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cokedrivers 08-31-19 08:51 AM

WoW Classic Professions
 
I could use some help with getting data for professions.

I've been hunting around and can not seem to find the right way to get this to work in classic (that is if it is even possible)

Here is the "Retail" code:
Code:

                local proPlugin = CreateFrame('Button', nil, Datapanel)
                proPlugin:RegisterEvent('PLAYER_ENTERING_WORLD')
                proPlugin:SetFrameStrata('BACKGROUND')
                proPlugin:SetFrameLevel(3)
                proPlugin:EnableMouse(true)
                proPlugin.tooltip = false

                local Text = proPlugin:CreateFontString(nil, 'OVERLAY')
                Text:SetFont(db.font, db.fontSize,'THINOUTLINE')
                PlacePlugin(db.pro, Text)

                local function Update(self)
                        Text:SetFormattedText(hexa.."Professions"..hexb)
                        self:SetAllPoints(Text)
                end

                proPlugin:SetScript('OnEnter', function()               
                        local anchor, panel, xoff, yoff = DataTextTooltipAnchor(Text)
                        GameTooltip:SetOwner(panel, anchor, xoff, yoff)
                        GameTooltip:ClearLines()
                        GameTooltip:AddLine(hexa..PLAYER_NAME.."'s"..hexb.." Professions")
                        GameTooltip:AddLine' '
                        for i = 1, select("#", GetProfessions()) do
                                local v = select(i, GetProfessions());
                                if v ~= nil then
                                        local name, texture, rank, maxRank = GetProfessionInfo(v)
                                        GameTooltip:AddDoubleLine(name, rank..' / '..maxRank,.75,.9,1,.3,1,.3)
                                end
                        end
                        GameTooltip:AddLine' '
                        GameTooltip:AddLine("|cffeda55fLeft Click|r to Open Profession #1")
                        GameTooltip:AddLine("|cffeda55fMiddle Click|r to Open Spell Book")
                        GameTooltip:AddLine("|cffeda55fRight Click|r to Open Profession #2")
                       
                        GameTooltip:Show()
                end)


                proPlugin:SetScript("OnClick",function(self,btn)
                        local prof1, prof2 = GetProfessions()
                        if btn == "LeftButton" then
                                if prof1 then
                                        if(GetProfessionInfo(prof1) == ('Skinning')) then
                                                CastSpellByName("Skinning Skills")
                                        elseif(GetProfessionInfo(prof1) == ('Mining')) then
                                                CastSpellByName("Mining Skills")
                                        elseif(GetProfessionInfo(prof1) == ('Herbalism')) then
                                                CastSpellByName("Herbalism Skills")                                       
                                        else       
                                                CastSpellByName((GetProfessionInfo(prof1)))
                                        end
                                else
                                        print('|cff33ff99BasicUI:|r |cffFF0000No Profession Found!|r')
                                end
                        elseif btn == 'MiddleButton' then
                                ToggleSpellBook(BOOKTYPE_PROFESSION)       
                        elseif btn == "RightButton" then
                                if prof2 then
                                        if(GetProfessionInfo(prof2) == ('Skinning')) then
                                                CastSpellByName("Skinning Skills")
                                        elseif(GetProfessionInfo(prof2) == ('Mining')) then
                                                CastSpellByName("Mining Skills")
                                        elseif(GetProfessionInfo(prof2) == ('Herbalism')) then
                                                CastSpellByName("Herbalism Skills")                                               
                                        else
                                                CastSpellByName((GetProfessionInfo(prof2)))
                                        end
                                else
                                        print('|cff33ff99BasicUI:|r |cffFF0000No Profession Found!|r')
                                end
                        end
                end)


                proPlugin:RegisterForClicks("AnyUp")
                proPlugin:SetScript('OnUpdate', Update)
                proPlugin:SetScript('OnLeave', function() GameTooltip:Hide() end)

Thanks for any help with this.
Coke

cokedrivers 01-22-20 08:18 AM

Ok so I am able to get ALL the skill listed how can I break them down into professions?

Here is the code that works and the pic to go with it.
Lua Code:
  1. for skillIndex = 1, GetNumSkillLines() do
  2.     local skillName, isHeader, _, skillRank, _, _, skillMaxRank, _, _, _, _, _, _ = GetSkillLineInfo(skillIndex)
  3.     if not isHeader then
  4.         GameTooltip:AddDoubleLine(skillName, skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3)
  5.     end
  6. end



So if any of you mad coders can help me out with breaking the list down that would be great.

Seerah 01-22-20 02:06 PM

Does the IsAbandonable return work? (8th in the list)

cokedrivers 01-22-20 06:19 PM

Quote:

Originally Posted by Seerah (Post 335016)
Does the IsAbandonable return work? (8th in the list)

Yes this works but it only return the 2 Professions not the secondary skills.

so I've been playing around with it and almost have it where I want it.

