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-   -   Current Plans For Carbonite (https://www.wowinterface.com/forums/showthread.php?t=44583)

Simulo 10-11-12 02:25 PM

Quote:

Originally Posted by schizophrena (Post 266530)

PLEASE DO NOT DO THIS!
Having each battleground contain it's own map size/location is very important to me when I deal with each and every battleground. AV for me is long and thing and in a different location than the other BG's.

For Simulo, once you have done this once for your character, use the warehouse function to import that characters map locations/sizes to the other characters. This is what I do with all 10 of my toons.

Thank you,

Yep, but each new BG requires me to relocate it. And I once had another account....and I re-arrange my UI like homemakers re-arrange furniture. :p

clipper 10-15-12 08:58 PM

Quote:

Originally Posted by Simulo (Post 266520)
Will you please, for the love of god, make all the maps use the same container. I hated having to re-locate each BG Map in addition to the World Map.

Simulo, you only need to set everything once for each toon, the change you're asking for would cause pvpers to have to re-size and relocate their map EVERY TIME they played a different BG.

clipper 10-15-12 09:02 PM

Quote:

Originally Posted by Simulo (Post 266533)
Yep, but each new BG requires me to relocate it. And I once had another account....and I re-arrange my UI like homemakers re-arrange furniture. :p

It only requires you to do it the first time you play each BG. Then you just leave it that way forever, and when you come back to that BG at some point in the future, the map is positioned and sized correctly right where you left it. For people like me who frequently play random battlegrounds all night, that feature is invaluable...

Simulo 10-15-12 09:29 PM

Quote:

Originally Posted by clipper (Post 266840)
It only requires you to do it the first time you play each BG. Then you just leave it that way forever, and when you come back to that BG at some point in the future, the map is positioned and sized correctly right where you left it. For people like me who frequently play random battlegrounds all night, that feature is invaluable...



*facepalms*

I know that it saves it. I'm saying it was completely stupid to implement it so each BG had it's own container.

Instead of making it so all the maps go into the World Map Container, after all that container is hidden/removed while in a BG.

I guess you just don't understand what I'm saying...I really don't know how to explain it any simpler.

schizophrena 10-16-12 06:03 AM

Quote:

Originally Posted by Simulo (Post 266841)
*facepalms*

I know that it saves it. I'm saying it was completely stupid to implement it so each BG had it's own container.

Instead of making it so all the maps go into the World Map Container, after all that container is hidden/removed while in a BG.

I guess you just don't understand what I'm saying...I really don't know how to explain it any simpler.

If the lot of us don't understand what you're saying than there are two reasons. One you are far more intelligent than us (like Sheldon in The Big Bang Theory) or you're not explaining it well/correctly.

My understanding of your use of "container" is the shape and location of each map and how you can re-size or relocate it. If we had one "container" with the world map and each and every BG - then they would all stay in the same place/size unless you re-sized them each time you wanted something different. If this is true, what that means for myself and a lot of PVP enjoyers (I'm not a lover or someone who must PVP, but I enjoy doing randoms/etc.) is that each time we go into AV, we want a tall and thin map, preferably zoomed in. For AB we want a square that is zoomed in and cropping the starting locations/mountains. For WSG again we want a taller, slightly thinner map. For EoTS, probably near the same modifications as AB. For SotA, probably around the dimensions of WSG.

Your proposal, as I understand it, would keep all these maps at the same size and location as the world map (and I also assume zoom) unless we want to change them for a BG, in which case when we get out of a BG, we would need to re-size/relocate/re-zoom in for our preferred world settings?. Is this what you intend/want? If not, try breaking it down into small parts and/or examples for us to understand.

clipper 10-16-12 08:30 AM

Quote:

Originally Posted by Simulo (Post 266841)
*facepalms*

I know that it saves it. I'm saying it was completely stupid to implement it so each BG had it's own container.

Instead of making it so all the maps go into the World Map Container, after all that container is hidden/removed while in a BG.

I guess you just don't understand what I'm saying...I really don't know how to explain it any simpler.

Hmmmm. Yeah seems to be an issue with terminology. Like Schiz, I assumed you meant the frame that the map is in. Don't know what you mean by container, since I don't know the data structures that addons utilize.

Could you explain what you're requesting in terms of the functional effect it would have in-game? If you mean that it would be great that all the custom size/location/zoom settings that you set for each map (BG and world map) would be replicated automatically to all your toons without having to set each one separately or import the settings manually... I would be fully behind that idea!

Simulo 10-16-12 10:09 AM

Map Container is what ever that frame is tagged (named in the LUA file) that loads the world map into it. They (Carb Devs) made separate containers to load each of the BGs into. I call it a container, some call it a frame. But a frame implies you can see it, which may not always be the case.

