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-   Carbonite: Dev Talk (https://www.wowinterface.com/forums/forumdisplay.php?f=167)
-   -   Seeking input on thoughts (https://www.wowinterface.com/forums/showthread.php?t=51946)

Rythal 02-24-15 04:02 AM

Quote:

Originally Posted by Kreelor (Post 306782)
Jeffy162, thanks for the reply with the explanations. I followed the link you provided and spent a good deal of time looking the the Carbonite.lua file. It does contain flight paths known by each of my characters and also Warehouse info including the Bank and RBank info and a lot more.

But, I couldn't find anything related to what I would consider "character-specific settings [a Profile]." I mean things like the sizes, zoom ratio's and screen positions where the maps are placed, waypoint arrow size/position/its text size, map options such as transparency settings, etc., etc. It's this kind of stuff I thought belonged in the individually-modified character settings which would make up the custom Profile for that character.

I don't see how Warehouse, Bank, RBank, and flight paths, quests, etc. are related to "Profiles." Those things can't be shared with other characters but, Profiles can and maybe will be sharable someday. I still don't know where the current "Default" Profile info is located. ha ha. It's not on the path which I presented, and I may have missed seeing it in the Carbonite.lua, if it's there?

Anyway, I think I've asked too many questions already. I know this isn't a 'classroom.' I'm just interested. Thanks again!

When your looking at the carbonite.lua file, you'll see 3 main table headers

"Char" contains all flightpaths, visited venders, and map settings about what to show or not show. Those are per character.

"Global" contains all your character information, Warehouse, Quest info, logging, events. This is stuff that no matter what character your on, can be accessed.

"Profiles" contains all gathering resources, window placements, and general carbonite settings. It's this section that adding profile support will modify, allowing you to have multiple options for it instead of just the one global "default" one now.

Kreelor 02-24-15 04:31 AM

Rythal, thank you very much! You explained that really good.

I'm curious...
How does it work when I have profiles in both Zygor-Profiles and also in Carbonite-Profiles on the same character(s)?

ircdirk 02-24-15 05:02 AM

Quote:

Originally Posted by Kreelor (Post 306794)
Rythal, thank you very much! You explained that really good.

I'm curious...
How does it work when I have profiles in both Zygor-Profiles and also in Carbonite-Profiles on the same character(s)?

Each addon has own SavedVariables in which may be saved profile. Those saved variables can be per character and per account. But they are not shared with other addons.

p.s. i think Kreelor got me on ignore list ;)

Kreelor 02-24-15 10:52 AM

Quote:

Originally Posted by ircdirk (Post 306796)
Each addon has own SavedVariables in which may be saved profile. Those saved variables can be per character and per account. But they are not shared with other addons.

p.s. i think Kreelor got me on ignore list ;)

ircdirk, thank you. I think I understand what you said. I appreciate your reply.

By the way....
*** I don't have anyone on an ignore list as far as I know. ***

dvantassel11 05-27-15 04:48 PM

Quest Watch
 
Please add this change.

Quote:

Originally Posted by dvantassel11 (Post 306777)
A release that fixes bugs and improves QoL is still an update.

I made this modification to try and fix saved / unsaved quests. I am not sure of the repercussions but it seems to help with the issue

function Nx.Quest.Watch:Add (curi)

local Quest = Nx.Quest
local cur = Quest.CurQ[curi]

local qId = cur.QId > 0 and cur.QId or cur.Title
local qStatus = Nx:GetQuest (qId)

if not qStatus then -- Pointless compare?

Nx:SetQuest (qId, "W")
Quest:PartyStartSend()
end

-- if not qStatus or qStatus ~= "W" then -- Pointless compare?

-- Nx:SetQuest (qId, "W")
-- Quest:PartyStartSend()
-- end
end


Rythal 05-27-15 06:08 PM

Quote:

Originally Posted by dvantassel11 (Post 308969)
Please add this change.

saved / unsaved quests has been fixed for a while now... I have 4 quests marked as hide, and through 3 weeks of play now none of them have ever come unhidden.

dvantassel11 05-27-15 11:31 PM

I installed the Dev branch yesterday and hidden quests still come back after a complete exit. This was across multiple alts. When I made this change it fixed the issue. It also has to be a quest Carb recognizes it seems, some stay hidden but the Inn quests for example are ones that do not.

Rythal 05-28-15 02:54 PM

Well that explains why I wasn't encountering it... I seem to never of had quests that were unknown.

fixed for next push (half done implementing something, so waiting to push until it's done).


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