Results: 128Comments by: almty1
File: aegerUI09-10-13
5.4 update
Posted By: almty1
I'll be putting out an update later tonight or tomorrow. My addons don't have any issues with 5.4 and will just require a toc update. Some of the other addons in the compilation have issues and needs to be updated. Hopefully most of them will be done soon. for now you can just load out of date addons and it should be like 99% good...
File: aegerUI09-10-13
I have a major update coming in nex...
Posted By: almty1
I have a major update coming in next day or 2. I reworked just about everything to prevent memory issues. I also added the frame around the chat window with the menus that change based off shit, and ctrl. That was a lot more difficult than I imagined. Did you manage to make the chat frame art out of lua addon code rather than kgPa...
File: aegerUI09-09-13
Very good job with the code. Really...
Posted By: almty1
Very good job with the code. Really like the change in colour from class colour to red for when you in combat idea. Everything seems to be working great and will continue to test it. Still working a lot on my UI so my time is limited. Glad you mentioned me in the credits and glad you like some parts of my UI that you have reused such...
File: aegerUI09-08-13
Looks pretty snazzy :D ...but wi...
Posted By: almty1
Looks pretty snazzy :D ...but with the unitframes and class color highlights being rounded, the buttons should be rounded too :) I'll see what I can find. I did try round buttons in the action bars but none of the already made ones for Masque looked right IMO. I'm working on some major updates to the underlying code. It see...
File: aegerUI09-07-13
This UI has potential, but also cle...
Posted By: almty1
This UI has potential, but also clearly the need for some updates and tidying up, good job so far. :banana: Thank you. I'm working on an update. Torhal is checking out my code and making it much more efficient.
File: MayronUI08-28-13
Getting rid of KGpanels
Posted By: almty1
Hey Mayron, It's been awhile since I pestered you. I'm starting over from scratch on my UI using a lot of the things I learned from you. I wanted to have the bottom bars working without using KGPanels. I'm keeping my setup on github at https://github.com/aeger/AegerUI/ if you want to look at how I setup the frames. Let me know...
File: CraftBuster06-18-13
I use Bazooka databroker display. h...
Posted By: almty1
I use Bazooka databroker display. http://www.wowinterface.com/downloads/info14767-Bazooka.html here is some info about the LibDataBroker https://github.com/tekkub/libdatabroker-1-1/wiki With LibDataBroker support you can move the functionality of your Minimap button to LibDataBroker. Then we can hide the minimap button and acce...
File: CraftBuster06-14-13
I mean a databroker icon that displ...
Posted By: almty1
I mean a databroker icon that displays in a databroker display addon, were we could toggle the display of the addon.
File: CraftBuster05-18-13
Databroker
Posted By: almty1
2 things that would make this AddOn great for me would be a databroker plugin and the ability to hide the mouse button. I really like the tooltips in this but I can't stand having buttons around my minimap.
File: MayronUI05-08-13
Hey Mayron, have you considered add...
Posted By: almty1
Hey Mayron, have you considered adding in game options for your side bar AddOn? It would be neat if we could set the color of the bars, fade in combat or out or both, and opacity.
File: MayronUI05-06-13
Re: Unable to install UI on more than 1 character
Posted By: almty1
I followed your instructions on installing the UI and on my first character it installs perfectly. However, I don't get the install option on any of my other characters. It defaults to the Blizz UI. Not sure what I am doing incorrectly. Please advise. Thanks. Before you enter the game click on addons and enable MayronSetup. I...
File: MayronUI05-05-13
I figured it out. I went back to yo...
Posted By: almty1
I figured it out. I went back to your tutorial on YouTube. I had forgot about the fstack command to get the name of element. I then added it to the code below and it works perfectly now. local b1, b2 = kgPanels:FetchFrame("topmenu"), kgPanels:FetchFrame("topmenuborder") if pressed then if b1:IsShown() or b2:IsShown() then...
File: MayronUI05-05-13
I created a button with the followi...
