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-   -   Help with XML to LUA (https://www.wowinterface.com/forums/showthread.php?t=36414)

samishii23 10-30-10 09:00 PM

Help with XML to LUA
 
1 Attachment(s)
I'm trying to reduplicate this nice little title bar I've seen (Attached), but the thing is in XML and I can't figure out how to convert it.

Code:

<Texture name="$parentTitleBG" file="Interface\PaperDollInfoFrame\UI-GearManager-Title-Background">
        <Anchors>
                <Anchor point="TOPLEFT">
                        <Offset x="9" y="-6"/>
                </Anchor>
                <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
                        <Offset x="-6" y="-24"/>
                </Anchor>
        </Anchors>
</Texture>

Not sure how to get this into LUA... Help? :confused:

Xubera 10-30-10 10:01 PM

Code:

<Texture name="$parentTitleBG" file="Interface\PaperDollInfoFrame\UI-GearManager-Title-Background">
        <Anchors>
                <Anchor point="TOPLEFT">
                        <Offset x="9" y="-6"/>
                </Anchor>
                <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
                        <Offset x="-6" y="-24"/>
                </Anchor>
        </Anchors>
</Texture>

to

lua Code:
  1. local myFrame = CreateFrame("Frame", "SomeName")
  2. local tex = myFrame:CreateTexture(myFrame:GetName().."TitleBG")
  3. tex:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
  4. tex:SetPoint("TOPLEFT", 9, -6)
  5. tex:SetPoint("BOTTOMRIGHT", -6, -24)
  6. myFrame.tex = tex --no needed, but good if you want to reference without the name or local

samishii23 11-01-10 01:34 PM

1 Attachment(s)
Thanks for the conversion. Alas, now its being funky.

Code:

function SK.LoadMain()
        -- Create Main frame
        SK.Frame.Options = CreateFrame("Frame", "SK Test", UIParent)
        SK.Frame.Options:SetFrameStrata("TOOLTIP")
        SK.Frame.Options:SetWidth(200)
        SK.Frame.Options:SetHeight(100)
        SK.Frame.Options:SetPoint("LEFT",100,50)
        SK.Frame.Options:SetBackdrop(SK.Styles.Main)
        SK.Frame.Options:SetBackdropColor(Color("Black"))
        SK.Frame.Options:Hide()
       
        -- X Button to close window
        SK.Button.Options_X = CreateFrame("Button", nil, SK.Frame.Options)
        SK.Button.Options_X:SetPoint("TOPRIGHT", 0, 0)
        SK.Button.Options_X:SetHeight(20)
        SK.Button.Options_X:SetWidth(20)
        SK.Button.Options_X:SetNormalTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Up]])
        SK.Button.Options_X:SetPushedTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Down]]) -- OnClick Effect
        SK.Button.Options_X:SetHighlightTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], "ADD") -- MouseOver Effect
        SK.Button.Options_X:SetScript("OnClick", function() SK.Frame.Options:Hide() end) -- EventFired action
       
        -- Texture for header bar
        local HeaderBar = SK.Frame.Options:CreateTexture(SK.Frame.Options:GetName().."HeaderBar")
        HeaderBar:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
        HeaderBar:SetPoint("TOPLEFT", 9, -6)
        HeaderBar:SetPoint("BOTTOMRIGHT", -6, -24)
        SK.Frame.Options.HeaderBar = HeaderBar
       
        -- Title Bar Text
        SK.FString.Str1 = SK.Frame.Options:CreateFontString(nil, "ARTWORK", "GameFontNormal")
        SK.FString.Str1:SetPoint("TOPLEFT", 15, -5)
        SK.FString.Str1:SetText("Testing, Testing!")
       
        -- Event Registering
        SK.Frame.Options:SetScript("OnEvent", SK.Events)
        --SK.Frame.Options:RegisterEvent("
end

Thats the whole frame code. But the texture I just implemented went way over the window code, what did I do wrong? ( Problem seen in attachment )

Xubera 11-01-10 02:59 PM

Code:

local HeaderBar = SK.Frame.Options:CreateTexture(SK.Frame.Options:GetName().."HeaderBar")
        HeaderBar:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
        HeaderBar:SetPoint("TOPLEFT", 9, -6)
        HeaderBar:SetPoint("BOTTOMRIGHT", -6, -24)--THIS
        SK.Frame.Options.HeaderBar = HeaderBar

You see where you set it at the bottomright, -24 sent the texture towards the bottom of the screen, make the number positive for the texture to move UP

samishii23 11-01-10 09:00 PM

Another...
 
