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-   -   Possible workaround for boomkin bar issue (https://www.wowinterface.com/forums/showthread.php?t=46554)

Belechannas 05-26-13 06:06 AM

Possible workaround for boomkin bar issue
 
One of the FAQs explains why the Moonkin shapeshift bar takes over nUI's lower-right action bar:

http://www.wowinterface.com/forums/s...ad.php?t=20916

I just started playing a new Balance Druid alt, but I found this behavior rather annoying since I use that bar for other things on my other characters. Also, since I wouldn't expect much difference between shifted and unshifted actionbars for Balance Druids, the whole feature of having a separate bar seems kind of pointless to me (I realize this was a Blizzard decision, not nUI...)

Fortunately, I think there is a very easy hack to simply use the main actionbar in moonkin form, which means you get your lower-right bar back to use for other stuff.

For nUI5, in the file nUI_ButtonBar.lua, change the line:

Code:

RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10; [bonusbar:5] 11;1" );
to:

Code:

RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 1; [bonusbar:5] 11;1" );

With this change, whenever the Moonkin actionbar (lower-right in nUI) would be activated, the primary actionbar is activated instead.

Definitely a quality of life improvement for my new Boomie... ;)

deLeewit 05-27-13 02:15 PM

ty
 
I have to try that. The same issue has been bugging me for a loong time, heheh.
My moonkin bar comes up as the top-left action bar, i might have to change something.

Belechannas 05-27-13 03:18 PM

Even if you have moved bars around in nUI, what I posted should work.

If other addons are messing with your bars too, of course, all bets are off.

spiel2001 05-28-13 06:40 AM

I'm curious what boomkins, in general, think about this idea.

Admittedly, I've never played a druid beyond about level 20. That said, it seems to me from what I've seen of their mechanics that having a special bar for Boomkin form is kind of pointless as there don't seem to be a boomkin specific spells (or I'm unaware that there are).

So... perhaps I could make this a permanent change? So the boomkin bar and your normal, unshifted, caster bar (bar 1) are one and the same?

Does anyone see any significant heartburn with that?

spiel2001 05-28-13 07:02 PM

I'm going to add a slash command in the next release...
/nui boomkinbar
In nUI5 to support this behavior. By default, the boomkin bar will be enabled to it works the same way the Blizz bar does. However, the `/nui boomkinbar` command will toggle that behavior on and off.

I'm not sure which way I'm going to deal with it in nUI6 yet. I'm interested in feedback from the community on their thoughts on this.

Belechannas 05-28-13 08:17 PM

I'm far from an expert, but from my baby boomkin's spellbook, the only ability that requires Moonkin Form is a passive.

Healing spells can't be cast while shape-shifted, but there is a glyph that removes that restriction on most, if not all, of them, and I'd think you'd still want to have heals on a hotbar somewhere anyway, since they can still be cast (they just put you in caster form).

Anyway, with a toggle setting, no reason everyone can't be happy...

deLeewit 09-11-13 05:15 AM

boomkinbar
 
I would prefer the change to be permanent:-) But I guess having it as a toggle would make everybody happy, lol.

spiel2001 09-11-13 06:28 PM

This should be in tonight's 5.07.37 release.

Quote:

Originally Posted by Belechannas (Post 278700)
One of the FAQs explains why the Moonkin shapeshift bar takes over nUI's lower-right action bar:

http://www.wowinterface.com/forums/s...ad.php?t=20916

I just started playing a new Balance Druid alt, but I found this behavior rather annoying since I use that bar for other things on my other characters. Also, since I wouldn't expect much difference between shifted and unshifted actionbars for Balance Druids, the whole feature of having a separate bar seems kind of pointless to me (I realize this was a Blizzard decision, not nUI...)

Fortunately, I think there is a very easy hack to simply use the main actionbar in moonkin form, which means you get your lower-right bar back to use for other stuff.

For nUI5, in the file nUI_ButtonBar.lua, change the line:

Code:

RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10; [bonusbar:5] 11;1" );
to:

Code:

RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 1; [bonusbar:5] 11;1" );
With this change, whenever the Moonkin actionbar (lower-right in nUI) would be activated, the primary actionbar is activated instead.

Definitely a quality of life improvement for my new Boomie... ;)



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