This means if you want to change the default location you must drag:

-World Map
-WSG Map
-AB Map
-AV Map
-EotS Map
-SotA Map
-IoC Map
-What ever the map is with the Wildhammer-theme
-What ever the map is with the Worgen-theme
-Any BG introduced in MoP
-Any future BG introduced

Yes, I know you only have to do it once, then load that profile on each character.

But basically, I have to revolve my entire UI around the location of the Carbonite Map (default middle left-side of screen).

My proposal is that you move ONE container, the Map Container. I have no problem with changing zooms.

clipper 10-16-12 11:04 AM

Quote:

Originally Posted by Simulo (Post 266890)
Map Container is what ever that frame is tagged (named in the LUA file) that loads the world map into it. They (Carb Devs) made separate containers to load each of the BGs into. I call it a container, some call it a frame. But a frame implies you can see it, which may not always be the case.

This means if you want to change the default location you must drag:

-World Map
-WSG Map
-AB Map
-AV Map
-EotS Map
-SotA Map
-IoC Map
-What ever the map is with the Wildhammer-theme
-What ever the map is with the Worgen-theme
-Any BG introduced in MoP
-Any future BG introduced

Yes, I know you only have to do it once, then load that profile on each character.

But basically, I have to revolve my entire UI around the location of the Carbonite Map (default middle left-side of screen).

My proposal is that you move ONE container, the Map Container. I have no problem with changing zooms.

So, unless I'm crazily misunderstanding what you're saying, there would be one frame/window and all the maps would appear inside that frame, and wherever you moved that frame, the BG maps, the world map, etc would all appear inside it.

I totally don't want that, at all. I have every BG map sized and shaped differently. My alterac Valley map runs down the whole left side of my screen because it's an incredibly long, narrow BG. My Eye of the Storm and Arathi Basin BG maps are also narrow and elongated to show the nodes and the rez points in the north and south. Some of the maps are basically square, but they're differently sized depending on how densely packed with detail they are. I don't WANT a single "one size fits all" uni-frame. I love that it remembers that I view different BG maps through differently sized/shaped/zoomed/positioned frames.

Maybe Rythal, if he's willing, could make it an option "view all maps through World Map frame" or maybe more accurately "View all maps through frames identical to World map frame". I would never set that option, but clearly you would.

Simulo 10-16-12 11:38 AM

Then at the very least a "World Map" And a "BG Map" container should be used.

Or as you suggest an option to use separate containers, much like how you can tell Dominos if the keybinds should be character specific or not.


For those wondering, I scrapped the whole Blizzard UI and made a new UI, that is setup for all classes. With certain mods turned off (ie my Totem Manager isn't active on my Paladin).

This is great because I never have to look at my UI to see where something is on "this guy", because of "that guy" it's 'here'.

clipper 10-16-12 11:57 AM

Quote:

Originally Posted by Simulo (Post 266900)
Then at the very least a "World Map" And a "BG Map" container should be used.

Even reducing it to 1 main map frame and 1 BG map frame would still defeat the purpose that PVPers put it to. It seems pretty clear that the reason the developers made them all different containers is because they anticipated that people would do what Schizo and I do, namely make each battleground map a different, unique shape/size/zoom/location. Anyone who plays tons of BGs (I run a PVP guild) can tell you that Carbonite's ability to allow different setups for different BGs is one of its best features.

Quote:

Originally Posted by Simulo (Post 266900)
Or as you suggest an option to use separate containers, much like how you can tell Dominos if the keybinds should be character specific or not.

For those wondering, I scrapped the whole Blizzard UI and made a new UI, that is setup for all classes. With certain mods turned off (ie my Totem Manager isn't active on my Paladin).

This is great because I never have to look at my UI to see where something is on "this guy", because of "that guy" it's 'here'.

As long as utilizing the same map frame for all maps was an optional/toggled feature, sounds like everyone could be happy.

Chmee 10-16-12 08:21 PM

Blizzard provides three maps: the minimap, the map, and the BG map. By default, the minimap sits in the upper right corner of the screen, the map opens to cover most of the screen, and is centered. The BG map is I don't know where by default.

Carbonite replaces the map with its own map, and provides the option to dock or merge the minimap in the map.

nUI puts the minimap in the bottom middle of the screen, the carbonite map in an info panel on the bottom right of the screen (when minimized) and the BG map in another info panel in that same location. A selector button is used to switch between the minimized map and the BG map (and other options which may be available, like Skada). The shape of the BG map is the shape of the info panel (wider than it is tall). This may not be optimum for some battlegrounds, and it may be that nUI6 will provide changes or more options for the info panel, but in the meantime, I would not be happy to have half a dozen BG maps spread all over the screen, or the wrong shape for my info panel.

schizophrena 10-16-12 08:49 PM

Quote:

Originally Posted by Chmee (Post 266951)
Blizzard provides three maps: the minimap, the map, and the BG map. By default, the minimap sits in the upper right corner of the screen, the map opens to cover most of the screen, and is centered. The BG map is I don't know where by default.

