Error: "SetPoint would result in anchor family connection"
When I do
Code:
_G.FramerateLabel:ClearAllPoints() Message: Interface\FrameXML\UIParent.lua:2356: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: FramerateLabel:SetPoint But the effect is exactly what I want: FramerateLabel moves to the top left corner of UIParent. So what is the meaning of this error? And is there a way to achieve what I want without causing an error? |
I think this frame is anchored to the WorldFrame by Blizzard but in their "management" code they don't use a ClearAllPoints() so it runs up against the change made in 8.2.
Try Anchoring it to WorldFrame so it's kept "all in the family". |
Perfect help! Thanks a lot!
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You're lucky...my code however raises an error when I do something like pop through a portal:
Code:
-- Move the buffs somewhere convenient Code:
66x FrameXML\UIParent.lua:2203: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: BuffFrame:SetPoint. |
Isn't BuffFrame anchored to UIParent?
Edit: Code:
function UIParent_UpdateTopFramePositions() |
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