PTR 6.2 API changes?
In the past, I believe I've found an API changes thread on WoWInterface but I haven't found a 6.2 thread. Is there a better place to look?
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Apart from the new dungeon difficulties, there seems to be no API change so far.
http://wow.gamepedia.com/Patch_6.2.0/API_changes |
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I did discover that you can hit space with the default Garrison Command Table interface to skip through all the animations. I don't know how long that's been possible as I've been one click completing all with Master Plan. |
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I'm not using any of the addons you mentioned, but they'll also have to update some hooks. UnitAlternatePowerInfo was also changed: local barType, minPower, startInset, endInset, smooth, hideFromOthers, showOnRaid, opaqueSpark, opaqueFlash, anchorTop, powerName, powerTooltip = UnitAlternatePowerInfo(unit); Not sure if there's more, these are the changes I've encountered since 6.2 was on the PTR. (Oh and as of the latest build completing multiple missions is nearly instant, which is pretty awesome and propably the best 6.2 change if it stays like that when the patch goes live!) |
Map Overlays seems to of changed.
The entire DBC file is gone now, and GetOverlayInfo returns nil if you haven't physically discovered it yet on the character. |
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It's not, I was actually just coming to edit that part... I've just never tried using it before when I hadn't explored and been a long while since I needed it over worldmapoverlay.dbc
I have found one API function however that's changed 6.2: GetQuestObjectiveInfo(questID, index, displayComplete) previously it was just (questID, index) |
Garrison Mission Manager will support all the changes before 6.2 release (i.e. I'll upload full 6.2 and pre-6.2 compatible version later today) and will support ship mission assignments in one more or two days.
I finally had a chance to break from regular WoW since my subscription ran out and go to PTR to fix all the stuff. :) |
Apparently, there's a new XML attribute called mixin. What this does is take in a list of global tables and copies their entries into the table of a UI widget.
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The glorious XML!
This is an interesting tag. Thanks for pointing it out. |
The real question is it really worth to use xml besides the virtual tags? The time you gain with the faster executing is probably lost on the global calls.
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I didn't say it was a good idea, but it might help people follow where some of the Blizzard methods are coming from. I've seen a bunch of it used in the Garrison UI.
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Locals are definitely more compelling because they don't clutter the namespace and they prevent tampering. |
It's very miniscule, but they're referring to the difference between the indexing operation on the global table and grabbing some value from the local registers.
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