oUF_Orbs
Working on bringing back a really old oUF layout of mine called oUF_Orbs.
Currently creating all the textures I need. Work in progress: I have decided on this so far: healthbar - center orb powerbar - inner bottom ring classpowerbar - inner top ring alternativepowerbar - outer bottom ring (will be hidden if not available) castbar - outer top ring with a circular icon on the left center classpowerbar and castbar may switch places though. On top of that all the highlight/background textures and glows for debuffs. What I have yet to decide is how to handle the absorbbar. I could do that Path of Exile style and overlay the health orb. I did sth similar in oUF_Diablo and kind of liked it. Git: https://github.com/zorker/rothui/tre...ow7.0/oUF_Orbs |
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You have been on fire lately releasing a new version of your UI and other tidbits that you have been developing.
Keep it up! |
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Certainly intresting look. Not for me but some really impressive work!
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Don't get me wrong here. The intention behind the mod is mainly to experiment with the new mask textures and try new techniques on unitframe elements. On top of that I have fun doing it. Thanks to the new masks textures can be of any shape now.
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So, do you reckon the issue discussed in this thread is fixed?
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