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Thanks for the fast response. /Farstrand |
LeftClick (of any flavor) should default to TargetUnit if you don't have something assigned (ctrl + left, shift + left, etc...). All other buttons and variatons should default to the popup-menu. (Mouse Button 4 works for me without configureing anything to get the pop-up menu)
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I have a similar desire to get alternate menu/target bindings. I use right and left click for healing spells so I'd like to bind the Player Menu to the middle button, and use shift-left click for targeting (and if possible shift-ctrl-left click for assist). A quick guide on how to use any built in functions to map these, or some way through macros would make me a full convert :).
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Clique:UnitMenu(Clique.unit) Been there since release day =) Create a new custom script. click on the button at the top to bind it give it the name "TargetUnit" make the code: TargetUnit(Clique.unit) save it. Create a new custom script. click on the button at the top to bind it give it the name "UnitMenu" make the code: Clique:UnitMenu(Clique.unit) save it. |
Different behavior to Watchdog on invalid targets
So, in Watchdog, if I try to cast a spell on someone in the frame and it fails (out of range, LOS, etc.) it'll be as if I didn't do anything.
With Clique, my mouse will remain as a Targeting button, which is annoying, especially since this targeting buton will not work when I click on the frame! Any way to get this behavior to work like Watchdog that does not involve scripting every single spell to cancel targeting, which kinda takes away the whole easy-to-use part of Clique. |
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Rejuv/Swiftmend in one button
I am trying to set up a script to Cast Rejuvination on the click target. If the target already has rejuvination, then it will cast Swiftmend. Unfortunately, I am having some error messages. Here is the script so far:
/script z=0;for i=1,16 do t=UnitBuff("target", i) if (t and string.find(t,"Rejuvenation")) or (t and string.find(t,"ResistNature")) then z=1 end end; if z==1 then ClearTarget() CastSpellByName("Swiftmend") SpellTargetUnit(Clique.unit) TargetLastTarget() else ClearTarget() CastSpellByName("Rejuvenation") SpellTargetUnit(Clique.unit) TargetLastTarget() ;end; I get the error: Unexpected symbol near "/" It works as a regular macro without the targeting stuff in there, but I would like to make it Clickcastable. |
get rid of the /script.
Custom scripts are pure LUA code. |
Thanks, and kick ass mod. I have been an avid WD user for a while and this makes it so much better.
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An other small annoyence is that the WD frame for a Targets Target does not seams to work. Can anyone else use Clique on that? /Farstrand |
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Going to play around with Clique.unit instead and report back to see if that works. |
Getting there:
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for i= 1,32 do t=UnitBuff(Clique.unit, i) |
Hrm.. it'd be amusing if i left that out of my own addon.. i'll check it out and see what I get.
EDIT: I just successfully click-casted on my WatchDog tot frame. You have any more info? |
New beta up, follow the link in the first post. Changelog:
------------------------------------------------------------------------ r3642 | cladhaire | 2006-06-29 21:04:22 -0400 (Thu, 29 Jun 2006) | 2 lines * Finished Clique:CureAny(), tested it as best I could (I kept resisting wtf) * Made the unit argument optional in Clique:UnitMenu() * Removed the debug message from BestRank * Fixed an issue where you'd randomly target the last known target when * click-casting wihtout a target. * Fixed the regexp in the spellbook scanner that caused spells rank 10 or higher to cast rank 1 instead =) * This goes out to each and every single douchebag that thinks Perl Classic Unit Frames is a good idea. This is in the hopes that this gets google-cached on the CIA page so everyone knows exactly how much I hate coding for anything with Perl Classic Unit Frames. Everything is tested except for the pet frame. I hate you. * I am going to stab myself in the face with a ballpoint pen. * Fixed the issue with the spell-cast hand hanging after a failed cast. |
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/Farstrand |
Very handy mod - I've been trying to clean up my hunter's interface, and this seems like the way to go.
Quick question: I couldn't find a way to limit a click-casting to a specific frame or set of frames, aside from the standard friendly/hostile dropdown. How is that done? |
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Can Clique cast on say, party4 when I click on them, or do I have to have them targeted first? |
If it is a target in your party or raid (or yourself or your pet) Clique can cast on them without needing to target them.
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using current svn version on deDE I had the following problems:
- max button stays disabled all the time - hitting new and then cancel still creates a custom macro |
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