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-   -   Poison Master (Previously BuyPoisons v2) (https://www.wowinterface.com/forums/showthread.php?t=991)

daito 06-16-05 08:32 AM

Poison Master (Previously BuyPoisons v2)
 
PoisonMaster

Quick Note: I've decided to remove much of the information that is posted on all the sites (known issues, thanks, etc) As this information changes with each release in most cases, it becomes quite a nightmare to update the 6 or 7 sites that this mod is featured on. From now when looking for the full information of what has changed, the future plans, thanks to people who helped me out along the way, known issues, etc, please see the main site. From now forward, I will increment the version number, bump the post and post the most recent change log.

Main site and download
http://www.xenonsoul.com/wow/
http://www.xenonsoul.com/wow/poisonm...isonMaster.zip

The main GUI window
http://www.xenonsoul.com/images/PM_Main.png

Help page 1
http://www.xenonsoul.com/images/PM_Help1.png

Help page 2
http://www.xenonsoul.com/images/PM_Help2.png

PoisonMaster - What's new
GUI Goodness - the mod now has a fully functional GUI which automatically appears when talking with a poison merchant or shady dealer.
This GUI allows you to select the rank of poisons you wish to buy, set the number to purchase and set a threshold flag allowing you to "top off" the poisons you are carrying.
You will need to open your Poisons Tradeskill window when clicking on buy or make, as due to Warcraft UI customization limitations, I cannot have the mod do it automatically.
This allows PoisonMaster to verify that you can make the items that you are purchasing to avoid mistakes.
Once you've purchased the ingredients for your poisons, you can click on the make #&%&on and it will make all of each poison you have ingredients for. See in game help window for more info.

Change log
2.1.6
Updated the check for whether you can make a poison to use the localized information.
Updated the check on the merchant to see if it is a poison merchant to use the localized information
Updated the German and French localization information (based on feedback from Sasmira and Scurx on http://www.curse-gaming.com )
Updated logic which sets default values for first-time users
Updated logic to handle characters that are not rogues, this should finally prevent the mod from being loaded for other classes.
Updated logic for purchasing vials, in the case of purchasing more than a certain amount (more than 2 x stacks of 5) a "bags are full" error would be generated, this is now fixed. (It will purchase them in iterations of 2 stacks)
Issues with first-time use (where there are no saved values, should be resolved, and should no longer generate errors)
General GUI and code clean-up, to make things more efficient.
Minor GUI change in preparation for some new functionality being added in next version.

Download

daito 06-19-05 11:57 PM

GUI soon
 
GUI coming in the next day or so, basically finished, just polishing it up

daito 06-21-05 02:57 AM

Teasers, screenshots of the UI, will be released tomorrow (6/21) evening (pacific time).
The main GUI window
http://www.xenonsoul.com/images/bp_main.png

Help page 1
http://www.xenonsoul.com/images/bp_help1.png

Help page 2
http://www.xenonsoul.com/images/bp_help2.png

clfmoher 06-27-05 01:57 PM

problem PoisonMaster
 
interface/addons/PoisonMasterU...] 387;attempted to ' index field`?'(a nil value
I get this when, I log on with rogue. I don't get it when log on with pally.

daito 06-28-05 11:43 PM

2.1.6 has been released

daito 07-03-05 01:40 PM

2.2.1 released

daito 07-19-05 01:04 AM

2.3.1 released

woofiest 10-24-05 10:59 AM

any mod for tracking of poison for rogue?
 
any update on this mod to fix the error since patch 1.8?


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