Thanks for the help with that.
How can I setup a custom border texture? This one is kinda nuts to me. Also really new...
This is what I have to work with...
Code:

<Layer level="BORDER">
        <Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="64" y="64"/>
                <Anchors><Anchor point="TOPLEFT"/></Anchors>
                <TexCoords left="0.501953125" right="0.625" top="0" bottom="1"/>
        </Texture>                       
        <Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="64" y="64"/>
                <Anchors><Anchor point="TOPRIGHT"/></Anchors>
                <TexCoords left="0.625" right="0.75" top="0" bottom="1"/>
        </Texture>
        <Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="0" y="64"/>
                <Anchors>
                        <Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
                        <Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT"/>
                </Anchors>
                <TexCoords left="0.25" right="0.369140625" top="0" bottom="1"/>
        </Texture>
        <Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="64" y="64"/>
                <Anchors><Anchor point="BOTTOMLEFT"/></Anchors>
                <TexCoords left="0.751953125" right="0.875" top="0" bottom="1"/>
        </Texture>                       
        <Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="64" y="64"/>
                <Anchors><Anchor point="BOTTOMRIGHT"/></Anchors>
                <TexCoords left="0.875" right="1" top="0" bottom="1"/>
        </Texture>
        <Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="0" y="64"/>
                <Anchors>
                        <Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="BOTTOMRIGHT"/>
                        <Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
                </Anchors>
                <TexCoords left="0.376953125" right="0.498046875" top="0" bottom="1"/>
        </Texture>
        <Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="64" y="0"/>
                <Anchors>
                        <Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
                        <Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPLEFT"/>
                </Anchors>
                <TexCoords left="0.001953125" right="0.125" top="0" bottom="1"/>
        </Texture>
        <Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
                <Size x="64" y="0"/>
                <Anchors>
                        <Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMRIGHT"/>
                        <Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
                </Anchors>
                <TexCoords left="0.1171875" right="0.2421875" top="0" bottom="1"/>
        </Texture>
</Layer>

This is what I have so far, but I think I'm doin it wrong... Am I on the right track???
Code:

-- Sets a Texture Frame for the window
        -- Top Left
        Local BorderTL = SK.Frame.Options:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderTL:SetWidth(64)
        BorderTL:SetHeight(64)
        BorderTL:SetPoint("TOPLEFT", 0, 0)
        BorderTL:SetCoords(.5, .625, 0, 1)
        -- Top Right
        Local BorderTR = SK.Frame.Options:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderTR:SetWidth(64)
        BorderTR:SetHeight(64)
        BorderTR:SetPoint("TOPRIGHT", 0, 0)
        BorderTR:SetCoords(.625, .75, 0, 1)
        -- Top
        Local BorderT = SK.Frame.Options:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderT:SetWidth(0)
        BorderT:SetHeight(64)
        BorderT:SetPoint("TOPLEFT", 0, 0)
        BorderT:SetCoords(.5, .625, 0, 1)
        -- Bottom Left
        Local BorderT = SK.Frame.Options:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderT:SetWidth(0)
        BorderT:SetHeight(64)
        BorderT:SetPoint("TOPLEFT", 0, 0)
        BorderT:SetCoords(.5, .625, 0, 1)

Does the <Size x="0" y="64"/> attribute correspond to the Height Width? Or is in the SetPoint()?

Ailae 11-01-10 09:05 PM

Looks about right, but you need to create the texture before you apply it.

Example
lua Code:
  1. -- -- can change OVERLAY if you want another to use another framestrata
  2.     Local BorderTL = SK.Frame.Options:CreateTexture(nil, "OVERLAY")
  3.     BorderTL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
  4.     BorderTL:SetWidth(64)
  5.     BorderTL:SetHeight(64)
  6.     BorderTL:SetPoint("TOPLEFT", 0, 0)
  7.     BorderTL:SetCoords(.5, .625, 0, 1)

samishii23 11-02-10 05:20 AM

Opps. Lol Thanks for that insight.

