deemaxm |
04-26-12 04:42 AM |
STUF -Castbar color and range opacity
As title says im want to make STUF (unitframes) to:
1.give a different color for my targets and focus castbar
Code:
castcolor = { name=L["Casting Color"], type="color", hasAlpha=true, set=set, get=get, order=30, },
This is what i found in options.lua , what do i have to add here so i can set target cast or/and focus cast color?
2. add an out of range opacity for target if enemy
Code:
name=function() return db and db.global and db.global.morealpha and L["No Target/No Combat"] or L["Frame Opacity"] end,
type="range", min=0, max=1, step=0.05, set=set, get=getorone, order=1.2, },
targetalpha = { name=L["Target/No Combat"], type="range", min=0, max=1, step=0.05, set=set, get=getorone, hidden=hidealpha, order=1.3, },
combatalpha = { name=L["No Target/Combat"], type="range", min=0, max=1, step=0.05, set=set, get=getorone, hidden=hidealpha, order=1.4, },
combattargetalpha = { name=L["Target/Combat"], type="range", min=0, max=1, step=0.05, set=set, get=getorone, hidden=hidealpha, order=1.5, },
ooralpha = {
name=L["Out-of-Range Opacity"], desc=L["May cause lag if value is different from Frame Opacity. Does not work in combo with Target/Combat opacity. Only applies to friendly and/or group units."], type="range", min=0, max=1, step=0.05, order=1.6,
set=set, get=getorone, hidden=function(info) return not hidealpha(info) end, },
Atm out of range opacity works just for friendly targets, is it posible to make it work for enemy target by modifying that script?
Any expert can hlp? Tyy!!
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