NPE_PointerFrame
Hello, how to detect the opening of a NPE_PointerFrame window?
Normally, the object NPE_PointerFrame or NPE_PointerFrame_1 is not available (nil). NPE_PointerFrame:HookScript("OnShow", MyFunction) not work (nil) |
Perhaps you can listen to ADDON_LOADED for Blizzard_NewPlayerExperience? Not sure if it is loaded as an addon ;)
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Is it possible that it is a part of the MicroMenu Help System and not just the New Player Experience. That frame appears when you get a new item added to your collection ...
Anyway, in nUI I needed to flip the arrow from the bottom pointing down to the top pointing up as nUI has the micromenu at the top of the screen. This is the code I used to do that. Whether it will help you or not I don't know. But thought I would suggest it in case it does. Lua Code:
This was identified via the following Blizzard codeblock in ( https://www.townlong-yak.com/framexm...croButtons.lua ) Lua Code:
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This object is not pinned only to MicroButtons.
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What are you trying to do. What is your goal?
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Quote:
https://www.townlong-yak.com/framexm...interFrame.xml The layout of the PointerFrame appears to be the same as what you are showing and is part of the New Player Experience. Looking at the lua code for it .. it works in a similar way to the Help System and you need to access it via the frame pool system my code demonstrated.. https://www.townlong-yak.com/framexm...interFrame.lua Lua Code:
Instead of HelpTip in my example try NPE_TutorialPointerFrame and put a message in the for loop instead of my code to see if it displays. |
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