Crash using texture references
For the last couple of days I've been making different tests with the next code. It draws a line of items in the screen and every icon has a tooltip to show the info of the item.
Code:
local itemFrames = {} Code:
-- hide previous icons Here is the last log I got (If you want it complete let me know). In this case I had the mouse on top of the first frame (LootBarItem1): Code:
This application has encountered a critical error: |
Could you post all the code that reproduces the crash?
Thanks! |
I'm trying to extract a little snippet but I don't make it crash. Like the error is so random I don't know if I will be able to reproduce it without the whole addon.
Tonight it took me almost 30 minutes to see the error again with my addon (here is the screenshot, same error I posted before), for one sec I thought they had fix it with the patch they just released :confused: |
Where is the whole addon?
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Hello TSquared.
Thank you for your time. Here you can see the code: https://github.com/maqjav/rarescanne...aster/Core.lua The methods involved are LoadLootBar and LoadItemFrame. |
Thanks for linking that!
We're still not repro-ing it. It's a tricky one. |
What I usually do is to fly over frostfire ridge looking for rares npc. It usually crash after locating 9 or 10, but some times it ocurs after one or two. If I can give you more info let me know, perhaps the whole log or more details about my system. I hope you can reproduce it.
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Hello again.
I've noticed that the bug has changed, now the error is in a different line of "CsimpleRender.cpp" This time it happened very fast, after 4-5 npc found. |
Hello, I've been testing it again tonight after the last updates and I couldn't reproduce it, perhaps luck?, perhaps it's fixed? I will keep testing just in case.
Thanks. |
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