line of buffs not anchor well? with the "fix" mentioned in comments.. ? and it doesnt skin or scale.. but does classcolor the text again :P
File: Neav UI12-09-09
Strange, it fixed mine so that the...
Posted By: Aschker
Strange, it fixed mine so that the position is normal again (anchored debuffs to player frame works fine) padding works fine, just the buff arent scaled or skinned anymore..
File: Neav UI12-08-09
If my basic logon and check crap te...
Posted By: Aschker
If my basic logon and check crap test worked on the latest ptr (live patch), then only the buffs and minimap are "broken" . I know they changed the code, and I know from the wowace forum that your computer was broken, but are the map and buffs something you will again look at on 3.3 (tomorrow) ? And to ballagarba.. everything work...
File: oUF_Neav12-08-09
oops.. posted on the wrong addon >_<
Posted By: Aschker
oops.. posted on the wrong addon >_<
File: Stuffing11-27-09
Like the idea :) And its not that t...
Posted By: Aschker
Like the idea :) And its not that the 300kb it uses at peak (with bank open etc) is way too much, but still. Im running Bagnon atm with the bagnon forever crap installed so I can see what char has what, and I can access banks from all alts at all times.. Now bagnon goes to 500kb at max use. What I am wondering tho: If you remove t...
File: nMainbar11-27-09
Ill speak english here :P and to th...
Posted By: Aschker
Ill speak english here :P and to the guy before me, your answer: You can go into the nMainbarShortbar.lua and change: MainMenuBarTexture0:SetPoint("BOTTOM", MainMenuBarArtFrame, -128, 0) MainMenuBarTexture1:SetPoint("BOTTOM", MainMenuBarArtFrame, 128, 0) the positions to what you want. Dont know if deleting or hiding the lines wo...
File: lcLoot11-23-09
If you mouseover the need / greed /...
Posted By: Aschker
If you mouseover the need / greed / pass button the tooltip will tell you who needed/greeded/passed. When 1 item disapears from the list, you wont see the numbers on the buttons anymore, but mousing over them still works.
File: lcLoot11-11-09
Think i know what it is.. its when...
Posted By: Aschker
Think i know what it is.. its when not have a target, and looting a chest in totc
File: lcLoot11-11-09
I did. I set border texture to none...
Posted By: Aschker
I did. I set border texture to none, and deleted the if(val == "say") thing as we discussed in PM :).. its a modified 2.2.4.. I can ofcourse update and test.. >_< Kinda forgot. But I think the code is the same..
File: lcLoot11-11-09
Happened when looting 2x tonight.....
Posted By: Aschker
Happened when looting 2x tonight.. think its 6 items and over.. dont know if it is related tho... Interface\AddOns\lcLoot\lcLoot.lua:76: attempt to concatenate a nil value : ? Interface\AddOns\lcLoot\lcLoot.lua:76: in function `Announce' Interface\AddOns\lcLoot\lcLoot.lua:66: in function `func' Interface\FrameXML\UIDropDownMe...
File: lcLoot11-09-09
The config lua :) and its lcloot.....
Posted By: Aschker
The config lua :) and its lcloot.. not icloot :P
File: lcLoot11-09-09
TY for the last fix on link :) Work...
Posted By: Aschker
TY for the last fix on link :) Works like it should now.. Awesome mod!
File: lcLoot11-09-09
Using the latest 1.2.4, but the loo...
Posted By: Aschker
Using the latest 1.2.4, but the loot isnt getting linked to raid nor guild (only tried with greens/blues).. Neither as a master looter, or just as group loot (tested on non grouped, grouped and raid grouped). Any idea?
File: lcLoot11-08-09
Simple console commands or a config...
Posted By: Aschker
Simple console commands or a config.lua where you add things like: Scale = 1.0 -- (change to whatever) Portrait = true (false for off, true for on) Something like that.. So no ingame config, just a very basic and easy understandable .lua file.. Think most players can use that by now :)
File: lcLoot11-08-09
Just dont go overboard! when you fi...
Posted By: Aschker
Just dont go overboard! when you first start the addon and use it, tis about 19kb.. When you wanna change something and start the menu, its 400kb!! Luckely that drops to 20kb again when reloading ui, and stays this way when not opening the setup.. Luckely I dont need the config :P can just edit the addon for own use :P But jsut do...
File: lcLoot11-08-09
Very nice addon :D looks great, wor...
Posted By: Aschker
Very nice addon :D looks great, works well and almost no memory footprint :) What im missing in this addon is a "report to raid function" for the loot. Any chance that will get implemented?
File: Voodoo11-07-09
Thnx for the quick reply, but on yo...
Posted By: Aschker
Thnx for the quick reply, but on your last comment: it was all done out of combat standing in dalaran :( And even had to delete the addon and reinstall with deleting the files in the wtf folder to get it to work 2 or 3x again >_< So im just gonna not use it for a while :( I guess
File: Voodoo11-07-09
Lovely mod :) Using it on mage for...
Posted By: Aschker
Lovely mod :) Using it on mage for Focus Magic and on palading for Beacon of Light. The only thing im missing there is a timer on it or next to it. Especially for BoL. Ive got another very small timer mod next to it, so its no big issue. But anyway you can make it so it shows a timer on it for the buff on the selected player? And...
File: GoodNewsEveryone10-26-09
Was just about to post the same :(...
Posted By: Aschker
Was just about to post the same :( ah well, thank god for error hiders :)
File: Fiend Damage Meters08-31-09
Like the concept, nice and small :)...
Posted By: Aschker
Like the concept, nice and small :) and still an interface instead of just a damage report(like damagereport does :P) but the values this mod tracks differ great (2-3%) from what recount counts and what damage report counts. The damage is always close, but for some reason the dps calculations is really different. On a fight lasting 1...
File: Neav UI08-09-09
Re: mouse sensitivity
Posted By: Aschker
Originally posted by xira after installing this mod my mouse sensitivity was set to the highest setting. I can turn it back down, but it forgets this once I relog. :confused: In the nCore.lua theres a line with mousesensitivity. change it in there, or maybe even delete the line.
File: Neav UI08-08-09
Ignore this post :P Was being stupi...
Posted By: Aschker
Ignore this post :P Was being stupid.. didnt add the line i needed, i changed unrelated stuff... thx again, ill stop asking dumb questions now :)