Code:

<Anchors>
        <Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="BOTTOMRIGHT"/>
        <Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>

If theres two anchors in the XML do I have to have two SetPoints() in my LUA code?

Ailae 11-02-10 05:52 AM

If you want it to look the same, yeah.

samishii23 11-02-10 05:53 AM

1 Attachment(s)
Holy crap I am so new at this. I put all the points down from the XML. Wow it looks bad. lol. Feel free to laugh with me. Its funny looking. :p

Code:

        -- Sets a Texture Frame for the window
        -- Top Left
        local BorderTL = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderTL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderTL:SetWidth(64)
        BorderTL:SetHeight(64)
        BorderTL:SetPoint("TOPLEFT", 0, 0)
        BorderTL:SetTexCoord(.5, .625, 0, 1)
        -- Top Right
        local BorderTR = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderTR:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderTR:SetWidth(64)
        BorderTR:SetHeight(64)
        BorderTR:SetPoint("TOPRIGHT", 0, 0)
        BorderTR:SetTexCoord(.625, .75, 0, 1)
        -- Top
        local BorderT = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderT:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderT:SetWidth(0)
        BorderT:SetHeight(64)
        BorderT:SetPoint("TOPLEFT", 0, 0)
        BorderT:SetPoint("TOPRIGHT", 0, 0)
        BorderT:SetTexCoord(.5, .625, 0, 1)
        -- Bottom Left
        local BorderBL = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderBL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderBL:SetWidth(64)
        BorderBL:SetHeight(64)
        BorderBL:SetPoint("BOTTOMLEFT", 0, 0)
        BorderBL:SetTexCoord(.75, .87, 0, 1)
        -- Bottom Right
        local BorderBR = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderBR:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderBR:SetWidth(0)
        BorderBR:SetHeight(64)
        BorderBR:SetPoint("BOTTOMRIGHT", 0, 0)
        BorderBR:SetTexCoord(.875, 1, 0 , 1)
        -- Bottom
        local BorderB = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderB:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderB:SetWidth(64)
        BorderB:SetHeight(0)
        BorderB:SetPoint("BOTTOMLEFT", 0, 0)
        BorderB:SetPoint("BOTTOMRIGHT", 0, 0)
        BorderB:SetTexCoord(.376, .5, 0, 1)
        -- Left
        local BorderL = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderL:SetWidth(0)
        BorderL:SetHeight(64)
        BorderL:SetPoint("BOTTOMLEFT", 0, 0)
        BorderL:SetPoint("TOPLEFT", 0, 0)
        BorderL:SetTexCoord(.002, .125, 0, 1)
        -- Right
        local BorderR = SK.Frame.Options:CreateTexture(nil, "BORDER")
        BorderR:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderR:SetWidth(0)
        BorderR:SetHeight(64)
        BorderR:SetPoint("BOTTOMRIGHT", 0, 0)
        BorderR:SetPoint("TOPRIGHT", 0, 0)
        BorderR:SetTexCoord(.117, .25, 0, 1)

The result can be seen in attachment. (lol)

Ailae 11-02-10 06:02 AM

If you break the XML-parts that sets points, you'll see that there's three important things. Point, relativeTo and relativePoint. What this means is that you anchor <point> of your frame to frame <relativeTo>s <relativePoint>.

Example
lua Code:
  1. texture:SetPoint(point, relativeTo, relativePoint, 0, 0)

Just substitute the correct values from your original XML.

samishii23 11-02-10 06:03 AM

Aw crap. I forgot about the relative to points. Junk. lol
thanks. Hopefully I come back with better news. XD

Xubera 11-02-10 06:23 AM

Quote:

Does the <Size x="0" y="64"/> attribute correspond to the Height Width? Or is in the SetPoint()?
Actually, frame's dont really have a size. a frame has 4 points, TOP, LEFT, RIGHT, and BOTTOM

if you say your frame has a size of x=32 and y=32 then say :SetPoint("CENTER") then what it does is set the top y/2 (16 in this case) points from the center of the designated point, sets the left 16 points to the left and so on.

