Wow 8.sucks -- can't even use fstack or move an actionbutton
Hey there,
i am the developer of beardley's diablo orbs and quit playing and developing since 7.2.5. I came back to prepare my addon for Classic WoW by installing the ptr client 8.2 I login and what da fuck have they done to this beautiful game? I have no Problem with the lore, OK fucked AS hell but never mind. Beide that the new UI sucks so much i can't find a word how much i hate it. Also not a problem, bcaus i can use framestack to identify buttons. Fuck that! I got only fucking long hexadecimal strings with not a slightest hint were the fuck belong to. So whats the idea oft this piece of crap??? Sorry for this harsh words, it's not your fault and i never insult someone just please... HELP ME =( |
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That's exactly what I am looking for. Thank you :)
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Even now it's still fucked.
The game crashes now even if I want to move ActionButton1. Thats really a joke what did they do with these. Even the port from WoD to Legion wasn't so fucked. Are you aware how they misstreated us addon programmers? Did you fully comfortable with this shit that is actually happen? To be true, they give a fuck on the beta forum before bfa released. Same here with the modding community in my opinion. Just sad it doesn't make any more fun to program an addon for this bullshit :mad: |
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Get that fixed.
If SetScale gets wrong value its crashing :rolleyes: Must have been changed, too due this new UI |
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https://www.wowinterface.com/forums/...ad.php?t=56445 I used to get that error when I first started updating nUI for Legion or BfA. |
Ok, I have got it to work but these Addon that should make /fstack usable again just decodes the first name of the variables. After the dot there's still a hex value. (PTR client)
Is this a bug and if so is this bug also ported to the classic beta? |
It means the frame hasn't been given a name when it was created ie. CreateFrame("Frame", nil, ...)
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And yes, seeing as Classic is based on 8.2 code framework I would expect the same would be there. Of course not being in the beta I can't confirm that. |
So the only way to itentify names on frames was now to do...what? Reverse engineering and look into the code from Blizz?
That is a fucking joke! I hate Blizzard sooo much for their new fucky way of shit they're doing... So frustrating... Just able to move the actionbar buttons thats ok but some microbuttons can be moved but not be scaled. Released a beta on github if someone is interested to look into it: https://github.com/Kulturnilpferd/Be...o-Orbs-Classic |
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As to your complaints to changes to the game, if you haven't done already, maybe you should make those complaints to the developers of wow instead of the site used by addon developers, who have no control over Blizzard code. Blizzard won't be able to see your complaints if you haven't informed them of them. |
Trust me, they'll get a lot of shit from me ^^
Sorry for my harsh words it's very depressing work, I must rehaul simply everything because of a stupid marketing descision made by blizzard. Fuck that let's go into it, I have cursed them enough :p I have already done it to get it to work. Just one simple thing I am struggling now is moving the StatusTrackingBarManager (or simply the EXP bar). Do you maybe have a hint for me how I can manage that? |
Unfortunately not, they changed that in the last expansion. nUI creates its own status bars and hides blizzards ones.
Maybe see if there are addons that seem to have that functionality and see how they did it. |
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Ok, I will think about hook something there to the SetPoint Function to get it to work. Maybe another Frame makes this possible, hook something.... Dunno but have plenty of time ^^ When I find a good solution I let ya know. Thanks alot for all advices :)
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I just discovered that you can press ctrl while hovering over a frame with framestack!
This opens a "Frame Attributes" window showing you the global name of the frame in the title bar. This also works for frames which FrameStackGlobalizer cannot resolve as you can see in the screenshot. The mouse cursor is not visible but I am hovering over the TalentMicroButtonAlert frame (highlighted green by fstack). The Frame Stack tooltip only shows the hex values (in spite of FrameStackGlobalizer) but the "Frame Attributes" window shows the global name TalentMicroButtonAlert allright. By the way: Can anyone tell me why the fstack tooltip sometimes shows these bottommost yellow lines (fsobj...) but mostly it does not? What is this anyway and why is it not displayed at all times? |
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