Carbonite replaces the map with its own map, and provides the option to dock or merge the minimap in the map.

nUI puts the minimap in the bottom middle of the screen, the carbonite map in an info panel on the bottom right of the screen (when minimized) and the BG map in another info panel in that same location. A selector button is used to switch between the minimized map and the BG map (and other options which may be available, like Skada). The shape of the BG map is the shape of the info panel (wider than it is tall). This may not be optimum for some battlegrounds, and it may be that nUI6 will provide changes or more options for the info panel, but in the meantime, I would not be happy to have half a dozen BG maps spread all over the screen, or the wrong shape for my info panel.

I use NUI as well. I have all my BG maps re-shaped from the Carbonite map info panel. I don't have a problem with them exceeding or changing to be outside the size of the info panel. Sometimes I've even moved the BG map completely out of that section (pretty much only AV).

clipper 10-17-12 10:19 AM

Quote:

Originally Posted by Chmee (Post 266951)
nUI puts the minimap in the bottom middle of the screen, the carbonite map in an info panel on the bottom right of the screen (when minimized) and the BG map in another info panel in that same location. A selector button is used to switch between the minimized map and the BG map (and other options which may be available, like Skada). The shape of the BG map is the shape of the info panel (wider than it is tall). This may not be optimum for some battlegrounds, and it may be that nUI6 will provide changes or more options for the info panel, but in the meantime, I would not be happy to have half a dozen BG maps spread all over the screen, or the wrong shape for my info panel.

The thing I was describing (with the map frame being different shapes/sizes/positions for different battlegrounds) is the current behavior of Carbonite. If it doesn't appear that way in nUI, then nUI is overriding it. But I'm not asking for some weird new multi-map feature, I'm just asking that Carbonite continue to work the way it always has. Simulo was asking for a different behavior, which if that was implemented as a toggle/option I think that would keep everybody happy.

clipper 10-17-12 10:22 AM

Quote:

Originally Posted by schizophrena (Post 266953)
I use NUI as well. I have all my BG maps re-shaped from the Carbonite map info panel. I don't have a problem with them exceeding or changing to be outside the size of the info panel. Sometimes I've even moved the BG map completely out of that section (pretty much only AV).

You don't stretch out AB and EotS to see the starting rez points? I did after I realized that sometimes when I couldn't figure out WTF my team was up to, it was because they were camping or getting camped at those spots... And since random BG teams seem pathologically unable to communicate, it was good to see when that sh-t was starting to happen. ;-)

Also, my WG map is kind of a long/narrow map, since the "usable" part of the map runs up the middle.

schizophrena 10-17-12 11:46 AM

EotS I have the starting areas. For AB, if I can't seem to see everyone, I just make a small adjustment from stables. I usually can see basically up to the fence of the alliance (stables) starting point. That usually covers me if people are GY camping.

clipper 10-17-12 12:23 PM

Quote:

Originally Posted by schizophrena (Post 266996)
EotS I have the starting areas. For AB, if I can't seem to see everyone, I just make a small adjustment from stables. I usually can see basically up to the fence of the alliance (stables) starting point. That usually covers me if people are GY camping.

Ah, gotcha. I like seeing the rez point itself. Sometime I'm not sure this works right, but at least some of the time I can see where ghosts are waiting for the rez timer.

Mrjones 10-19-12 08:01 PM

Thank you Rythal for doing what you are doing! I, like everyone else here, am relieved that someone like you has taken on the burden of this monumental task and love what you have planned for it. It will be done when it's done. Like I said.....we are all just relieved that it will eventually be done. Good job!

I have a very low priority wish. That is the availability of more font choices. Is this something you can see being in the works down the road?

Again, thanks man for your work! Awesome job! :)

ezarra 10-21-12 12:48 AM

Quote:

Originally Posted by Simulo (Post 266890)
My proposal is that you move ONE container, the Map Container. I have no problem with changing zooms.

No, this is bad. The ability to have the map in different places and sizes in BGs is important to anyone who PVPs much.

nightshade00013 10-21-12 01:18 AM

Well, I may have a solution for the above issues. . . when carbonite first loads and has the PvP module loaded it can ask if you want to have the same map placement every time or the ability to move it. A simple check box or radio button or Yes or No button. This way either side can have what they choose.

