Hey guys, why my health color are not refreshing automatically if entering AFK?
local function UpdateHealthColor(health, unit, cur, max) health:RegisterEvent('PLAYER_FLAGS_CHANGED') local r, g, b, t -- local afk = UnitIsAFK(unit) if(health.disconnected and health.colorDisconnected or UnitIsDeadOrGhost(unit)) then health:SetValue(max) t = colors.disconnected elseif(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)) then t = colors.tapped elseif UnitIsAFK(unit) then r, g, b = 1, 0, 0 health:SetScript('OnEvent', UpdateHealthColor) elseif(health.colorSmooth) then r, g, b = health.__owner.ColorGradient(cur, max, unpack(colors.smooth)) else t = colors.health end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then health:SetStatusBarColor(r, g, b) end end |
Quote:
Here is your code in ghostbin https://ghostbin.com/paste/ukhcu Maybe you need to run Health.PostUpdate = UpdateHealthColor? I don't member really just assuming atm. Going to look into it when I get home though for you. |
All times are GMT -6. The time now is 12:29 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI