WatchDog
WatchDog 1.20 Released
Next version is up and available. This one adds a few goodies =) You can download it at http://www.wowinterface.com/download...php?s=&id=3953. Please make sure to DELETE your previous versions of WatchDog and WatchDogOptions to make sure the install goes cleanly. CHANGELOG: WatchDog 1.20 =============
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Clueless with ClickCasting
Help, have no idea how to set up ClickCasting. I have WatchDog loaded and running well, I just have no concept of what to put in the fields or how to map interface keys. I did see that you can drag and drop spells, but after that I can't figure it out.
thanks Dantor |
There are no keybindings for WatchDog all you do to configure the ClickCasting is by opening up the config menu for them by typing /wd cc at the command prompt. This will give you the click-casting window.
All you do is type in the name of the spell (or drag and drop from your spellbook) to the button/key combination you'd like. For example my click-castings are set up as: LeftButton: TargetUnit Alt-LeftButton: Greater Heal Shift-LeftButton: Flash Heal Control-LeftButton: Renew RightButton: WD_Menu Shift-RightButton: Power Word:Fortitude Control-RightButton: Power Word:Shield The UI isn't very good at the moment, but I'm working my butt off on the new config UI.. and its looking quite good. I'll toss up some screenshots as soon as I Have something substantial. |
I tossed up a picture of the basic layout of the click-casting configuration (simple mode). The config UI has been taking me a LOT of time.. but its building up a framework that makes tutorials, tooltips, etc. easier on me in the long run. I should be finishing up the click-cast UI within the next few days.. and then onto the more static options for the bars.
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Help please!
I installed Watchdog and when I log into the game I get a nice little bar that has my health and mana listed.
The problem is, when I join a group, I can't get anyone elses health and mana bar to show up on my screen. What am i doing wrong here? :confused: Thanks! |
Just a quick question about this Excellent mod :D .
Is there anyway to have all the frames visible while you have the config menu open so you can drag them where you want them. :eek: Also where does it store the frame location variables at i can't seem to find them |
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Ensure that you have "Show Party" selected.. that's what tells the mod to show the party frames as well. If that's selected, I'd suggest typing /wd resetframes. This will reset all frames to the default locations (player frame will be shown, target will be above that, with the party below the player). Let me know. Quote:
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all i can say is i love this ui. Works wonders for my priest. Can't wait to the the schmancy fancy upgrade your puttin on it. I especially love how u can reformat the party meters to whatever fits you best. I had an idea that you could prolly implement into it, but it totally slipped my mind after working all day. However, I'll get back to you on that.
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Here's whats coming for WatchDog (not 2.0-- this is the 1.0 branch). Should be ready to ship by tomorrow.
CHANGELOG: WatchDog 1.20 ============= * Added StickyFrames to WatchDog. Now when you move frames around, they'll stick to the edges of the other frames. This will make them much easier to set up and drag around. * There have been a number of changes to the dragging system. * Drag buttons have been removed (*cheer*). * When WatchDog is unlocked (using /wd lock, /wd unlock) tooltips will display: - Left-Drag to move all frames - Alt-Left-Drag to move this frame * You can now use the /wd showall and /wd hideall commands to display ALL frames so you can move then around. It sets them to a fixed width so the use is somewhat limited-- but it helps when setting up your UI. * Every frame will stick to every other frame using StickyFrames. You should be able to line up your frames without any issues now and have them stack properly. * Buffs and Debuffs now show the number of applications of a buff. This has been tested as much as possible, and seems to work quite well-- let me know if you run into any issues with it. * Buff and debuff scanning now uses a seperate WatchDogTooltip, like it should have all along. There's a ton of things that I have fixed in 2.0 that I want to move over-- cause they're just plain the right way to go =) * Added /watchdog, /wdog as aliases for /wd, due to conflicts with Wardrobe and AceWardrobe * Full list of /wdog commands are: * /wdog lock - Locks WatchDog * /wdog unlock - Unlocks Watchdog * /wdog showall - Shows ALL WatchDog frames. This is a setup mode for moving the bars around * /wdog hideall - Hides all watchdog frames and returns to normal operation. * /wdog restoredefaults - Resets ALL settings and completely blanks your settings. Be careful * /wdog cc - Opens the click-casting dialog * /wdog resetframes - Resets frames to their default locations, in case you mess them up. * Frame positions are now being saved in SavedVariables and not in the layout-cache.txt file. This should prevent issues with frame positions being lost between patches and when disabling WatchDog. PLEASE let me know if you have any issues with it. |
so has it been put onto the site yet? I'm guessing it hasn't considering its still saying 1.19.3.
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No, I want to get some more testing in to make sure we won't run into a ton of issues.
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Whats your email, I'll send this to you and you can be my guinea pig. I'll post it up if you don't run into any issues =)
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I've released WatchDog 1.20 and edited the first post to reflect the changes.
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hooboy, does this mean I'll lose all of my customization? (click cast and tag settings?) |
Absolutely not. There are just some file changes that I want to ensure go in. Configs are saved seperately.
If you're concerned, back up your WTF and INterface directory prior to the upgrade, that way you can replace them if anything goes wrong. Cheers! |
Woohoo! Thanks :D
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Thanks again for a great AddOn. |
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Issue with pet frame
I downloaded and tried out 1.20.1 last night. One of my party members was a warlock with his pet out. When one of the other party members, earlier in the player list, left the party and the warlock was bumped up, the pet frame was duplicated: one copy was left in the old pet slot, and another was shown next to the player in the new (correct) pet slot.
Toggling Show Party Pets off and back on did not clear up the problem. The extra pet frame did not go away until the warlock jumped on a bat and flew off (which makes the pet auto-dismiss). -KC |
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