Viewport Help
hey guys. As you probably know viewport addons (like sunnart or ctmod) are not working properly anymore. they bug out on cutscenes/cinematics and its really annoying. especially on n'zoth chamber cutscene.
anyone found any solution to it yet? i would really appreciate letting me know before i have to change my whole ui :( thanks in advance best regards |
I adjust my viewport between full screen and ported when you Alt-Z. This sort of thing might work. If you know a glitched scene that doesn't require an instance (current) I could test it.
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Quote:
thanks again |
Code:
/run WorldFrame:ClearAllPoints WorldFrame:SetPoint("TOPLEFT", 0, 0) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 0) You would need to /reload afterward to get your viewport back. |
Quote:
but thanks for trying anw mate., i appreciate it |
I'm not sure why your viewport addon didn't reload properly (maybe it needed a re-log rather than a reload) as I have no idea which one you were/are using (you mentioned two but not if you were using one of those or something else).
This was a test you said you were willing to try not a whole solution, to see if setting to WorldFrame back to full size fixed the cutscene display glitch you mentioned, did it?? If the scene played properly it points to a possible solution that could be implemented in the viewport addons. |
Solution
For any addon devs: CTMod 8.3.0.10 fixed this using the following code:
CinematicFrame:SetScript("OnShow", nil) CinematicFrame:SetScript("OnHide", nil) Fundamentally, the problem was that WorldFrame was being altered by the OnShow/OnHide scripts during combat, but then the addon couldn't override and put it back to the custom settings afterwards because of combat lockdown. As far as I know, this is only an issue with fights like Jaina and Mythic N'Zoth. My thanks to G1ak1 for finding me on Curse and reporting the issue so I could fix it. |
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