"Gather Target Radius" bug when leaving instances
Hello, figured I'd mention this bug that just came up recently. I've been manually populating nodes, and my node routing messes up whenever departing an instance. After zoning back in to wherever I'm mining, I have to get right on top of the node for it to clear and have the routing proceed to the next node. Adjusting the "Gather Target Radius" slider has no effect, and the value there is unchanged.
Fortunately, a UI reload or relogging solves the problem, but I'm reporting the bug nonetheless. |
Quote:
|
bump
I haven't noticed if it is happening before or after entering an instance, but I am having the same issue. I have completed a dungeon during this session and I too have to be RIGHT on top of a node before it will register as gathered.
(and to be clear, my gather radius was set at 200+ ft when i created the route) Confirmed, after logout/login nodes clear properly. |
Quote:
There's no need to actually log out/log in to reload the UI. Just open your chat prompt (hit the "enter" key) and type "/rl" (without the quotes), hit "enter" again, and the UI will reload. |
i was wondering what happened to /reloadui. Anyway i did try it again at a more reasonable setting (~80 yards) with the same results
|
All times are GMT -6. The time now is 05:50 AM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI