--[[--------------------------------------------------------------------------- Copyright (c) 2008, 2009 by K. Scott Piel All Rights Reserved E-mail: < kscottpiel@gmail.com > Web: < http://www.scottpiel.com > This file is part of nUI. The copyright for all material provided within the nUI software package ("nUI") is held by Kenneth Scott Piel. Except as stated herein, none of the material may be copied, reproduced, distributed, republished, downloaded, displayed, posted or transmitted in any form or by any means, including, but not limited to, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the copyright holder. Permission is granted to display, copy, distribute and download the materials on this Site for personal, non-commercial use only provided you do not modify the materials and that you retain all copyright and other proprietary notices contained in the materials. You also may not, without the copyright holder's permission, "mirror" any material contained in nUI on any other server. This permission terminates automatically if you breach any of these terms or conditions. Upon termination, you will immediately destroy any downloaded and printed materials. Any unauthorized use of any material contained in nUI may violate copyright laws, trademark laws, the laws of privacy and publicity, and communications regulations and statutes. nUI is packaged in four distributable versions known as "nUI Release", "nUI+", "nUI Development" and "nUI PTR Beta" -- Redistribution for these versions is governed by the following terms... 1) Redistribution of the nUI Release (aka nUI Lite) version is permitted under the following terms... Permission is hereby granted for unlimited free and open distribution of "nUI Release" / "nUI Lite" by anyone in any form and by any means provided the nUI Release distribution contents are not altered in any way, are distributed in full with all copyright statements and licensing terms included and intact and that any interface the end user is provided for the purpose of downloading nUI includes a plainly visible and functioning link to nUI's official web site at http://www.nUIaddon.com and a plainly visible notice that nUI accepts user donations with a working link to nUI's donation page at http://www.nUIaddon.com/donate.html 2) Permission is hereby granted for distribution of the "nUI+", "nUI+ Development" and "nUI+ PTR Beta" versions of nUI via the online download service at http://www.wowinterface.com and the copyright holder's own web site http://www.nuiaddon.com -- The end user is granted permission to download any nUI package from these two web sites for their personal use under the same terms and conditions as nUI Release but are prohibited from sharing the contents of these packages via any means in any form with anyone other than via direct transfer with immediate friends and family members. Distribution of nUI+, nUI+ Development or nUI+ PTR Beta via any other means by any other entity in any other form is strictly prohibited without the copyright holder's express written permission explicitly granting such distribution rights specifically to that entity. 3) Deep-linking and leeching of nUI distributions is strictly prohibited. Any individual or entity who wishes to offer downloads of nUI distributions must either host the legal and unmodified distribution on their own servers to be distributed at their own expense using their own bandwidth or they must link the user back to the official download page on the third party provider's servers from which the user can initiate the download. Use of any download link or mechanism which initiates a download of any nUI distribution from a third party distribtion site that bypasses the official content and download pages or advertisements of that third party site is strictly prohibited without the express written consent of that site. See the included files "nUI_RELEASE_LICENSE.txt" and "nUI_PLUS_LICENSE.txt" for the complete terms of nUI's licensing terms. nUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the enclosed license for more details. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]]--------------------------------------------------------------------------- if not nUI_MicroMenuOptions then nUI_MicroMenuOptions = {}; end if not nUI_Profile then nUI_Profile = {}; end; local CreateFrame = CreateFrame; nUI_Profile.nUI_MicroMenu = {}; local ProfileCounter = nUI_Profile.nUI_MicroMenu; ------------------------------------------------------------------------------- -- create the MicroMenu bar frame local frame = CreateFrame( "Frame", "nUI_MicroMenu", nUI_TopBars.Anchor ); frame.Buttons = {}; --[[ frame.Buttons[1] = _G["CharacterMicroButton"]; frame.Buttons[2] = _G["SpellbookMicroButton"]; frame.Buttons[3] = _G["TalentMicroButton"]; frame.Buttons[4] = _G["AchievementMicroButton"]; frame.Buttons[5] = _G["QuestLogMicroButton"]; frame.Buttons[6] = _G["SocialsMicroButton"]; frame.Buttons[7] = _G["PVPMicroButton"]; frame.Buttons[8] = _G["LFGMicroButton"]; frame.Buttons[9] = _G["LFDMicroButton"]; frame.Buttons[10] = _G["MainMenuMicroButton"]; frame.Buttons[11] = _G["HelpMicroButton"]; ]]-- local function MicroButtonList(...) for i=1, select('#', ...) do local button = select( i, ... ); local name = button:GetName(); if name and name:match('(%w+)MicroButton$') then table.insert( frame.Buttons, button ); print(i,name) end end end MicroButtonList( _G['MainMenuBarArtFrame']:GetChildren() ); --MicroButtonList(MICRO_BUTTONS) hooksecurefunc( "UpdateMicroButtonsParent", function() if not InCombatLockdown() then for i in pairs( nUI_MicroMenu.Buttons ) do local button = frame.Buttons[i]; button:SetParent( frame ); button:SetMovable( true ); button:SetUserPlaced( true ); end end end ); local lastScale = nil; hooksecurefunc( "MoveMicroButtons", function() if frame.scale and not InCombatLockdown() then frame.btn_size = nil; nUI_MicroMenu.applyScale( frame.scale ); end end ); UpdateMicroButtonsParent( frame ); nUI_MicroMenu = frame; ------------------------------------------------------------------------------- -- set the size of the bar and its elements nUI_MicroMenu.applyScale = function( scale ) -- nUI_ProfileStart( ProfileCounter, "applyScale" ); local options = frame.options; local anchor = scale and frame.anchor or nil; local scale = scale or frame.scale or 1; local btn_size = options.btn_size * scale * nUI.vScale; local btn_gap = options.btn_gap * scale * nUI.hScale; frame.scale = scale; if frame.btn_size ~= btn_size or frame.btn_gap ~= btn_gap then local last_button; local width = 0; for i in pairs(frame.Buttons) do local button = frame.Buttons[i]; local btnWidth = button:GetWidth(); local btn_scale = btn_size / btnWidth; button:SetScale( btn_scale ); --[[ button:ClearAllPoints(); if i == 1 then width = (btnWidth+0.6) * btn_scale; button:SetPoint( "BOTTOMLEFT", frame, "BOTTOMLEFT", 3 * scale * nUI.hScale, 3 * scale * nUI.vScale ); else button:SetPoint( "LEFT", last_button, "RIGHT", btn_gap, 0 ); width = width + (btnWidth+0.6) * btn_scale + btn_gap; end --]] last_button = button; end frame:SetHeight( btn_size + 6 * scale * nUI.vScale ); frame:SetWidth( width + 6 * scale * nUI.hScale ); end -- nUI_ProfileStop(); end ------------------------------------------------------------------------------- -- set the location of the bar nUI_MicroMenu.applyAnchor = function( anchor ) if anchor or nUI_MicroMenu.anchor then local anchor = anchor or nUI_MicroMenu.anchor; local xOfs = (anchor.xOfs or 0) * nUI.hScale; local yOfs = (anchor.yOfs or 0) * nUI.vScale; local anchor_pt = anchor.anchor_pt or "CENTER"; local relative_to = anchor.relative_to or nUI_MicroMenu:GetParent() or UIParent; local relative_pt = anchor.relative_pt or anchor_pt; nUI_MicroMenu.anchor = anchor; if nUI_MicroMenu.anchor_pt ~= anchor.anchor_pt or nUI_MicroMenu.relative_to ~= anchor.relative_to or nUI_MicroMenu.relative_pt ~= anchor.relative_pt or nUI_MicroMenu.xOfs ~= xOfs or nUI_MicroMenu.yOfs ~= yOfs then nUI_MicroMenu.anchor_pt = anchor.anchor_pt; nUI_MicroMenu.relative_to = anchor.relative_to; nUI_MicroMenu.realtive_pt = anchor.relative_pt; nUI_MicroMenu.xOfs = xOfs; nUI_MicroMenu.yOfs = yOfs; if nUI_MoverFrames[nUI_MicroMenu] then nUI_MoverFrames[nUI_MicroMenu].ClearAllPoints( nUI_MicroMenu ); nUI_MoverFrames[nUI_MicroMenu].SetPoint( nUI_MicroMenu, anchor_pt, relative_to, relative_pt, xOfs, yOfs ); else nUI_MicroMenu:ClearAllPoints(); nUI_MicroMenu:SetPoint( anchor_pt, relative_to, relative_pt, xOfs, yOfs ); end end end end ------------------------------------------------------------------------------- -- set the bar options nUI_MicroMenu.applyOptions = function( options ) -- nUI_ProfileStart( ProfileCounter, "applyOptions" ); if options then frame.options = options; nUI_MicroMenu:SetFrameStrata( options.strata or nUI_TopBars:GetFrameStrata() ); nUI_MicroMenu:SetFrameLevel( options.layer or nUI_TopBars:GetFrameLevel()+2 ); if options.enabled ~= "no" then