"script ran too long" out of combat
I'm pretty sure time limits were previously imposed on runtime only in combat, but nowadays I see reports of people seeing it on entering game with big on-demand loading addons like BigWigs or people running my Garrison Mission Manager with big followers list in WoD garrisons.
Did anything change while I was absent during BfA or with SL transition? Is there any official posts on that? |
I was having problems with this during BfA and with BigWigs in particular.
I ended up splitting the bigger LoD packages into smaller pieces to deal with it, then wrote a preloader that would split the task of loading them over time on login instead of when you zone into an instance. |
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