TradeSkill recipes now can have optional ingredients
Has anyone deciphered how to get information about these optional ingredients? In Blizzard_TradeSkillDetails.lua (around line 541) I found:
Code:
local optionalReagentSlots = C_TradeSkillUI.GetOptionalReagentInfo(self.selectedRecipeID); |
There's some stuff in https://www.townlong-yak.com/framexm...umentation.lua file regarding the optional reagents if you haven't looked at that file yet.
The following are the ones I could see that you didn't mention: optReagentText = GetOptionalReagentBonusText(recipeSpellID, optReagentIndex, optReagentInfo) OptionalReagentSlot = { requiredSkillRank (number) slotText (string) options (table of numbers) } |
Thanks for the link. Is it documented anywhere how to find the Blizzard_APIDocumentation?
I'm the author/maintainer of Skillet and optional reagents throws a huge monkey wrench into one of its major features, a built-in queue for creating multiple, different items. For all of Skillet's features to work, I can't just add the base item to the queue. How to expand Skillet's internal database(s) to handle queuing and crafting is currently overwhelming. |
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