EquipSetManager and icon replacements
If you are using custom icon replacements, as in putting your own tga files into Interface\ICONS, the EquipmentManager icon selector will fail to set a correct icon path for every spell whose icon you are trying to use and fall back to the question mark icon.
Video: https://dl.dropboxusercontent.com/s/..._09-18-35.webm (I am using an addon in the video that expands the icon selection screen, but the problem happens without any addons, too) Example of such a icon pack: http://www.wowinterface.com/download...nPackBlue.html |
I've seen a number of people having this problem
http://us.battle.net/forums/en/wow/topic/20747745286 https://www.wowace.com/addons/larger...ger-selection/ GetEquipmentSetIconInfo() would start returning texture paths with a dot appended (?) after the inventory gear items and in alphabetical order Same for GetSpellorMacroIconInfo() after the class specific spell icons With Equipment Manager window open: Lua Code:
Lua Code:
https://github.com/Gethe/wow-ui-sour...ua#L2040-L2041 (Edit) I was wrong about that part, I'm guessing it's SaveEquipmentSet() only accepting FileDataIDs, while CreateMacro() accepts both FileDataIDs and texture paths (with or without dot) Lua Code:
Certain (?) custom/skinned iconsthat are not normally macro icons would only work as FileDataIDs Lua Code:
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Preventing them from filling the *_ICON_FILENAMES tables is a workaround at least
Lua Code:
(I'd like to post this on the US forums but I'm on EU) |
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