by saying
:SetPoint("TOPLEFT") with the size x=32 and y=32
we are setting the left and top points of the frame to 0, and the bottom and right part to 32 px away.


so lets say

Code:

local frame = CreateFrame("Frame", "myFrame", UIParent)
frame:SetPoint("TOPLEFT")
frame:SetPoint("BOTTOMRIGHT")

you have set all 4 points of the frame to match its parent (UIParent). Since all 4 points are set, the frame is visible

if you did
Code:

local frame = CreateFrame("Frame", "myFrame", UIParent)
frame:SetPoint("TOPLEFT")

by itself, well since you didnt declare a size, it has no way to know where you want a bottom and right point to be, so the frame wont appear

so you can declare any frame with only anchors if you want, just as long as all 4 points are declared. which can be called in 2 commands with TOPLEFT and BOTTOMRIGHT or TOPRIGHT and BOTTOMLEFT

and a frame can be declared with a width and height as long as one point is given. and then wow will figure out the rest :)

hopefully i didnt confuse :< if i did, sorry

samishii23 11-02-10 06:50 AM

1 Attachment(s)
Well, it looks better... lol. At first I used SetPoint("TOPRIGHT", BorderTR, 0, 0)
Then I named the textures in CreateTexture(), and used their names, since its whats being done in the XML.

Code:

        -- Sets a Texture Frame for the window
        -- Top Left
        local BorderTL = SK.Frame.Options:CreateTexture("OptBorderTL", "BORDER")
        BorderTL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderTL:SetWidth(64)
        BorderTL:SetHeight(64)
        BorderTL:SetPoint("TOPLEFT", 0, 0)
        BorderTL:SetTexCoord(.5, .625, 0, 1)
        -- Top Right
        local BorderTR = SK.Frame.Options:CreateTexture("OptBorderTR", "BORDER")
        BorderTR:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderTR:SetWidth(64)
        BorderTR:SetHeight(64)
        BorderTR:SetPoint("TOPRIGHT", 0, 0)
        BorderTR:SetTexCoord(.625, .75, 0, 1)
        -- Top
        local BorderT = SK.Frame.Options:CreateTexture("OptBorderT", "BORDER")
        BorderT:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderT:SetWidth(0)
        BorderT:SetHeight(64)
        BorderT:SetPoint("TOPLEFT", "OptBorderTL", "TOPRIGHT", 0, 0)
        BorderT:SetPoint("TOPRIGHT", "OptBorderTR", "TOPLEFT", 0, 0)
        BorderT:SetTexCoord(.5, .625, 0, 1)
        -- Bottom Left
        local BorderBL = SK.Frame.Options:CreateTexture("OptBorderBL", "BORDER")
        BorderBL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderBL:SetWidth(64)
        BorderBL:SetHeight(64)
        BorderBL:SetPoint("BOTTOMLEFT", 0, 0)
        BorderBL:SetTexCoord(.75, .87, 0, 1)
        -- Bottom Right
        local BorderBR = SK.Frame.Options:CreateTexture("OptBorderBR", "BORDER")
        BorderBR:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderBR:SetWidth(0)
        BorderBR:SetHeight(64)
        BorderBR:SetPoint("BOTTOMRIGHT", 0, 0)
        BorderBR:SetTexCoord(.875, 1, 0, 1)
        -- Bottom
        local BorderB = SK.Frame.Options:CreateTexture("OptBorderB", "BORDER")
        BorderB:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderB:SetWidth(64)
        BorderB:SetHeight(0)
        BorderB:SetPoint("BOTTOMLEFT", "OptBorderBL", "BOTTOMRIGHT", 0, 0)
        BorderB:SetPoint("BOTTOMRIGHT", "OptBorderBR", "BOTTOMLEFT", 0, 0)
        BorderB:SetTexCoord(.376, .5, 0, 1)
        -- Left
        local BorderL = SK.Frame.Options:CreateTexture("OptBorderL", "BORDER")
        BorderL:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderL:SetWidth(0)
        BorderL:SetHeight(64)
        BorderL:SetPoint("TOPLEFT", "OptBorderTL", "BOTTOMLEFT", 0, 0)
        BorderL:SetPoint("BOTTOMLEFT", "OptBorderBL", "TOPLEFT", 0, 0)
        BorderL:SetTexCoord(.002, .125, 0, 1)
        -- Right
        local BorderR = SK.Frame.Options:CreateTexture("OptBorderR", "BORDER")
        BorderR:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
        BorderR:SetWidth(0)
        BorderR:SetHeight(64)
        BorderR:SetPoint("BOTTOMRIGHT", "OptBorderBR", "TOPRIGHT", 0, 0)
        BorderR:SetPoint("TOPRIGHT", "OptBorderTR", "BOTTOMRIGHT", 0, 0)
        BorderR:SetTexCoord(.117, .25, 0, 1)

