Advice on making MFWM working in 4.0 ?
I seems to have fixed "this" errors, but the mod just not doing anything, from what I can see.
Any advice? |
I will have an update out for it by this weekend... it's a combination of things that need to be changed to make it work due to changes in the WoW API with 4.0
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Thanks for the update on an upcoming update. Looking forward to it. MFWM makes the maps look much better in my opinion. :)
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Code Update
Hi spiel2001,
I went through the code and made some adjustments. In the MozzFullWorldMap.xml Code:
<OnLoad> Code:
-- adjusted function options to 'self, event, ...' Code:
-- added 'self' to function options Code:
function worldMapFrame_UpdateOverlays(dtlFrame, ovrLay, scalingFactor, oAlpha) |
Quote:
Thought I'd let you know these changes seem to work fine except... Henry Ford once said you could have a Model-T in any color you want as long as you want black. These changes seem to work fine as long as you want green for an overlay color. I couldn't find a way to change that. (I didn't look into the code, just at the / commands. Thank you very much for sharing these changes. While not my first choice, given that I use green or don't use MozzFull at all.... I like green a *lot*. =) Thanks again. Volshan |
I have this all fixed (including the color settings) and will be uploading shortly.
Many thanks to RCVA18 for the input... it was the change in GetMapOverlayInfo() I had overlooked. |
Thanks for the update :)
Let's see how much I missed in my own attempts to wrest it into 4.0. |
@volshan I think it was blue for me due to my settings and I pretty much left the color as is.
@spiel2001 No problem! I love the addon! Decided to see if I could get it running and share whatever I found. :banana: ps, Thanks for the update! |
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