Font Revision
Hey guys!
Changing Font-Objects using :SetFont() seems to not update the font file. I wonder if this is intended or being a bug due to the new font scale changes made... |
I tested Legible Mail (link in signature) and it seemed to work fine. Here's a snip of the fontObject:SetFont() call.
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Anyone know what the max size of a font is now?
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<Font name="MyGameFont_Small" font="Interface\AddOns\MyAddon\Media\Fonts\Gothic.ttf" outline="NONE" virtual="true"> Applying the new font: Lua Code:
Doesn't work, which is pretty weird... |
It's impossible to tell from your code whether you simply have the font path wrong because it's being dynamically created using resources outside of what's here.
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Btw. the hardcoded xml font paths are working... Tested some things... Test Macro 1: Lua Code:
Test Macro 2: Lua Code:
Using Macro 2 and than Macro 1 afterwards = changed it back to which font it was before...(I guess "Fonts\FRIZQT__.TTF") This is pretty weird & seems to be bug... |
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I have a very vague memory of some issue involving changing fonts from ages ago. Need to do it early in the UI loading process, perhaps?
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Custom font files are broken in the current Beta Build. Its supposed to be fixed in the next one or so, so if your problems are only appearing with new fonts placed in addons, then wait for that to be resolved.
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External sounds work again in the latest build, however external fonts are still broken.
Hopefully next time. |
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From what I can tell, the new max is 256.
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Fonts seem to be working with the latest build :D
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Indeed, my UI isn't all screwy anymore when I enable some AddOns! :)
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