Will be following this, your action bars/buttons/buffs are essential to a lot of UIs :D
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Just so I'm sure I know what I'm doing, replacing current files with whatever files you put up there for rActionBarStyler for example is enough for initial beta test? Or do graphic (blps) and other media files need replacing as well and gotta wait till that's done first? I guess I'm not sure at what point we can start testing?
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No those are developer only files. Just wait for an updated download. You will be noticed.
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I'm sharing the issues i'm having with my action bars (which are very similar to yours)
- shapeshiftbar needs to be updated due to api changes; the rest semms to be working pretty well but i have still to test vehicle bar and the extraaction button - rActionbuttonStyler works; the only issue is that everybuitton has a black square around so probably there's something new in the textures - rBuffFrameStyler works good; dunno if i's an error because i'm not getting anyone but the string formatting for duration simply doesn't work. Hope it helps you^^ keep up the awesome work. |
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Thank you.
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I think the totembar was removed completely in MoP.
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AWESOME!!! Less code to write.
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I can confirm this.
Also, paladin auras have been removed totally from the game and in that bar now are displayed sigils - it need to be 3 slots only. The only things that bugs me is to know wgere the sigil buff is now displayed :P even with no addons, i cannot see it. |
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OverrideActionBarLeaveFrameLeaveButton -- the leave vehicle button OverrideActionBarPitchFramePitchUpButton -- pitching up button OverrideActionBarPitchFramePitchDownButton -- pitching down button but i cant get the textures to work properly =/ let me know if you figure that bit out :P |
The new OverrideActionBar will take some time. The actionpage transformation that the default bar does has to be copied.
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Is it actually any different from the old VehicleMenuBar? I assume it might be used for pet battles but I don't see anything about it yet.
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It looks the same but under the hood everything changed.
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I'll be checkin' on the old thread
Hey there,
I have been following your project for some time and absolutley love what you have done. I noticed that you are a bit more absent in the other thread so I will try to answer as many of the questions I can for now. So don't worry to much about that thread in the near future ;) Keep up the good work! Ellesarath Moonsnow |
I can confirm rchat works perfectly in the beta, even my version, which modifies font/font size/editbox textures ( got rid of them). Pretty happy, since this is an addon I REALLY like to use. Keep up the good work, hero =)
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Just thought I'd report that the fixStanceButton1 function does not work on rogues, warlocks, monks and priests at least, it causes taint and the button still moves upon entering combat. This is only after login though; after a reload, it works fine.
On paladins, it works without trouble at all. Tukz fixed the problem by creating a new bar with new secure buttons using StanceButtonTemplate. |
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