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Can someone post a full FrameXML diff compared to https://github.com/tekkub/wow-ui-sou...live/FrameXML?
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You can follow changes for individual patches here: https://github.com/tomrus88/Blizzard...commits/master |
Thank you. That is what I needed: https://github.com/tomrus88/Blizzard...9bbe6...master
The dump function and slash command may become handy. Lua Code:
Current slash command list: https://github.com/tomrus88/Blizzard...ngs.lua#L10406 Curious what that KioskMode is. There even is an addon called KioskModeUI. https://github.com/tomrus88/Blizzard...rd_KioskModeUI Maybe they used that for conventions when they showed off the DemonHunter and gave people a certain amount of time to play it. Another interesting binding. PvpUI toggle? Lua Code:
Animated statusbar templates? O_O https://github.com/tomrus88/Blizzard...dStatusBar.lua https://github.com/tomrus88/Blizzard...dStatusBar.xml |
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(Also, the /dump command isn't really new.) |
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SPEC_CORE_ABILITY_TEXT seems missing, it's still included at https://github.com/tomrus88/BlizzardInterfaceCode though... does anyone know a recent source for the Blizzard UI code? Or even better, anyone knows a replacement for SPEC_CORE_ABILITY_TEXT?
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I'm probably being an idiot. but say i want to build onto or modify a frame created using blizzards new framepool api — how do i actually reference the individual frames within that?
for examples: Lua Code:
as far as i understand it blizzard is using #2 in the source but it appears to offer no option for creation, only iterating over existing elements found in the framepool template or mixin. |
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Yeah, Blizzard_TalentUI is LoadOnDemand
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Crikes, so it's a global that's only created when an load-on-demand addon is loaded? That's not really helpfull... thanks anyways, I surely will be able to deal with it.
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I haven't seen the Wowpedia 7.0.3 API changes page being linked yet:
http://wow.gamepedia.com/Patch_7.0.3/API_changes I have contributed nothing so far ;) but still it would be nice if it was a bit more up to date |
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