Simulating Boss fight (frames) in ouF
I'm looking for a way to simulate or show Boss frames so I can configure them in Lua.
I found this dicussion, but a very old discussion, and I guess these things don't work anymore. http://www.wowinterface.com/forums/s...d.php?p=168652 Also AV doesn't have Boss Frames if I remember correctly so that won't help either. So is there a way to get ouF to simulate a Bossfight at best with 2 or more Bosses and Castbars? |
Not sure where I found this but I've been using it for the last few months in various layouts and it seems to work fairly well.
Replace YourLayout with your layout name (who would've thought...) Lua Code:
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I use this for testing my layout. Rather than overwriting global functions and tainting your frames, it just tells the frames to display the player unit, so you can test with real health values, auras, etc. Just type the command again to put them back to their original state.
Code:
local frames = { |
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