I do have a suggestion for when development of new features begins, that would be a waypoint system kinda like TomTom does. I think this would really be a nice addition to carbonite's maps feature.

The TomTom feature I am talking about is where you can paste into chat multiple /way xx.xx xx.xx lines and have the arrow point the way to each one.

Carbonite does have a right click and goto but I have not seen or heard of a way to enter multiple waypoints at specific x y locations and this would be great when searching for the rare pandaren finds as well as rare spawn points. And my wife would love it too as she has a difficult time getting to a specific x y location on her own.

mjumnito 10-21-12 03:25 AM

Quote:

Originally Posted by nightshade00013 (Post 267287)
Well, I may have a solution for the above issues. . . when carbonite first loads and has the PvP module loaded it can ask if you want to have the same map placement every time or the ability to move it. A simple check box or radio button or Yes or No button. This way either side can have what they choose.

I do have a suggestion for when development of new features begins, that would be a waypoint system kinda like TomTom does. I think this would really be a nice addition to carbonite's maps feature.

The TomTom feature I am talking about is where you can paste into chat multiple /way xx.xx xx.xx lines and have the arrow point the way to each one.

Carbonite does have a right click and goto but I have not seen or heard of a way to enter multiple waypoints at specific x y locations and this would be great when searching for the rare pandaren finds as well as rare spawn points. And my wife would love it too as she has a difficult time getting to a specific x y location on her own.

See this post for the carbonite goto function. I believe Rythal said he was wanting to add a /way style in carbonite as well though

missty 10-22-12 11:45 AM

carbonite development
 
First of all..i have to give a huge THANK YOU to Rythal for keeping Carbonite alive!!! i cant say how happy i am to hear you are working on the best addon ever created=) i have been using this addon since i first started playing WoW YEARS ago ..and i dont think i could get around without it (yes my friends laugh at me..i am totally GPS challenged LOL)...mostly i use the maps and questing, i sooo love the red tracking trail u can have follow u on the map! PLZZZZZ dont ever lose that lol =)
Lately i noticed the quest blobs arent showing up on the maps in pandaria...*cries*...but i know u are working on it so im thrilled =)
I figure u probably already know that there is a huge following for this addon since it's the best one out there and i wish i could help u on ur mission to repair and rebuild..but plz know we are all eagerly waiting and cheering u on! You are making soooo many ppl VERY happy ty again!! :) :D :banana:

ps: maybe after u are done doing the major overhauls can u put up a short video tutorial on how to use carbonite and all the features? would totally love that ty !!

booneadam 10-22-12 12:13 PM

Is there any plans to get the rest of the quests added to the tracker?

Chmee 10-22-12 03:31 PM

"Soon"™...

crazzzzi 10-22-12 05:57 PM

at least we have dots, and the blobs are working in the rest of Azeroth. Keep up the fine work, Rythal

Rythal 10-22-12 06:08 PM

Quote:

Originally Posted by crazzzzi (Post 267408)
at least we have dots, and the blobs are working in the rest of Azeroth. Keep up the fine work, Rythal

the blobs are working in pandaria aswell with the last release.

JimJoBlue 10-22-12 06:56 PM

Quote:

Originally Posted by Rythal (Post 267409)
the blobs are working in pandaria aswell with the last release.

I agree, Blobs are working just fine...

bessiq 10-23-12 12:06 PM

Quote:

Originally Posted by JimJoBlue (Post 267421)
I agree, Blobs are working just fine...

Not seeing the watched areas (blobs) in Pandaria, just the markers. I do see the watched area blobs in the rest of Azeroth. Using 5.054.

Rythal 10-23-12 12:16 PM

Quote:

Originally Posted by bessiq (Post 267486)
Not seeing the watched areas (blobs) in Pandaria, just the markers. I do see the watched area blobs in the rest of Azeroth. Using 5.054.

Right click map, Click "Show...", checkbox Quest POI blobs.

SkOODaT 10-23-12 02:12 PM

Quote:

Originally Posted by JimJoBlue (Post 267421)
I agree, Blobs are working just fine...


Their working but not 100% correct as i can tell, posted about it in bug forums tho

~SkOO

jman037 10-23-12 03:02 PM

I also am anxiously awaiting the rest of the Pandaren quests to be added to the database. Currently you get the Jade forest then afterwards, all the quest points are "not in the database".

For now I'll be using Questhelperlite to fill in the blanks.

Rythal 10-23-12 04:12 PM

Quote:

Originally Posted by jman037 (Post 267511)
I also am anxiously awaiting the rest of the Pandaren quests to be added to the database. Currently you get the Jade forest then afterwards, all the quest points are "not in the database".

For now I'll be using Questhelperlite to fill in the blanks.

There has been no quests at all added to the database, no matter what zone.

AmberK 10-27-12 10:34 PM

Maybe it's just me...
 
Quote:

Originally Posted by Cairenn (Post 266072)
This one does.

I find this a bit disingenuous.

First, that post is over 3 years old, in fact almost 4. While I agree that *AT THE TIME* they were doing something that was not exactly kosher, they have since stopped and reworked their system to work in the exact same way the Curse client does, only without the throttling, having to click every single update, only being allowed to click two updates at a time, and constant nagging to buy the premium version, since there isn’t one. And yes, I did actually research beyond the name calling and FAQ’s on all the sites in question. I also currently use the free Curse client, until such time as I and those who prefer WM, can get current information out to the developers.

If we are using years old information to judge, with no current information to balance, I’m sure we could dig up plenty on both Curse and WI to turn users against you, too. Though I do give both Curse and WI credit, as you have managed to turn developers away from WM, despite the fact that the supposed reason for you being upset is now completely false.

I hope that Carbonite and its developers will do a little research for themselves and decide based on CURRENT business practices if they will allow those of us who prefer the FREE one click update access to use WM like we want to.

Sorry for the slight side track, but I felt someone needed to say something.

Thanks again Rythal, I'm SO glad to have Carbonite getting back to the addon I adore.

TULOA 01-04-13 06:20 PM

Quote:

Originally Posted by booneadam (Post 267376)
Is there any plans to get the rest of the quests added to the tracker?

I am working on decoding it still. Trying to figure out the blob info as I think that its stored in the final part of the quest line for each quest. But I dont have any documentation on it and I am searching through the code. Once I figure it out I will be writing something to decipher it all but we are thinking about redoing the system using plain english which will hopefully reduce the file size and maybe speed it up some.

But as previously stated it will be a bit. I dont know that I can vouch for soon though lol as it depends on how hard it is to convert.. shouldn't be too hard but will take a tiny bit of time.

TULOA 01-04-13 06:27 PM

Quote:

Originally Posted by clipper (Post 266839)
Simulo, you only need to set everything once for each toon, the change you're asking for would cause pvpers to have to re-size and relocate their map EVERY TIME they played a different BG.

No you dont really cause under delete you can import from a character and not have to do anything.

Quote:

Originally Posted by schizophrena (Post 266530)

PLEASE DO NOT DO THIS!
Having each battleground contain it's own map size/location is very important to me when I deal with each and every battleground. AV for me is long and thing and in a different location than the other BG's.

For Simulo, once you have done this once for your character, use the warehouse function to import that characters map locations/sizes to the other characters. This is what I do with all 10 of my toons.

Thank you,

For this we could maybe make it optional but even if we wanted to that would be up to Rythal. And this is just something I am throwing in there cause I hate it when new things are enforced to others that liked it the way they were.

warbaby 01-07-13 01:58 AM

Quote:

Originally Posted by TULOA (Post 271347)
I am working on decoding it still. Trying to figure out the blob info as I think that its stored in the final part of the quest line for each quest. But I dont have any documentation on it and I am searching through the code. Once I figure it out I will be writing something to decipher it all but we are thinking about redoing the system using plain english which will hopefully reduce the file size and maybe speed it up some.

But as previously stated it will be a bit. I dont know that I can vouch for soon though lol as it depends on how hard it is to convert.. shouldn't be too hard but will take a tiny bit of time.

oh, the format is mentioned before, here http://www.wowinterface.com/forums/s...42&postcount=2

The main problem is the source of the quests position data.

TULOA 01-08-13 01:50 AM

Quote:

Originally Posted by warbaby (Post 271456)
oh, the format is mentioned before, here http://www.wowinterface.com/forums/s...42&postcount=2

The main problem is the source of the quests position data.

Ill run it against a quest with a working blob and see if the coords match what I decode later.
If that works maybe I will have it running sooner than I thought ^_^.

Kialani 04-05-13 02:21 AM

Quote:

Originally Posted by Rythal (Post 267409)
the blobs are working in pandaria aswell with the last release.

None of my quest blobs are working in Pandera all I is a single dot. I have windows 8, I'm using the latest Alpha version from March 12. Is there some setting I need to change?

JimJoBlue 04-05-13 07:47 AM

Quote:

Originally Posted by Kialani (Post 275820)
None of my quest blobs are working in Pandera all I is a single dot. I have windows 8, I'm using the latest Alpha version from March 12. Is there some setting I need to change?

Simple answer is yes.

Right click the map and go to show, then enable quest blobs's.

WhaleTune 05-23-13 09:01 AM

Question Mark Quests not Operating
 
Love the work you are doing; and attempting to make Carbonite better...even with the hiccups.

NOTE - since 5.3 I cannot turn in Work Orders at the farm. The question mark which usually shows to the left of the active quest list is not there. These are specifically the quests you can turn in without going back to the NPC.

For that matter, the usual quest help icons don't work either. (those icons which also show to the left of active quests which cast spells and do other manner of things instead of searching through our bags).

Aside from the above - Is there a way I can send you a video of stuff I think could help make Carbonite a better interface? Would you prefer a link via YouTube (if I upload the video)?

Gulgoth 05-26-13 06:21 AM

Can I donate?
 
So I just found that if you search the thread for 'donation' to find a way to help out, the most recent results indicated the Donate button on Rythal.com is disabled. I think its working now, but could you confirm that?

Rythal 05-26-13 11:01 AM

Quote:

Originally Posted by WhaleTune (Post 278509)
Love the work you are doing; and attempting to make Carbonite better...even with the hiccups.

NOTE - since 5.3 I cannot turn in Work Orders at the farm. The question mark which usually shows to the left of the active quest list is not there. These are specifically the quests you can turn in without going back to the NPC.

For that matter, the usual quest help icons don't work either. (those icons which also show to the left of active quests which cast spells and do other manner of things instead of searching through our bags).

Aside from the above - Is there a way I can send you a video of stuff I think could help make Carbonite a better interface? Would you prefer a link via YouTube (if I upload the video)?

Youtube works :)

Rythal 05-26-13 11:02 AM

Quote:

Originally Posted by Gulgoth (Post 278701)
So I just found that if you search the thread for 'donation' to find a way to help out, the most recent results indicated the Donate button on Rythal.com is disabled. I think its working now, but could you confirm that?

Yes rythal.com works, or the links from either wowI or curse.

Lacerace 08-15-13 10:28 AM

New update
 
I have been using Carbonite for quite some time now, and always enjoyed one feature this addon had to offer. The quest finished sounds. They're amazing and fun whenever you're questing, but there's one problem. I remember when I could turn off my ingame sound, but the carbonite sounds would still work. Now it's a different story. I have to have my ingame sound on in order for the carbonite sounds to work. I see other addons are able to do this. Deadly Boss Mods for one... Anyways, is there any way you'll be able to fix this?

Amatyi1 09-12-13 05:01 PM

Awesome
 
I've used Carbonite for as long as I can remember and I can't imagine playing wow without it. Huge thanks to the original creators (I also gave monetary thanks and will to you as well if your willing to take it on and update it) and huge thanks to you for taking on such a large project and wanting to improve it.

For everyone that has problems updating Carbonite, I downloaded WOW Matrix and I can install and update any addon I want all within one program. It also lets me launch wow directly from the ui.

Again, I wanted to give huge thanks to you for taking this on and good luck with all your doing. :banana:

On a separate note, I recently had a problem with the latest patch. Every time I would press M for the carbonite map it would force close wow. I read a thread telling me to reset the ui by deleting the WTF, interface and cache folders. I copied all my addons to another folder before doing this, then deleted the folders. When I copied them back and logged on all my carbonite notes and customization were gone. Is there any way to bring them back and in the future what should I do to back them up so this doesn't happen again. I make a lot of notes about which flight points I have, Where trainers are (so I don't have to ask each time) and more so a lot of hard work is down the drain. Please tell me I can fix this?

davie261 09-12-13 07:46 PM

I believe they are in the WTF folder in SavedVariables/Carbonite.Notes.lua try that

JimJoBlue 09-13-13 06:31 AM

Quote:

Originally Posted by Amatyi1 (Post 284433)
For everyone that has problems updating Carbonite, I downloaded WOW Matrix and I can install and update any addon I want all within one program. It also lets me launch wow directly from the ui.

As you probably don't know, I'll try to "enlighten" you to the issues with wow Matrix.

Quote:

Originally Posted by JimJoBlue (Post 277783)

WOWMATRIX STEALS ADDONS AND MAKES PROFIT FROM IT WITHOUT PERMISSION FROM THE ADDON AUTHORS.

IF YOU ARE USING WOWMATRIX, YOU ARE DIRECTLY DAMAGING THE PEOPLE WHO DELIVER THESE ADDONS TO YOU.

Please follow this link.. They explain it better than me...

http://www.wowinterface.com/forums/s...ad.php?t=22069


Amatyi1 09-25-13 02:20 AM

Quote:

Originally Posted by JimJoBlue (Post 284493)
As you probably don't know, I'll try to "enlighten" you to the issues with wow Matrix.

Thank you for letting me know about this. I had no idea. I actually just downloaded Curse a few days ago cause someone told me they kept up to date better then wow matrix so I'll stop using wow matrix all together now. Thanks for the info and I'll pass it on.

riktor 09-25-13 07:15 PM

Quote:

Originally Posted by JimJoBlue (Post 284493)
As you probably don't know, I'll try to "enlighten" you to the issues with wow Matrix.



I don't see how that is true, how can wowmatrix hurt any one? all they do is allow people to download addons, with out having to visit all the websites of all your addons, just one interface to download all your addons and to update them.. I doubt they are braking any laws..

Chmee 09-26-13 06:58 AM

Perhaps not, but they are probably breaking some laws, or at least some licensing agreements. And they are certainly acting outside the wishes of addon authors.

Rythal 09-26-13 11:24 AM

Quote:

Originally Posted by riktor (Post 285105)
I don't see how that is true, how can wowmatrix hurt any one? all they do is allow people to download addons, with out having to visit all the websites of all your addons, just one interface to download all your addons and to update them.. I doubt they are braking any laws..

I never gave wowmatrix permission to have Carbonite, and neither did the original authors. Speaking as an author I can say they have been a headache to me as I have no control at all about which version of the addon they are hosting or sending people, and several times now they were sending broken versions.

Amatyi1 09-26-13 03:48 PM

WowMatrix vs Curse
 
Quote:

Originally Posted by riktor (Post 285105)
I don't see how that is true, how can wowmatrix hurt any one? all they do is allow people to download addons, with out having to visit all the websites of all your addons, just one interface to download all your addons and to update them.. I doubt they are breaking any laws..

If they get monetary compensation from advertisers (without passing it on to the addon author) without having permission to distribute the addon in the first place, that is hurting them. It's taking money away from the addon author. I had downloaded curse right before he posted that link, but I uninstalled wowmatrix after reading that link. Just so you know curse does the same thing but with curse you get the addon update weeks earlier (as soon as the author updates it) and with wowmatrix you don't receive the update till weeks later. Curse is very user friendly and now that I have it I like it better then Wowmatrix. I support all the hard work that the addon authors do to make Wow life easier for us and wouldn't dream of taking money away from them that is hard earned. I'll be using Curse addon automatic updater from now on. Thanks for the tip :banana:

Update on 10/02/2013 I just recently switched to the premium version of Curse for 29 a year and it was good money spent. Thanks for opening my eyes to this problem.

I do however have a question for Rythal, the new Carbonite author, I spoke with someone on wow that said she had the current version of Carbonite (from using Curse, she is the one that talked me into switching to Curse right before I saw this) and she had a map of the timeless isle (which I didn't). I switched to Curse and updated Carbonite and it still didn't give me the timeless isle map. I found a beta update to Carbonite and moved my interface/addon carbonite files to another location (as backup) then installed the beta version. After doing this I had carbonite updated to the latest patch with the timeless isle map and everything but I lost all my numerous notes and customizations for carbonite. That's when I switched to the premium version of Curse where you can back up your addons customization and all, (but it was too late) can I copy back the old version and get my notes back or did it change the wtf folder when I copied over the beta version? Is there any way to get my notes back? The customization isn't a problem and I've already fixed that but I had notes of where certain ach's were and high dollar items and such that I don't want to lose. Please help.

Kreelor 10-14-13 03:17 PM

I read through the multi-page comments posted in this thread, many of which have no relevance to "Current Plans for Carbonite" (this topic's title). Things got side-tracked quite a bit.

The last (most recent) post in this thread which actually related (a tiny bit) to "Current Plans..." was this one:
http://www.wowinterface.com/forums/s...1&postcount=91

Since that post (which was over a year ago!), this thread topic has not been updated, even though some things have changed, while others have not been done, or at least announced as having been done. This leaves me wondering what the current status of Carbonite is and also what the current "Plan" is for development, if any.

I've asked several pertinent questions on this forum in other thread topics, but I seldom get replies. Often, I get no replies from Rythal at all, even though he's the only one who is in a position to reply. Most of my recent questions and observations have all been sincere attempts to help Rythal improve Carbonite. Others who are trying to help update various lua files aren't replying either, even when I ask them questions. Utter silence.

I know some people hate it when users point out mistakes, omissions, or issues which are confusing. They call it griping or complaining. Now, I guess I'm doing just that, in this particular post. But, unless I know what has been done (behind the scenes which we are never told), or what the current status of the "Current Plans for Carbonite" is, then we who want to help, have no idea how to contribute. There is no coordination, even though I've suggested it. It's no wonder things are taking years to complete the addon to a release version of "Carbonite2." Maybe Rythal needs a correspondence Secretary, if he's too busy with other things to inform us with frequent, small, and quick updated status reports? :D

I haven't and won't give up on hoping for this addon to be superlative. I'm always trying to help, even if it's in some small way. I've completed the updates for the FlightMaster.lua, Alliance & Horde, (except for a very few locations), and have begun working on both the Mailboxes and Innkeepers lua files. Coordination by someone is required. Otherwise, nobody knows what anybody else is doing, or where and how to post updated data in an easy-to-follow, convenient manner to avoid duplication of effort.

Rythal 10-15-13 12:54 AM

Well lets look at it...

Future:
Maps:
1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work. (DONE!)
2) Change Carbonite Maps to Use AceDB w/ Profiles, and AceOptions (DONE! except profiles which i'm working on)
3) Change Carbonite Maps to Use AceLocale, update every part of the maps to be locale friendly. (NOT DONE)
4) Celebrate cuz were on our way with a modular Carbonite. (Carbonite is modular now.)

Quests:
1) Convert all the quests to plain english from the bytecode (DONE)
2) Make it easier to add/remove/fix quests, converting it to plain english will make it huge ... possibly larger
then the original carbonite we got (35000 quests, 4-5 lines each quest...) maybe split them up in a
subfolder by zone? continent? patch level? (DONE)
3) get the new quests added (NOT DONE)

Kreelor 10-15-13 09:07 AM

Thank you, Rythal!
It's great to get a glimpse into your process. You've done a lot of work and have completed very much.

Under "Future:" you have only 4 items listed as still-to-complete:

-- Profiles
-- Make maps 'locale friendly'
-- Get new quests added
-- Celebrate.

After completing those, will that mark the end of the Beta/Alpha stages so that Carbonite2 will then be released as a completed "Release" version?

Are you going to retire upon announcement of that long-awaited release version? heh heh

Thanks again for the information.

bkray1 11-20-13 12:10 PM

Carb Maps
 
Hi Rythal,

Has the Maps only version been released? I can't seem to locate it and was just wondering.

1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work. (DONE!)


Quote:

Originally Posted by Rythal (Post 285846)
Well lets look at it...

Future:
Maps:
1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work. (DONE!)
2) Change Carbonite Maps to Use AceDB w/ Profiles, and AceOptions (DONE! except profiles which i'm working on)
3) Change Carbonite Maps to Use AceLocale, update every part of the maps to be locale friendly. (NOT DONE)
4) Celebrate cuz were on our way with a modular Carbonite. (Carbonite is modular now.)

Quests:
1) Convert all the quests to plain english from the bytecode (DONE)
2) Make it easier to add/remove/fix quests, converting it to plain english will make it huge ... possibly larger
then the original carbonite we got (35000 quests, 4-5 lines each quest...) maybe split them up in a
subfolder by zone? continent? patch level? (DONE)
3) get the new quests added (NOT DONE)


Sparkplug 11-20-13 02:12 PM

Quote:

Originally Posted by bkray1 (Post 287187)
Hi Rythal,

Has the Maps only version been released? I can't seem to locate it and was just wondering.

1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work. (DONE!)

The Carbonite beta is all modular so you can download it and turn off everything but the maps.

Mageleader 12-03-13 02:18 PM

Updates
 
Rythal when is the next Carbonite update coming out? Right now it is so far behind and has so many bugs with all the updates that WoW has had that its practically useless. Carbonite is the only map I use so it being as messed up and behind as it is right now really hurts my game and I know I'm not the only one.

mikeschirmer 01-02-14 09:20 AM

carbonite
 
Carbonite is the best addon out there but is so outdated it is not any good at all in the timeless isle and teh quests are not updated. Is this ever going to be updated. I check everyday and nothing?

HELP

Amatyi1 01-10-14 09:00 PM

Timeless Isle
 
Quote:

Originally Posted by mikeschirmer (Post 289064)
Carbonite is the best addon out there but is so outdated it is not any good at all in the timeless isle and teh quests are not updated. Is this ever going to be updated. I check everyday and nothing?

HELP

I have the timeless isle map and quests on my version of carbonite. I'm not sure what your updating to but if your updated to latest version you should have it.

Amatyi1 01-10-14 09:03 PM

Quote:

Originally Posted by bkray1 (Post 287187)
Hi Rythal,

Has the Maps only version been released? I can't seem to locate it and was just wondering.

1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work. (DONE!)

I don't think he released a "maps only version" but has it divided into several modules. I could be wrong but if your on the enter world screen and you click on addons you can turn off all addons except the maps one or whatever you want. I think that's what he was trying to do, but like I said I could be wrong and he could have something in the works.


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