Its sloppy but almost does the trick.
Code:

GameTooltip:AddLine("Professions")
for skillIndex = 1, GetNumSkillLines() do
        local skillName, isHeader, _, skillRank, _, _, skillMaxRank, isAbandonable, _, _, _, _, _ = GetSkillLineInfo(skillIndex)
        if isAbandonable then
                GameTooltip:AddDoubleLine(skillName, skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3)
        end
end

GameTooltip:AddLine(" ")
GameTooltip:AddLine("Secondary Skills")
for skillIndex = 1, GetNumSkillLines() do
        local skillName, isHeader, _, skillRank, _, _, skillMaxRank, isAbandonable, _, _, _, _, _ = GetSkillLineInfo(skillIndex)
        if skillName == "Cooking" then
                GameTooltip:AddDoubleLine("Cooking", skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3)
        end
        if skillName == "First Aid" then
                GameTooltip:AddDoubleLine("First Aid", skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3)
        end
        if skillName == "Fishing" then
                GameTooltip:AddDoubleLine("Fishing", skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3)
        end
end
       
GameTooltip:AddLine(" ")
GameTooltip:AddLine("Skills")
for skillIndex = 1, GetNumSkillLines() do
        local skillName, isHeader, _, skillRank, _, _, skillMaxRank, isAbandonable, _, _, _, _, _ = GetSkillLineInfo(skillIndex)                       
        if not isHeader and not isAbandonable then
                GameTooltip:AddDoubleLine(skillName, skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3)
        end

end

Here is the screenshot:


Now if I can just figure out how to remove the Secondary skills from the bottom list it would be perfect.

Thanks again for the help.

Kanegasi 01-23-20 01:39 AM

Classic's skills tab is always in the same order: Class, Primary, Secondary, Weapon, Armor, and Language. Using the header text, the SKILLS global string, and some local tables:

Lua Code:
  1. local section, primary, secondary, other = 0, {}, {}, {}
  2.  
  3. for i = 1, GetNumSkillLines() do
  4.     local name, header, _, rank, _, _, max = GetSkillLineInfo(i)
  5.     if header then
  6.         section = section + 1
  7.         if section == 2 then
  8.             primary.n = name
  9.         elseif section == 3 then
  10.             secondary.n = name
  11.         end
  12.     else
  13.         tinsert( section == 2 and primary or section == 3 and secondary or other, {name,rank..' / '..max,.75,.9,1,.3,1,.3} )
  14.     end
  15. end
  16.  
  17. GameTooltip:AddLine(primary.n)
  18. for i = 1, #primary do
  19.     GameTooltip:AddDoubleLine( unpack( primary[i] ) )
  20. end
  21.  
  22. GameTooltip:AddLine(" ")
  23. GameTooltip:AddLine(secondary.n)
  24. for i = 1, #secondary do
  25.     GameTooltip:AddDoubleLine( unpack( secondary[i] ) )
  26. end
  27.  
  28. GameTooltip:AddLine(" ")
  29. GameTooltip:AddLine(SKILLS)
  30. for i = 1, #other do
  31.     GameTooltip:AddDoubleLine( unpack( other[i] ) )
  32. end

cokedrivers 01-23-20 07:41 AM

Quote:

Originally Posted by Kanegasi (Post 335018)
Classic's skills tab is always in the same order: Class, Primary, Secondary, Weapon, Armor, and Language. Using the header text, the SKILLS global string, and some local tables:

Lua Code:
  1. local section, primary, secondary, other = 0, {}, {}, {}
  2.  
  3. for i = 1, GetNumSkillLines() do
  4.     local name, header, _, rank, _, _, max = GetSkillLineInfo(i)
  5.     if header then
  6.         section = section + 1
  7.         if section == 2 then
  8.             primary.n = name
  9.         elseif section == 3 then
  10.             secondary.n = name
  11.         end
  12.     else
  13.         tinsert( section == 2 and primary or section == 3 and secondary or other, {name,rank..' / '..max,.75,.9,1,.3,1,.3} )
  14.     end
  15. end
  16.  
  17. GameTooltip:AddLine(primary.n)
  18. for i = 1, #primary do
  19.     GameTooltip:AddDoubleLine( unpack( primary[i] ) )
  20. end
  21.  
  22. GameTooltip:AddLine(" ")
  23. GameTooltip:AddLine(secondary.n)
  24. for i = 1, #secondary do
  25.     GameTooltip:AddDoubleLine( unpack( secondary[i] ) )
  26. end
  27.  
  28. GameTooltip:AddLine(" ")
  29. GameTooltip:AddLine(SKILLS)
  30. for i = 1, #other do
  31.     GameTooltip:AddDoubleLine( unpack( other[i] ) )
  32. end

Thank You very much @Kanegasi and @Seerah for taking the time to help me with this.

With using @Kanegasi's main lay out I was able to get the perfect setup for my tooltip for my databar.

Here is the code in its final stage:
Code:

local section, primary, secondary, weapons, other = 0, {}, {}, {}, {}
 
for i = 1, GetNumSkillLines() do
        local skillName, isHeader, _, skillRank, _, _, skillMaxRank = GetSkillLineInfo(i)
        if isHeader then
                section = section + 1
                if section == 2 then
                        primary.n = skillName
                elseif section == 3 then
                        secondary.n = skillName
                elseif section == 4 then
                        weapons.n = skillName
                end
        else
                tinsert( section == 2 and primary or section == 3 and secondary or section == 4 and weapons or other,  {skillName,skillRank..' / '..skillMaxRank,.75,.9,1,.3,1,.3} )
        end
end
 
GameTooltip:AddLine(primary.n)
for i = 1, #primary do
        GameTooltip:AddDoubleLine( unpack( primary[i] ) )
end
 
GameTooltip:AddLine(" ")
GameTooltip:AddLine(secondary.n)
for i = 1, #secondary do
        GameTooltip:AddDoubleLine( unpack( secondary[i] ) )
end
 
GameTooltip:AddLine(" ")
GameTooltip:AddLine(weapons.n)
for i = 1, #weapons do
        GameTooltip:AddDoubleLine( unpack( weapons[i] ) )
end

GameTooltip:Show()
end)

and here is the screenshot of how it turned out:


Again thanks for the help.

Coke


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