2.4 Are you ready?
Given how big 2.4 is going to be (mod-wise it's pretty well comparable to 2.0), I figured it might be of benefit for folks to think about it a bit in advance, maybe give people suggestions. With that in mind:
What are the top mods that you "couldn't live without"? Are they ready for 2.4? If they aren't, do you have a potential replacement mod in mind? |
/em hands Cair an "The end is near" sign scribbled on some cardboard and points her to the nearest freeway offramp.
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How about someone actually explaining the new combat log/events system. Everything i've read does a poor job at it and to me none of it makes any sense.
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YOU ARE NOT PREPARED!
... sorry, I had to :p |
No!
But Cartographer is currently the only mod I have. I'm still looking for others. |
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all of these
>.> well i could make do with out Recount and a few of the fubar ones but most of these are done via the ace updater so i think i'll be safe >.> |
just did a quick ctrl-a in my addons folder... '268 items selected'... eep!
ah well, when 2.0 hit I had over 350, and it wasn't as big a deal as folk thought it was gonna be :D /pray |
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"Mazzle hit Tekkub for 2333 of whoopass damage!" add-ons will get one of their functions called with parameters like Source: Mazzle Target: Tekkub Amount: 2333 Type: whoopass It should be much easier to deal with, more efficient and far less ambiguous in certain cases. It just requires some stuff to be rewritten to handle getting the data in a different format. |
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But something of lesser magnitude there. |
From a dev standpoint, new combat log stuff == much cheaper tracking of combat events.
From a user standpoint, cool new combat log filters. |
Mazzle's description of how the new combat log is going to work is a nice easy quick explanation. For the full technical details that authors want, that's covered in the 2.4 Upcoming API Changes - Concise List thread.
And, you guys have completely missed the point of this particular thread. What mods that you rely on are already fixed (and where can you find the updated versions) and which ones aren't (and what are you going to use in the meantime). :p |
The other thing the combat events gives us is the ability to track the source much MUCH better than before. If you're fighting 5 mobs of the same name, you now know which ones does what damage... and that summoned pet? it was summoned by this mob...
The first things to benefit from this are, of course, damage and threat meters. |
guess there would be a mess for me....
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wow, reading over the API it looks like damage meaters are gonna be somewhat more advanced now ++ pretty much infinate range meaning only one person in a raid will need to have it
and by the looks of it there is gonna be emoticons in some chat addons now ((despite the fact its only the raid icons,hopefully they will change this soon to allow custom textures that come included in addons (Like smiles for instance in WIM) )) i also see some addons that will go %t is {skull} when someone sets that target to the skull raid icon. I'm not seeing to many things that will break (other then the addons that deal with damage but they'll come back even better) speaking of which: i think that may be my attempt at an addon. |
I'm going to be testing some things on the PTR later (keep putting it off any longer and it'll be too late).
Most addons I use are already 2.4-ready or shouldn't be affected (and most are hosted either here, or at wowace.com). I'm guessing SimpleCombatLog will either need a rewrite or will be obsolete. I was worried about NECB but Bela and team are doing a fine job. As long as X_Perl, Trinity, Cartographer, and Combuctor work, I should be able to manage for awhile. :) |
So... are the PTR's closed?
If so, I really wish Blizz would inform us of that before letting me download updates for over an hour. I suspect it's going to be one of those days... :eek: |
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