frame:Show(); else frame:Hide(); end if options.background then local backdrop_color = options.background.color.backdrop; local border_color = options.background.color.border; frame:SetBackdrop( options.background.backdrop ); frame:SetBackdropColor( backdrop_color.r, backdrop_color.g, backdrop_color.b, backdrop_color.a ); frame:SetBackdropBorderColor( border_color.r, border_color.g, border_color.b, border_color.a ); for i in pairs( frame.Buttons ) do local button = frame.Buttons[i]; button:SetFrameStrata( frame:GetFrameStrata() ); button:SetFrameLevel( frame:GetFrameLevel()+1 ); button:SetScale( options.btn_size / 36 ); end else frame:SetBackdrop( nil ); end frame.applyScale( options.scale or frame.scale or 1 ); end -- nUI_ProfileStop(); end ------------------------------------------------------------------------------- -- bar event management local function onMicroMenuEvent( who, event, arg1 ) -- nUI_ProfileStart( ProfileCounter, "onMicroMenuEvent", event ); if event == "ADDON_LOADED" then if arg1 == "nUI" then nUI:setScale(); nUI_MicroMenu:configBar(); end else if nUI_MoverFrames[frame] then nUI_Movers:lockFrame( frame, false ); end frame.applyOptions( nUI_MicroMenuOptions.options ); frame.applyAnchor( nUI_MicroMenuOptions.anchor ); nUI_Movers:lockFrame( frame, true, nUI_L["Micro-Menu"] ); frame:UnregisterEvent( "PLAYER_ENTERING_WORLD" ); end -- nUI_ProfileStop(); end frame:SetScript( "OnEvent", onMicroMenuEvent ); frame:RegisterEvent( "ADDON_LOADED" ); frame:RegisterEvent( "PLAYER_ENTERING_WORLD" ); ------------------------------------------------------------------------------- function nUI_MicroMenu:configBar( use_default ) -- nUI_ProfileStart( ProfileCounter, "configBar" ); local default = nUI_DefaultConfig.MicroMenu; local config = nUI_MicroMenuOptions or {}; if not config.anchor then config.anchor = {}; end if not config.options then config.options = {}; end if use_default then config.anchor.anchor_pt = default.anchor.anchor_pt; config.anchor.relative_to = default.anchor.relative_to; config.anchor.relative_pt = default.anchor.relative_pt; config.anchor.xOfs = default.anchor.xOfs; config.anchor.yOfs = default.anchor.yOfs; config.options.enabled = default.options.enabled; config.options.strata = default.options.strata; config.options.level = default.options.level; config.options.scale = default.options.scale; config.options.btn_size = default.options.btn_size; config.options.btn_gap = default.options.btn_gap; if default.options.background then if not config.options.background then config.options.background = {}; end if not config.options.background.backdrop then config.options.background.backdrop = {}; end if not config.options.background.backdrop.insets then config.options.background.backdrop.insets = {}; end if not config.options.background.color then config.options.background.color = {}; end if not config.options.background.color.border then config.options.background.color.border = {}; end if not config.options.background.color.backdrop then config.options.background.color.backdrop = {}; end config.options.background.backdrop.bgFile = default.options.background.backdrop.bgFile; config.options.background.backdrop.edgeFile = default.options.background.backdrop.edgeFile; config.options.background.backdrop.tile = default.options.background.backdrop.tile; config.options.background.backdrop.tileSize = default.options.background.backdrop.tileSize; config.options.background.backdrop.edgeSize = default.options.background.backdrop.edgeSize; config.options.background.backdrop.insets.left = default.options.background.backdrop.insets.left; config.options.background.backdrop.insets.right = default.options.background.backdrop.insets.right; config.options.background.backdrop.insets.top = default.options.background.backdrop.insets.top; config.options.background.backdrop.insets.bottom = default.options.background.backdrop.insets.bottom; config.options.background.color.border.r = default.options.background.color.border.r; config.options.background.color.border.g = default.options.background.color.border.g; config.options.background.color.border.b = default.options.background.color.border.b; config.options.background.color.border.a = default.options.background.color.border.a; config.options.background.color.backdrop.r = default.options.background.color.backdrop.r; config.options.background.color.backdrop.g = default.options.background.color.backdrop.g; config.options.background.color.backdrop.b = default.options.background.color.backdrop.b; config.options.background.color.backdrop.a = default.options.background.color.backdrop.a; else config.options.background = nil; end else config.anchor.anchor_pt = strupper( default.anchor.anchor_pt or config.anchor.anchor_pt ); config.anchor.relative_to = default.anchor.relative_to or config.anchor.relative_to; config.anchor.relative_pt = strupper( default.anchor.relative_pt or config.anchor.relative_pt ); config.anchor.xOfs = tonumber( default.anchor.xOfs or config.anchor.xOfs ); config.anchor.yOfs = tonumber( default.anchor.yOfs or config.anchor.yOfs ); config.options.enabled = strlower( default.options.enabled or config.options.enabled ); config.options.strata = strupper( default.options.strata or config.options.strata ); config.options.level = tonumber( default.options.level or config.options.level ); config.options.scale = tonumber( default.options.scale or config.options.scale ); config.options.btn_size = tonumber( default.options.btn_size or config.options.btn_size ); config.options.btn_gap = tonumber( default.options.btn_gap or config.options.btn_gap ); if (not nUI_MicroMenuOptions and default.options.background) or (nUI_MicroMenuOptions and nUI_MicroMenuOptions.options.background) then if not config.options.background then config.options.background = {}; end if not config.options.background.backdrop then config.options.background.backdrop = {}; end if not config.options.background.backdrop.insets then config.options.background.backdrop.insets = {}; end if not config.options.background.color then config.options.background.color = {}; end if not config.options.background.color.border then config.options.background.color.border = {}; end if not config.options.background.color.backdrop then config.options.background.color.backdrop = {}; end config.options.background.backdrop.bgFile = default.options.background.backdrop.bgFile or config.options.background.backdrop.bgFile; config.options.background.backdrop.edgeFile = default.options.background.backdrop.edgeFile or config.options.background.backdrop.edgeFile; config.options.background.backdrop.tile = default.options.background.backdrop.tile or config.options.background.backdrop.tile; config.options.background.backdrop.tileSize = tonumber( default.options.background.backdrop.tileSize or config.options.background.backdrop.tileSize ); config.options.background.backdrop.edgeSize = tonumber( default.options.background.backdrop.edgeSize or config.options.background.backdrop.edgeSize ); config.options.background.backdrop.insets.left = tonumber( default.options.background.backdrop.insets.left or config.options.background.backdrop.insets.left ); config.options.background.backdrop.insets.right = tonumber( default.options.background.backdrop.insets.right or config.options.background.backdrop.insets.right ); config.options.background.backdrop.insets.top = tonumber( default.options.background.backdrop.insets.top or config.options.background.backdrop.insets.top ); config.options.background.backdrop.insets.bottom = tonumber( default.options.background.backdrop.insets.bottom or config.options.background.backdrop.insets.bottom ); config.options.background.color.border.r = tonumber( default.options.background.color.border.r or config.options.background.color.border.r ); config.options.background.color.border.g = tonumber( default.options.background.color.border.g or config.options.background.color.border.g ); config.options.background.color.border.b = tonumber( default.options.background.color.border.b or config.options.background.color.border.b ); config.options.background.color.border.a = tonumber( default.options.background.color.border.a or config.options.background.color.border.a ); config.options.background.color.backdrop.r = tonumber( default.options.background.color.backdrop.r or config.options.background.color.backdrop.r ); config.options.background.color.backdrop.g = tonumber( default.options.background.color.backdrop.g or config.options.background.color.backdrop.g ); config.options.background.color.backdrop.b = tonumber( default.options.background.color.backdrop.b or config.options.background.color.backdrop.b ); config.options.background.color.backdrop.a = tonumber( default.options.background.color.backdrop.a or config.options.background.color.backdrop.a ); else config.options.background = nil; end end nUI_MicroMenuOptions = config; frame.applyOptions( config.options ); frame.applyAnchor( config.anchor ); -- nUI_ProfileStop(); end