Replacing Blizz textures with empty ones
Hello.
For a while I've been trying to replace the default Blizzard textures in the Interface folder with 'empty' textures - textures with the same size, but simply completely transparent, so the end result appears without any visible textures at all. Then, I'd simply add a custom frame in lua with a background and boom, restyled the Blizz frames. Thing is though, I'm not good with Photoshop and Gimp. No matter what I do, when I make the textures fully transparent, they always appear in solid green ingame. I think I'm doing something wrong with the format, but I've no clue. Can anyone help me out here? |
Quote:
http://www.wowwiki.com/XML/Texture |
I have. No luck. :(
|
something to do with the alpha channel of the texture file?
don't know much about it, but remember something alike for transparent gifs |
The texture must be saved in 32-bit format (i.e must have a alpha channel, full RGBA). The minimum width and height is 16 and the maximum is 1024 and both must be powers of 2, they don't have to be equal. The TGA texture can be saved with or without RLE (run-length encoding).
|
Alright - I'll pay attention to that. Thanks :)
|
If your going to to do what I think you're doing, I am more than willing to help. I know my way around photoshop, and as the others said the alpha channels or bit is the problem.
|
That'd be great. Currently the way it looks it's going to take a very long time - the only tool I have to convert blp files often crashes and is horribly outdated, then GIMP is incredibly slow on my Mac as well.
If a set of fully transparent textures could be maintained, it'd benefit a lot of people, as it would make skinning default windows very easy. |
Quote:
|
Quote:
|
...
Really? That makes things so much easier. I always thought the Interface folders needed blp files. |
1 Attachment(s)
this is a transparent 8*8 .blp zipped. just copy and rename it to the textures you want to hide
e: initial wording was misleading |
WoW can use .tga but if you want to replace the default textures from Interface/x you need to use .blp.
I have proper .blp converters which work fine if needed. |
Quote:
|
Why don't just use :SetVertexColor(1,1,1,0) ?
|
That takes up memory (and time).
|
Quote:
Hurray! WIP of course, it will take a while to replace all the right textures. But, it works! |
hey is this still even possible to do ?
|
Of course.
|
i guess im not understanding on how to do it?
|
All times are GMT -6. The time now is 04:28 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI