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VincentSDSH 08-20-19 10:09 AM

GameMenuFrame...
 
Is it possible to grab GameMenuFrame anymore? It seems that it's an unnamed frame now and I haven't found a good way to get a hold of it.

Fizzlemizz 08-20-19 04:34 PM

Code:

/run print(GameMenuFrame)
works in 8.2

VincentSDSH 08-20-19 06:24 PM

I don't get a table ID.

I wonder why the hell it's not playing nice with me. I wouldn't think an addon could screw with that, in fact I'm pretty sure it's impossible. Come to think of it I'm not sure how the interface operates without...

Screw it. I think it's time I strip down the addons and reinstall 8.2. Maybe it'll fix this and a few other oddities.

Thanks.

Fizzlemizz 08-20-19 07:07 PM

Code:

/run GameMenuFrame = nil
then press escape will certainly give an error:
Code:

attempt to index global 'GameMenuFrame' (a nil value)
so if you're not using alt-f4 to exit the game, it must be there somewhere.

Now I have to go use alt-f4 to exit the game :)

VincentSDSH 08-20-19 10:13 PM

Yeah, I have no idea what the hell was happening, and it doesn't make any sense.

I could use Esc to bring it up (which means that GameMenuFrame = table) but trying to access it (e.g., GameMenuFrame:SetScale(1.1) ) would fail, and print(GameMenuFrame) gave a nil. I tried to do a var=nil (one of the other frame names, can't recall which) and it still gave a table reference instead of nil. Copy/paste so no typographical errors.

Removed & reinstalled _retail_ and the code errors went away and it's all working normally now so that's awesome, but it's still :confused: I'm gonna to take some aspirin and alcohol, I think.


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