Result in attachment.

Xubera 11-02-10 07:17 AM

try going back through and removing the quotes from your set points on frame references


Code:

BorderT:SetPoint("TOPLEFT", "OptBorderTL", "TOPRIGHT", 0, 0)
        BorderT:SetPoint("TOPRIGHT", "OptBorderTR", "TOPLEFT", 0, 0)

to

Code:

BorderT:SetPoint("TOPLEFT", OptBorderTL, "TOPRIGHT", 0, 0)
        BorderT:SetPoint("TOPRIGHT", OptBorderTR, "TOPLEFT", 0, 0)


samishii23 11-02-10 08:26 AM

Bah. I had just placed some Numbers in the SetTexCoord() wrongly. My bad. :o Anyways.

So now I'm translating this segment...
Code:

<Frame name="$parentTitleButton">
        <Anchors>
                <Anchor point="TOPLEFT" relativeTo="$parentTitleBG"/>
                <Anchor point="BOTTOMRIGHT" relativeTo="$parentTitleBG"/>
        </Anchors>
        <Scripts>
                <OnLoad>self:RegisterForDrag("LeftButton");</OnLoad>
                <OnDragStart>
                        local NCMFrame = _G["NCMFrame"];
                        NCMFrame.moving = true;
                        NCMFrame:StartMoving();
                </OnDragStart>
                <OnDragStop>
                        local NCMFrame = _G["NCMFrame"];
                        NCMFrame.moving = nil;
                        NCMFrame:StopMovingOrSizing();
                </OnDragStop>
        </Scripts>
</Frame>

This is what I have right now, but it ain't working :(
Code:

        -- Drag Bar Frame
        SK.Frame.Options_Drag = CreateFrame("FRAME", "OptDrag", SK.Frame.Options)
        SK.Frame.Options_Drag:SetPoint("TOPLEFT", "OptBorderTL")
        SK.Frame.Options_Drag:SetPoint("BOTTOMRIGHT", "OptBorderBR")
        SK.Frame.Options_Drag:SetScript("OnEvent", function(obj, event, ...) self:RegisterForDrag("LeftButton") end)
        SK.Frame.Options_Drag:SetScript("OnDragStart", function()
                SK.Frame.Options.moving = true
                SK.Frame.Options:StartMoving()
        end)
        SK.Button.Options_Drag:SetScript("OnDragStop", function()
                SK.Frame.Options.moving = false
                SK.Frame.Options:StopMovingOrSizing()
        end)


Ailae 11-02-10 08:38 AM

Is this line

lua Code:
  1. SK.Frame.Options_Drag:SetScript("OnEvent", function(obj, event, ...) self:RegisterForDrag("LeftButton") end)

supposed to be equivalent to this line

xml Code:
  1. <OnLoad>self:RegisterForDrag("LeftButton");</OnLoad>

? If so, they are not. :P The one you have in the lua says that when an event fire it should perform :RegisterForDrag. But you never register any event for the frame. Frames created via lua doesn't have a OnLoad-script as far as I know, so you can just do this straight away.

lua Code:
  1. SK.rame.Options_Drag:RegisterForDrag("LeftButton")

You might have to run :EnableMouse(true) as well.

samishii23 11-02-10 09:16 AM

Thanks for the help. I had to do :SetMovable() on my frame too, dur. :)

Xubera 11-02-10 10:44 AM

Code:

SK.Frame.Options_Drag:SetScript("OnEvent", function(obj, event, ...) self:RegisterForDrag("LeftButton") end)
also you pass the first variable as 'obj' and you call 'self'


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