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As far as a fix, I have no idea. |
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And when I try to remove the read-only properties from the savedvariables folder, it goes right back to read-only. :( |
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The issue seems to ONLY be affecting newly created characters though, and it isn't discriminating between Pandas and old school toons like Dwarves or anything. Not sure why. |
Hi,
I wonder how do I see all of my target debuffs and buffs as well, because some of the mop boss is not showing the stacks of buffs them. |
Nvm, Figured it out.
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I am working on the next update for the 5.1 patch. The most notable code change with this patch is with the floating nameplates, I am working to get this part sorted by the time the patch drops.
While I do this, if a few technically minded fellows could please go to github and download the latest PTR branch, test it out and look for other bugs/errors it would be greatly appreciated. Those of you doing this; if you find any, please use the issue tracker on github so we can minimize duplicate entries and centralize discussion. |
Hello, thanks for all the hard work. Is there anyway I could make the double claws graphic from when blindside (dispatch) procs? I like to keep the word and spell icon as a warning method if possible, just get rid of the wolveriny thing that appears.
Again, thanks for everything, you are both awesome people Edit. Actually, the graphical nonsense was blizz's default, I just turned it of from the interface/combat menu, and what was left was the beautiful RealUI texting, just like I wanted. Thanks again Nib and Gethe |
Alert Frame
A problem I've been having lately is that the alert frame for achieves, achieve progress, loot won and Elder Coin rolls has been fluctuating wildly for some time now. They will always be centered on the x axis, but fluctuate on the y axis.
For example: I wasn't getting Elder Coin roll options on bosses and thought it was a bug. I ticketed Blizz and they said I have been receiving coin rolls just fine, but I've been letting the timer run out. Went on an LFR today an voila! At the very top of my screen was the yellow timer bar, but the option for need or pass wasn't clickable as it was beyond my screen height. Same with my loot won alert. It seems as though the alerts are going beyond my screen on the y axis. I'm running 1920x1080 if that's any indication. Tried re-initializing and such, even clean install, all with no change. Edit: Turned of Achievement Mover option in Frame Mover>UI Frames. Did an LFR and Loot Won/Elder Coin roll options are consistently in the default location now, along with Achievement alerts. |
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Edit; I pretty much figured it out -- however, it seems like every time I load up a random dungeon group I have to rebind the spells for some reason. Has anyone run into this before? |
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Is it possible a specific error message that is not in the "Error Hider" installed to install later?
You have insufficient Blood Charges. (Ihr habt nicht genügend Blut-Aufladungen.) It would be great if it works, because I keep getting this message that I have "Blood Tap" built into a macro. Sorry for my bad English. |
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5.1 Update
New version is up for 5.1.
I have disabled the Alert Frame mover for now until I get enough time to make it play nice with the bonus roll alert. A crude solution, but it'll do for now. ReforgedTooltip has been removed from RealUI. Blizzard has finally put this addon into the base UI. Plus a few other fixes/changes. Sorry for lack of updates, but i'm back on the saddle so I'll hopefully be able to work on this more often. |
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THX 4 the update ...swiched back ti r1 2 many errors
Monk Combo Point Tracker alway displays 5 CHI some errors 4x nibRealUI-7.3 r2\Modules\Nameplates.lua:258: attempt to index field "healthBar" (a nil value) nibRealUI-7.3 r2\Modules\Nameplates.lua:258: in function <nibRealUI\Modules\Nameplates.lua:248> nibRealUI-7.3 r2\Modules\Nameplates.lua:354: in function <nibRealUI\Modules\Nameplates.lua:341> Locals: self = <unnamed> { 0 = <userdata> } elapsed = 0.012000000104308 frame = NamePlate1 { nameplate = true 0 = <userdata> barFrame = <unnamed> {} nameFrame = <unnamed> {} } (for index) = 2 ------------------------------- 10x Aurora-4.2\aurora-4.2.lua:5881: attempt to compare number with nil Aurora-4.2\aurora-4.2.lua:5881: in function <Aurora\aurora.lua:5859> <in C code> Blizzard_GuildUI\Blizzard_GuildRoster.lua:87: in function <Blizzard_GuildUI\Blizzard_GuildRoster.lua:85> <in C code> Blizzard_GuildUI\Blizzard_GuildUI.lua:293: in function "GuildFrame_ShowPanel" Blizzard_GuildUI\Blizzard_GuildUI.lua:347: in function "GuildFrame_TabClicked" <string>:"*:OnClick":1: in function <string>:"*:OnClick":1 Locals: (*temporary) = <func> =[C]:-1 = <func> @Blizzard_GuildUI\Blizzard_GuildRoster.lua:128 = <func> @Aurora\aurora.lua:5859 |
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If possible, can you update the main page to say 5.1 instead of 5.0.4? If indeed that's what this version is for. :)
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