How can I modify this macro to be more like this other one?
I have this macro for finding these plants for a WQ in Ardenvale... when I press the button it tries to target the flower, then puts a symbol on it and then plays a sound...
Code:
/cleartarget Thanks |
The "a" table with the numbers contains the marker ids. It only has 6, in order: skull, moon, square, triangle, diamond, and cross. You just need to add the other two, which is 5 for star and 6 for circle.
I rewrote the script to include all eight markers, ordered in the same way the UI orders them (Skull, Cross, Square, Moon, Triangle, Diamond, Circle, then Star), and making the entire thing shorter and cleaner. The macro you have is 249 total characters long, mine is 232. Code:
/cleartarget |
great thank you so much
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