Content Patch 3/22
Here are some additional changes that concern the UI:
* Level information is no longer available to the scripting system for dangerously high-level enemies. -- This will now be reported as -1 * When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll. -- For those of you using a UI mod that already does this, you might want to remove that UI mod * Added UI to the addon customization screen to specify how much memory is available to the scripting system. * Added the "date" and "time" functions to the UI scripting system. -- Lua functions date() and time() * If you have files in the Interface\FrameXML folder, they will be moved to Interface\FrameXML.old after a patch. * Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member functions to frames in the scripting system. * Added the "pcall" and "xpcall" functions to the UI scripting system. -- Lua functions pcall() and xpcall() * The .toc file for addons supports a new keyword: "DefaultState," which can be enabled or disabled, and specifies whether or not an addon is enabled or disabled by default when first installed. -- Useful for including options in a UI that not everybody would want on by default * Fixed framerate problem with UI modifications that use overlapping buttons. -- As posted before, you might want to make sure that these values are set properly now that the bug has been corrected (For more info see This Thread) * UnitFacing() is no longer available. * GetDate() is no longer available. * GetBuildVersion() is no longer available. * GetCurrentPosition() is no longer available. * If the scripting system exceeds available memory and then recovers (by cleaning up variables, etc.), a new event will be sent "MEMORY_RECOVERED", and the out of memory dialog will be hidden. Also, please note that if you have a clock based on Telo's Clock you will need to get an updated version (Keep an eye here for it) - It used GetCurrentPosition() to calculate your run speed, and thus is broken with the current patch. Also note this goes for almost all other ui mods that calculate your run speed - they will be broken and need patching. |
All times are GMT -6. The time now is 08:01 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI