HealPrediction - Help appreciated!
Hey ecervybody!
I've made my own layout, mixed from different existing layout and some own ideas and so on, and it's working fine so far. But I can't get along with HealPrediction - I tried about 6 hours (no kidding), I even used the already existing threads about it (I don't post in them because I'm no necro-threader) but it just won't work. I even used oUF_HealComm4 and added the code into my layout, but it's driving me insane. so, here are my core.lua and lib.lua: core.lua lib.lua That's the code snippet I added in lib.lua @line 167, taken from oUF_HealComm4: Code:
self.HealCommBar = CreateFrame('StatusBar', nil, self.Health) So, please, help me, even a flame is welcome as long as it provides the solution to get it working! Greetz, FaulTier |
use the .HealPrediction element (its part of oUF in the actual version)
here is an example: Code:
local myBar = CreateFrame("Statusbar", nil, self.Health) |
maybe I'm too naive, but can I copy'n'paste your code and it'll work straight on? :3
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you only have to replace the local var texture with your texture you want, then it should work
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