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-   -   Help moving Pet Action Bar (https://www.wowinterface.com/forums/showthread.php?t=56634)

Aakra 09-03-18 09:58 AM

Help moving Pet Action Bar
 
Hi, I got this script which I have made into and addon. Only problem is my Pet Action bar is behind my action bars. Can figure out how to move it. I would want it a bit more to the left and possibly down.

MainMenuBarArtFrame:ClearAllPoints()

MainMenuBarArtFrame:SetPoint("CENTER",2,2)

MainMenuBarArtFrame.SetPoint = function() end

MainMenuBarArtFrame:SetScale(1.16)

ActionButton1:ClearAllPoints()

ActionButton1:SetPoint("cENTER",-233,-2)

ActionButton1.SetPoint = function() end

MultiBarBottomRightButton7:ClearAllPoints()

MultiBarBottomRightButton7:SetPoint("cENTER",-650,41)

MultiBarBottomRightButton7.SetPoint = function() end

MultiBarBottomRightButton1:ClearAllPoints()

MultiBarBottomRightButton1:SetPoint("cENTER",-398,41)

MultiBarBottomRightButton1.SetPoint = function() end

MultiBarBottomLeftButton1:ClearAllPoints()



ActionBarUpButton:Hide()

ActionBarDownButton:Hide()

FocusFrameSpellBar:SetScale(1.88)



MainMenuBarArtFrameBackground:Hide()

MainMenuBarArtFrame.LeftEndCap:Hide()

MainMenuBarArtFrame.RightEndCap:Hide()

MainMenuBarArtFrame.PageNumber:Hide()

MultiBarBottomLeftButton1:SetPoint("cENTER",-232,47)

MultiBarBottomLeftButton1.SetPoint = function() end

StanceButton1:ClearAllPoints()

StanceButton1:SetPoint("cENTER",-6000,0)

StanceButton1.SetPoint = function() end



function Movebuff() BuffFrame:ClearAllPoints() BuffFrame:SetScale(1.1) BuffFrame:SetPoint("CENTER",PlayerFrame,"CENTER",950,80) end hooksecurefunc("UIParent_UpdateTopFramePositions",Movebuff) Movebuff()



LoadAddOn("Blizzard_ArenaUI")

ArenaEnemyFrame1:ClearAllPoints()

ArenaEnemyFrame2:ClearAllPoints()

ArenaEnemyFrame3:ClearAllPoints()



ArenaEnemyFrame1:SetPoint("CENTER",UIParent,"CENTER",240,40)

ArenaEnemyFrame2:SetPoint("CENTER",UIParent,"CENTER",240,0)

ArenaEnemyFrame3:SetPoint("CENTER",UIParent,"CENTER",240,-40)



ArenaEnemyFrame1.SetPoint = function() end

ArenaEnemyFrame2.SetPoint = function() end

ArenaEnemyFrame3.SetPoint = function() end



ArenaEnemyFrames:SetScale(1.6)

PlayerFrame:SetScale(1.25)

TargetFrame:SetScale(1.25)

FocusFrame:SetScale(1.25)

TargetFrameSpellBar:SetScale(1.88)

for i=0,3 do _G["MainMenuBarTexture"..i]:Hide();end



TargetFrameSpellBar:ClearAllPoints();TargetFrameSpellBar:SetPoint("CENTER", UIParent, "CENTER", -125, 110);TargetFrameSpellBar.SetPoint = function() end

FocusFrameSpellBar:SetScale(1.88)



FocusFrameSpellBar:ClearAllPoints();FocusFrameSpellBar:SetPoint("CENTER", UIParent, "CENTER", -100, -110);FocusFrameSpellBar.SetPoint = function() end



SetCVar('BreakUpLargeNumbers', 0)



PetActionBarFrame:ClearAllPoints()PetActionBarFrame:SetScale(1)PetActionBarFrame:SetPoint("RIGHT", UIParent, "CENTER", 290, -255)PetActionBarFrame.SetPoint=function()end

local b=HonorWatchBar b:UnregisterAllEvents() b:Hide() b.Show=b.Hide

local b=ArtifactWatchBar b:UnregisterAllEvents() b:Hide() b.Show=b.Hide

SetCVar("nameplateOccludedAlphaMult",1)



local t="Interface\\TargetingFrame\\UI-TargetingFrame-rare"PlayerFrameTexture:SetTexture(t)hooksecurefunc("TargetFrame_Update",function(f)if UnitIsPlayer(f.unit)then _G[f:GetName().."TextureFrameTexture"]:SetTexture(t)end end)



function sp(f,i) tr="TOPRIGHT";f2=f.debuffFrames;s=f2[1]:GetWidth();f3=f2[i];f3:SetSize(s,s);f3:ClearAllPoints();if i>6 then f3:SetPoint("BOTTOMRIGHT",f2[i-3],tr,0,0) else f3:SetPoint(tr,f2[1],tr,-(s*(i-3)),0) end end

function CBF(f,i) bf=CreateFrame("Button",f:GetName().."Debuff"..i,f,"CompactDebuffTemplate");bf.baseSize=22;bf:SetSize(f.buffFrames[1]:GetSize()) end;function mv(f) for i=4,12 do sp(f,i) end end

function mv3(f) CompactUnitFrame_SetMaxDebuffs(f,12); if not f.debuffFrames[4] then for i=4,12 do CBF(f,i) end end mv(f) end;hooksecurefunc("CompactUnitFrame_UpdateDebuffs",function(f) if f:GetName():match("^Compact") then mv3(f) end end);




I guess its got to do with

PetActionBarFrame:ClearAllPoints()PetActionBarFrame:SetScale(1)PetActionBarFrame:SetPoint("RIGHT", UIParent, "CENTER", 290, -255)PetActionBarFrame.SetPoint=function()end

I tried changing the X and Y, but nothing happens. So I am guessing I have to rewrite it to have it move, but i dont know what. Anyone can help?

Jynks 09-08-18 06:41 PM

i can't help you with the modding side... but moveanything will let you move it.. and I use shadowUnitFrame and that has a pet bar thing.


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