UNIT_MANA & LK... Anyone notice this?
I'm working on a piece of code that's monitoring health/mana/etc for pet/player/party/target and I'm seeing something kinda bizarre...
UNIT_MANA should fire when one of the units has a mana event...however it's last 'tick' seems wonky... Either it doesn't fire or it fires a bit too well. I've had its top 11pts from full or go to 3 pts over max. Anyone else notice this? (I don't care about explicit granularity which is why I've avoided putting it in an :OnUpdate() like they do in their own code for mana/energy/etc regen) Edit: http://forums.worldofwarcraft.com/th...743&sid=2000#0 |
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