What would you like to see?
My model viewer project(s) are kinda on hold, until I manage to figure out the changes to the item display information in the client database files (dbc/db2), so right now I'm looking for ideas.
What WoW-related application or plugin would you like to see? While this mainly goes for desktop apps (Windows/Mac), it could also extend to web or mobile; but I have a feeling the latter two types are pretty saturated these days. But /shrug - you never know. So let me know below, and I'll take my pick based on a combination of popularity, feasibility, and personal choice. |
A nicer version of WoW Global Finder with:
- The ability to select a folder and scan through it and all its subfolders, excluding "Libs" and "Lib" folders. Despite WGF having a button labeled "check file/folder" you can't actually select a folder; you can only select all the files in a folder manually. - The ability to (ideally) see the offending line of code, and (or at least) to open the file to the specified line. The interface in grepWin works pretty well for this. - The ability to show me what is wrong instead of just reporting "unknown error" for certain files that do not actually contain any errors as far as Lua and WoW are concerned... or, you know, just not failing on these files at all. :p |
Interesting.
So, it basically compiles the selected lua files, and then uses grep to get any globals and errors from the compile process? Did I get that right? That does sound like it could be pretty fun to play around with; but I'm gonna let this thread sit a day or two, to see if anybody else has any requests, first. I mean, fair is fair. :D |
I personally would like offline access to the game so I can test some changes I made to my addons yesterday when I currently have high speed access on the weekends.
#SatelliteInternetSucks Anyways in reality I want the UI source code if someone can share a download link for me :) sure it'll take a night of downloading but it gives me something to play with other than my python programs and desktop environment fork and so on. |
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Or you can just extract it from your game client: http://wowpedia.org/Viewing_Blizzard's_interface_code |
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I'd have no problem sharing - but downloading that app would take a lot less time to download. :p |
If you just want to look at the source code for the Blizzard UI, you do not need any special tools, and you do not need to manually extract anything out of the game data files. Just use the links in my last post to either look at the code online in your web browser, or extract a local copy of the code from your locally installed copy of WoW using commands built into the game client itself.
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http://www.mediafire.com/download/xb...C+Explorer.zip |
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So... therein lies my problem, but thank you Phanx for giving me a link to work with. |
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Here ya go.
BlizzardInterface.zip |
So, back on track with the main topic.
I took a look at lua(c)-wow, and the listing output seems pretty straightforward. I'm not sure exactly what all the columns mean, but I think I understand enough of them to make something like that work. Just have to dig around in the source to find out how to redirect the listing output, and then I should be able to compile it as a lib, and use it within the application. So...first feature suggestion is simply a UI thing. Giving an option for a global folder name ignore, and a local one on open, is really the only thing necessary - beyond using those items in the search. Second feature is also mostly a UI thing, though it does require loading up the file, and digging out the line. Nothing a simple split can't fix. Third thing - well, getting an error isn't a problem; but not sure about that "unknown error" thing. You might have to find a file that generates that error, and pass it on to me. For all I know it could actually just be a bug in the application itself. :p |
Well since were back on topic I want better default raid frames that don't break when you working on something completely unrelated.
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I'm pretty sure that's beyond the scope of what the OP had in mind. ;)
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Tough part's done.
got luac-wow embedded, with output to .NET Next up is the parsing, and the actual UI stuff. |
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