Posted By: almty1
I created a button with the following code. local b1, b2 = kgPanels:FetchFrame("topmenu"), kgPanels:FetchFrame("topmenuborder") if pressed then if b1:IsShown() or b2:IsShown() then b1:Hide() b2:Hide() self.text:SetText('Show Menu') else b1:Show() b2:Show() self.text:SetText('Hide Menu') en...
File: MayronUI05-05-13
Do you know if its possible to set...
Posted By: almty1
Do you know if its possible to set the opacity of a Bazooka bar from kgpanels? I got a toggle button working great to hide the art I created for my Bazooka bars. Now I just need to have the actual Bazooka bar hide too heh.
File: oUF Phanx05-03-13
Ok, thanks. I had already converted...
Posted By: almty1
Ok, thanks. I had already converted it to png. I'll see what else I can do. I wonder if I could make it into a border in PS.
File: oUF Phanx05-03-13
Phanx, sorry to bother you. I'm try...
Posted By: almty1
Phanx, sorry to bother you. I'm trying to design some textures for kgpanels to match the design aesthetic of your bars here. I tried to use the SimpleSquare.blp in Photoshop but it distorts badly. I'm not so hot at Photoshop but have trying to learn in my spare time. Would it be possible for you to post the PSD for the SimpleSquare.b...
File: MayronUI05-03-13
I've been tweaking my UI heavily ba...
Posted By: almty1
I've been tweaking my UI heavily based off MayronUI code and your YouTube tutorial for creating shapes in Illustrator. I figured out why you could not save directly to tga format from PS CS6. Under Image\mode change it to 8 bits and RBG. Then under channels make sure you add the alpha layer. You can then scale and save as a tga direc...
File: GoFish04-30-13
Love this addon. thanks Phanx!
Posted By: almty1
Love this addon. thanks Phanx!
File: MayronUI04-23-13
Ahh I misunderstood what was happen...
Posted By: almty1
Ahh I misunderstood what was happening there. I though that was making the bar show versus enabling the always hide option. I'll take another look at the reflux thing. I see this code.. SlashCmdList("switch MayronUI") And I haven't been able to figure out how this points the SLDT profile.
File: MayronUI04-23-13
Hey Mayron, I'm working on modifyin...
Posted By: almty1
Hey Mayron, I'm working on modifying your Mayronsetup to work with my UI. I was wondering why you are using bartender4 bars 10 and 9. With a fresh UI with only bartender4 installed bars 3 and 4 are on the right part of the screen already and you set 10 and 9 active. doesn't the setprofile MayronUI handle all of that already? I ended...
File: MayronUI04-15-13
I have an idea for an addon that mi...
Posted By: almty1
I have an idea for an addon that might be right up your alley. Make a generic installer with commented lua code and examples on how to set profiles and things on first startup. I had to setup each character individually yesterday after I got your bottom bars to work. I looked at your setup and I'm sure I could modify some of it t...
File: MayronUI04-15-13
The bottom bars as its own addon wo...
Posted By: almty1
The bottom bars as its own addon would be awesome. The only issue I see is how integrated SUF, Grid, and Class timers is. For it to be a separate we would need to be able to pick different unit mods. And then you open up a whole other can of worms if you make it work without Bartender4.
File: MayronUI04-14-13
Here is what it looks like after my...
Posted By: almty1
Here is what it looks like after my changes. I need to find a short rounded texture to put above the action bars to alleviate the really flat look there. http://sixthlegion.org/webpics/wowshot2.jpg
File: MayronUI04-14-13
Today I realized how terrible I'm a...
Posted By: almty1
Today I realized how terrible I'm at scripting heh. I really like your expanding bottom bar and side bars. I wanted to be able to use them without it being tied to Quartz, class timers, and SUF. Took me 6 hours to get it working without them. The hardest part was getting my head around the way you where using Quartz profiles to show/...
File: MayronUI04-11-13
Hi
Posted By: almty1
Just a quick question for you. I really like your kgpanel art around the chat panel. I extracted just that part from your UI and used the bottom button art under my minimap to frame a bazooka bar. I will not be sharing it with anyone and wanted to make sure you are ok with reusing your code from the scripts in kgpanels. http://six...