API changes in Legion
See this thread for diffs: http://www.wowinterface.com/forums/s...ad.php?t=53455
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Current changes Live (20779) vs Beta (20773): http://paste2.org/p02kj199.
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They have added events and API for nameplates, am I dreaming?
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I had read somewhere that they will be moving their nameplate code into their Blizzard_Addon portion of the UI. Along with adding much needed easy access to the frames instead of authors needing to scan for them.
However I am unable to recollect where I had read this so do not take my word for it. |
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Current changes Beta (20773) vs Beta (20810) http://paste2.org/8KHsj26B
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Are we gonna activated any beta accounts through WOWINTERFACE, just as what we did in WoD beta?
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Another poster seems to suggest that the "name plate unit" concept I am seeing in the Blizzard LUA is not an actual unitid, but some sort of simplistic numbering scheme. However, I am seeing this identifier used in conjunction with checks to see if it corresponds to the player or a friendly unit, to fetch the nameplate corresponding to it (via a function member of "C_NamePlate"), and collect buff/debuff information, etc. This suggests this is not some vacuous abstraction, but something that can be used to validate certain information about the unit in question. Maybe an actual unit "GUID"? Dunno what restrictions on changing look/feel will come along with this. Some of their changes in the past have seemed to be aimed at making it difficult to use nameplates as a targeting aid in PvP. |
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These seems intresting:
What the hell are these?
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Man I'm eager to play around with this stuff. :)
All I can read atm is "GetNamePlateForUnit(unit)". I cri evrytim. |
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Can someone post a full FrameXML diff compared to https://github.com/tekkub/wow-ui-sou...live/FrameXML?
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You can follow changes for individual patches here: https://github.com/tomrus88/Blizzard...commits/master |
Thank you. That is what I needed: https://github.com/tomrus88/Blizzard...9bbe6...master
The dump function and slash command may become handy. Lua Code:
Current slash command list: https://github.com/tomrus88/Blizzard...ngs.lua#L10406 Curious what that KioskMode is. There even is an addon called KioskModeUI. https://github.com/tomrus88/Blizzard...rd_KioskModeUI Maybe they used that for conventions when they showed off the DemonHunter and gave people a certain amount of time to play it. Another interesting binding. PvpUI toggle? Lua Code:
Animated statusbar templates? O_O https://github.com/tomrus88/Blizzard...dStatusBar.lua https://github.com/tomrus88/Blizzard...dStatusBar.xml |
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(Also, the /dump command isn't really new.) |
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SPEC_CORE_ABILITY_TEXT seems missing, it's still included at https://github.com/tomrus88/BlizzardInterfaceCode though... does anyone know a recent source for the Blizzard UI code? Or even better, anyone knows a replacement for SPEC_CORE_ABILITY_TEXT?
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I'm probably being an idiot. but say i want to build onto or modify a frame created using blizzards new framepool api — how do i actually reference the individual frames within that?
for examples: Lua Code:
as far as i understand it blizzard is using #2 in the source but it appears to offer no option for creation, only iterating over existing elements found in the framepool template or mixin. |
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Yeah, Blizzard_TalentUI is LoadOnDemand
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Crikes, so it's a global that's only created when an load-on-demand addon is loaded? That's not really helpfull... thanks anyways, I surely will be able to deal with it.
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I haven't seen the Wowpedia 7.0.3 API changes page being linked yet:
http://wow.gamepedia.com/Patch_7.0.3/API_changes I have contributed nothing so far ;) but still it would be nice if it was a bit more up to date |
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