Calling SetText on a FontString inside OnUpdate
I am calling a function every 0.05 seconds in an OnUpdate script and it has this line in it:
Lua Code:
This causes a memory leak issue where my AddOn's memory will keep on increasing persistently (not a lot but it builds up and up forever...). If SetText is always a newly created string but the value is the same then this problem does not occur. Also, I can create many new strings in the OnUpdate function but that does not seem to be a problem. It only occurs when used with a widget to update the UI. Is there a better memory optimized way of handling this? |
I worked out that, for each unique string, it must store this in memory. So, if it is a random number (using math.random), and converted to a string, then the addon memory will perpetually increase, but if you're tracking down an aura's time remaining, for example, then it stores a range of strings between 1 and the maximum aura time remaining value (i.e. the total duration).
So, if an aura has a duration of 1 minute, and you're displaying the seconds, then it stores 1, 2, 3 ... 59, 60 as strings in addOn memory meaning it keeps increasing UNTIL it can reuse a string. The weird thing is that it only seems to do this when using SetText. If I just create these strings as a local variable then after the function is executed the memory is freed. It even does this if I assign the value to a shared variable outside of the function. |
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