Oh oh oh! I've got an idea...
Adding it here because I'm at work and don't want to forget it... add markers to the health/power bars (optional) that show where the health and/or power level last was before the last change so you can see how much health or power you gained/lost on the last tick.
Can't see a way to use it in the HUD (curved bars) but no problem on linear bars. |
Well? Where is it??? You posted this TWO minutes ago, and you haven't put out an update yet? Yer slackin, buddy! :D
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What about a color effect? Purple for the change in mana, orange for energy, white for rage, and and a teal/cyan color for HP? Would that be possible? On a side note, I forgot to ask you, have you had a chance to check out why TOP won't work for the bar orientation? |
I was kind of thinking of tick marks as they would be more visible and more generic. A color overlay could be hard to see and adds a good bit of rendering complexity (calculating the edges, sizing the texture, etc.) but could be done.
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2 Attachment(s)
Okay -- I have an implementation of this done for tomorrow's update. I've attached a couple of screen shots to show it in action. You'll note that my rage has a section that's a lighter red -- that shows how much my rage increased in the last tick. In the second shot, you see a large gray section above the target's health in the HUD and to the right on the unit frame which shows how much health the target lost since the last tick.
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Cool Scott.
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Gained and lost.
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awesome!!!
EDIT: i need to learn to read.. it totally says that in your post hahaha |
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