Request: X,Y offset for ANCHOR_CURSOR *or* knowing when GameTooltip is unused
In TinyTip, one has the option of setting an X,Y offset to ANCHOR_CURSOR. This is done using an OnUpdate script, and the hacks needed to remove the fading effect that ANCHOR_CURSOR normally gives are messy. I'd rather just be able to give the offset directly with a call to SetOwner.
Alternatively, the hacks wouldn't be necessary if OnHide was thrown *before* the fading starts. The problem occurs when one mouses over a unit then a doodad (item in the WorldFrame not a unit) -- besides OnTooltipCleared, nothing else is called, and OnTooltipCleared is called multiple times for other events. |
All times are GMT -6. The time now is 02:25 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI